Game lengths vary based on the game type, the player, the story, and more but is there a minimum amount of playtime that you expect from a game? The VGU staff answers that question.
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
excellent topic... I think pricing definitely works into this topic as well
"minimum amount of playtime that you expect from a game?"
Not a conceptual number, but enough where it feels satisfying. For this reason alone I found the Ground Zeroes fiasco and Tearaway praise amusing. Both games I guess are about 2 hours long if you focus on things (I can confirm Tearaway is pretty short if you gun it at least), though many thought Tearaway was a satisfying $40 dollar game.
Honestly speaking, I typically feel satisfied when I play one of Platinum Games 2 - 3 hours jump the shark tests of awesomeness, though I can play another game like God Eater for 20+ hours and feel like the game is dragging / too long. It's all going to boil down to how good the game is, versus how well it hits its points, versus time / money investment.
It's all about da priiice. Sunday i was contemplating the cost of FFXIV for a year. Added up it's $184. I don't have experience with mmos other than DCUO so i looked at the RPGS i played in the past.
Skyrim:150hours
Fallout3: 87 hours
Deus Ex HR: 72 Hours
Tales of Xillia:35 hours
Ni no kuni:60hours
All $60. So the average is minus skyrim is around 60 hours for a $60 game. So far in the ffxiv beta i've played 22 hours and i'm no where NEAR done so with i figured the $184 was worth it since my friends who had it since august spentb500 hours on it without trying. This is how i decide if i buy a game at full price or i wait for a sale. And you MUST include replay value or else i'll never buy games on release lol. Of course there is exceptions ( blew through the last of us in 10 hours on hard) but generally thats how i save money. How do yiu guys do it?
Definitely. I will not buy a game at full price when it only offers 20 hours of gameplay or less. I don't care how good the game looks or how fun it is, I personally won't pay $60 for an 8 hour game, when I could buy a game like Dark Souls or Skyrim and be able to comfortably put in hundreds of hours.
That's not to say I don't enjoy shorter games. I just don't find them worth $60. Games always drop in price fairly quickly these days luckily, and I have no objections to paying $30-40. Steam is great for that.
This being said, I can not STAND meaningless collectibles in games. Feathers in AC, what ever Infamous had, basically any pointless large quantity item in a semi-open world.
Yes. I won't pay full price for a short game. It must have content, it must have replay value. It must be a good investiment. Other way, it'll get a price drop sometime. You just have to be patient, and with games being such an pricy hobby, I've learned to be budist-patient! lol