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80°

Roundtable: Do You Expect a Minimum Length for Certain Games?

Game lengths vary based on the game type, the player, the story, and more but is there a minimum amount of playtime that you expect from a game? The VGU staff answers that question.

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GSKerns3709d ago

excellent topic... I think pricing definitely works into this topic as well

admiralvic3709d ago

"minimum amount of playtime that you expect from a game?"

Not a conceptual number, but enough where it feels satisfying. For this reason alone I found the Ground Zeroes fiasco and Tearaway praise amusing. Both games I guess are about 2 hours long if you focus on things (I can confirm Tearaway is pretty short if you gun it at least), though many thought Tearaway was a satisfying $40 dollar game.

Honestly speaking, I typically feel satisfied when I play one of Platinum Games 2 - 3 hours jump the shark tests of awesomeness, though I can play another game like God Eater for 20+ hours and feel like the game is dragging / too long. It's all going to boil down to how good the game is, versus how well it hits its points, versus time / money investment.

dcj05243709d ago

It's all about da priiice. Sunday i was contemplating the cost of FFXIV for a year. Added up it's $184. I don't have experience with mmos other than DCUO so i looked at the RPGS i played in the past.
Skyrim:150hours
Fallout3: 87 hours
Deus Ex HR: 72 Hours
Tales of Xillia:35 hours
Ni no kuni:60hours

All $60. So the average is minus skyrim is around 60 hours for a $60 game. So far in the ffxiv beta i've played 22 hours and i'm no where NEAR done so with i figured the $184 was worth it since my friends who had it since august spentb500 hours on it without trying. This is how i decide if i buy a game at full price or i wait for a sale. And you MUST include replay value or else i'll never buy games on release lol. Of course there is exceptions ( blew through the last of us in 10 hours on hard) but generally thats how i save money. How do yiu guys do it?

levian3709d ago (Edited 3709d ago )

Definitely. I will not buy a game at full price when it only offers 20 hours of gameplay or less. I don't care how good the game looks or how fun it is, I personally won't pay $60 for an 8 hour game, when I could buy a game like Dark Souls or Skyrim and be able to comfortably put in hundreds of hours.

That's not to say I don't enjoy shorter games. I just don't find them worth $60. Games always drop in price fairly quickly these days luckily, and I have no objections to paying $30-40. Steam is great for that.

This being said, I can not STAND meaningless collectibles in games. Feathers in AC, what ever Infamous had, basically any pointless large quantity item in a semi-open world.

Tdmd3709d ago

Yes. I won't pay full price for a short game. It must have content, it must have replay value. It must be a good investiment. Other way, it'll get a price drop sometime. You just have to be patient, and with games being such an pricy hobby, I've learned to be budist-patient! lol

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140°

The Metal Gear series has sold over 59.8 million copies

300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.

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FallenAngel1984343d ago

Still waiting on Konami to put the MGS Collection back on digital stores

Nyxus343d ago

I know right? And rerelease the games for current gen systems while they're at it.

just_looken342d ago

Do not worry they will give use those pichincko remakes for top dollar soon.

Metal gear solid 3 in the fox engine looked/ran amazing but was sealed away :(

https://www.youtube.com/wat...

Sarcasm342d ago

I know re-makes and stuff have been played to death this generation.

But damn I wouldn't mind an MGS4 remake

gold_drake342d ago

i played it quite recently and it holds up very well

CantThinkOfAUsername341d ago

It does, but a remake will be available on platforms other than PS3.

itsmebryan342d ago

I thought the series would have sold more over all these years and different releases.

Ready4nxtgen342d ago

Yeah I would have thought over 150 Mil. Something.missing here

Nyxus342d ago

Metal Gear isn't that big, and there hasn't been a new release in years. Also MGS2 and 3 are still missing from digital storefronts.

shinoff2183342d ago

5 mgs games in total if I'm not mistaken. 59 60 million seems about right. Mgs is dope to some of us but it would be hard for a lot of regulars to understand

ChasterMies342d ago

I would love to buy MGS4 but it’s still a PS3 exclusive.

JEECE342d ago

Although there are notable exceptions (GTA, certain first-party Nintendo games, Gran Turismo), as a rule games didn't sell as much in earlier generations as they have in the past few generations. So a lot of PS1-PS2 era titles that are viewed as seminal games didn't actually sell all that much by today's standards (yes, despite the large install bases of those systems lol). I remember a similar surprised reaction happening a few months ago when Square announced the total overall sales of Final Fantasy VII.

Deathdeliverer342d ago

Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.

ceyoga342d ago

You wouldn't be talking about the OG MGO that was included with MGS3:S would you? It's rare running into another former player. Those were some of the best memories of any online game I had.

Deathdeliverer342d ago

Yes my man!! That seems like the BEST game that nobody played! Tranquilizer pistol, drag the body to a corner and lay a girly mag right by their head so they wake up and instantly get caught by the mag. You could get real toxic if you wanted at that point, but man that game was incredible! The only thing annoying was that damn Konami ID

P_Bomb342d ago

Did my part!

“You’re pretty good” 🫡

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220°

Kojima looks back on Metal Gear Solid V: Ground Zeroes on its 9th anniversary

Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."

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-Foxtrot400d ago

People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.

He should have just focused on MGSV and work Ground Zeroes into that game instead

I_am_Batman400d ago

I don't remember there being confusion over Ground Zeroes being a full game. But then again I was just starting to catch up on the MGS series as a whole at that point so I might've not paid enough attention or simply have forgotten that there was confusion about it. I bet the whole Moby Dick Studios thing didn't help the casual observer understand what the hell was going on though.

I only got both MGSV games when Phantom Pain was already out and I kinda agree that it probably would've sucked if I had to wait one and a half years to pay The Phantom Pain after Ground Zeroes.

jambola400d ago

I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that

MadLad400d ago (Edited 400d ago )

To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.

I can't stand these paid glorified demos.

CrimsonWing69400d ago

Honestly, it was basically similar to the FF15 Duscae demo. My theory is he was taking too damn long to make a game and Konami was like, “Sell what you got!” It just has kind of a scummy corporate “let’s sell this demo for half the price of a full game,” feel to it.

That’s just my take on it. I love Kojima and I love the MGS series, but this and 5 were the biggest let downs, ever. Clearly unfinished work forced out because, in Konami’s defense, Kojima was going over budget and taking forever on the project.

MIDGETonSTILTS17400d ago

Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.

I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.

Chocoburger400d ago

The price was originally $40 for the physical PS4 and XBO versions, but due to controversy it dropped down to $30 before launch. And as much as I love GZ, and even bought it twice, I do agree that $30 was too much. It should have launched at $20.

https://kotaku.com/konami-c...

staticall400d ago

I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).

Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.

I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...

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370°

Metal Gear Solid V Is The Greatest Stealth Game Ever Made

Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.

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Mobis-New-Nest572d ago

You are incorrect and I will be taking this time to correct you. The Legend of Zelda Wind Waker Forsaken Fortress is stealth that no game has yet to match. Having Link, crawl, sneak and hide under a barrel is innovative stealth that Metal Gear Solid, Splinter Cell, Thief and Tenchu wish they had achieved. I rest my case.

ChubbyBlade572d ago

Cardboard box beats barrel

572d ago
got_dam572d ago

Lol I see what you did there.

fr0sty572d ago

So tired of opinion pieces... I come here for hot news, not hot takes.

-Foxtrot572d ago

Shit Metal Gear Solid game though

It's boring, empty, repetitive

Great mechanics and gameplay but it's just so dull....

573d ago
Chard573d ago

I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game

porkChop573d ago

The gameplay loop was phenomenal, no question. From a gameplay standpoint it's an incredible stealth game.

porkChop573d ago

"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."

Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.

That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.

I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.

MIDGETonSTILTS17572d ago

Sounds like mismanagement by Konami.

generic-user-name572d ago

Can you prove any of what you're claiming? Because I've seen Kojima build a studio and release a AAA game in 3 years with Death Stranding. All I'm seeing here are the same conspiracy theories that people like to believe to confirm their biases towards certain people, same with Neil Druckmann. For instance, MGSV may have been in development for a while but you leave out that he was also having the FOX Engine developed alongside it, an engine so good that MGSV ran at 60fps on a PS4.

He's gone on record disputing that he ever goes over budget on very rarely has to delay his titles.

"He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made."

Where did you get this from?

572d ago
Workshyskiver573d ago

Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.

Ezio2048572d ago

But that ending though with amazing music. The Man who sold the world.

1Victor572d ago

I can’t say it’s the best or the worse to me I stopped playing metal gear at the end of 4 the official end of the snakes saga and the best in my book was 3 snake eater excellent gameplay and excellent story telling giving us the reason for big boss to go and create his own country before the metal gear saga on the 4-8 bits consoles.

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