Mike Geib from Twinfinite writes:
On February 12th 2014, a social experiment rapidly grew into something far beyond its initial scope. The concept was this: Give thousands of anonymous individuals control of a 90s JRPG, and see what happens. Surely the process if not the result would be worth seeing.
Using Twitch, a video streaming website, everyone watching the stream of a Pokemon Red game became able to affect the game by inputting commands into the chatbox. Commands were parsed into an emulator (up, down, B, etc.). Gameplay could only be expected to be difficult, but the by-products of the experiment – which should have been expected – were surprising.