CVG: In his role as VP of PR and marketing at Bethesda, Pete Hines has helped ship some of the company's biggest games, including The Elder Scrolls V: Skyrim and Fallout 3.
While the company remains coy on the inevitable announcement of Fallout 4, Bethesda will ship three titles this year: Wolfenstein: The New Order, The Evil Within and The Elder Scrolls Online. All are interesting for the way they seem to shirk conventional publishing wisdom in 2014: one is a single-player FPS, another is a survival horror game and the last is a subscription-based MMO.
In the interview, conducted during a recent Wolfenstein preview event in Sydney, we touch on Bethesda's willingness to pursue genres and models the rest of the industry is avoiding, the legacy of the Wolfenstein IP, and whether any new titles are set to be announced in 2014.
Pete Hines is retiring from Bethesda Softworks after 24 years.
Im glad he leaving. Bethesda has been terrible under his leadership. Redfall, Starfield, Fallout76 and the list goes on an on. His leadership style is outdated. Hopefully, MS bring someone in that knows what they are doing.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stiffling.
I interviewed at Bethesda once, and while there were some very smart mid level team members, the upper ranks (EP/VP/Studio Head) were a total boys' club. The Madmen series ego in that lunch was stifling.
Pete Hines was against locking out the majority of their console playerbase (ps gamers). Probably disgusted at the hypocrisy of white knight Phil assuring PS gamers that they can still play COD. Acquisition goes through, Hines goes out.
Goodbye Pete.
i wonder if he was asked to leave.
im pretty sure not everyone was on board with the acquisition.
The number one game development doctrine: It’s not a bug, it’s a feature.
What risks were taken? Space travel? Entire planets ? Vehicles for planets? Smart AI? Don’t see any risks taken
The only risks taken were in the exploration lies told when advertising. This is basically Bethesda’s take on Mass Effect 1.
Bethesda Softworks publishing head Pete Hines has reassured players that Arkane isn't giving up on Redfall, despite its lukewarm reception on launch earlier this year. In fact, he's confident it will be a good game people want to play on Game Pass ten years from now.
Redfall will likely not have the same level of long-term of support as Fallout 76. I doubt Redfall is popular enough to warrant several years of support and updates.
It should have been a good game coming out the gate... I get that not all games are going to be winners. But, at the very least, make sure it's decent before releasing. Especially with a huge company like Bethesda backing it. Not to mention Arkane had a great reputation before this. It's one thing for an indie title not meeting expectations. It's another entirely when you're supposed to be backed by a huge player in the industry.
It’s already dead Jim. Just like Halo Infinite.
People have moved on to better games.
Bad move. Fallout 76 is still awful and not at all beloved by the Fallout community.
With the subscription model, I understand that you need to pay devs to work on content. That's only fair. But a subscription model that's more that say 4.99 a month is too much for most on a console. Simply because the age demographic is for consoles is less than PC. For the PC crowd, yeah 8.99 a month or something like that is acceptable because of the age demographic. There are more mature gamers on PC than on consoles. In most cases it's mom and dad who bought 'new-must-have-console' ; for little 'COD' Bobby.
In anycase, it's a fair point that already having to pay a subscription for online gaming on consoles means that you have to pay twice-monthly for console MMO's which is just not cool by any standard.
I'm super stoked for Wolfenstein because it's been a long time since we have had a promising-looking single-player only first person shooter that mixes in the old school "waves of enemies" gameplay. The last game I played that I enjoyed of this nature was Hard Reset on PC, even though many panned it because it was considered a bit rudimentary.
The sub model here is ludicrous! Unless the game was free out of the gate. $69+$14.99/month+live if that's your console....its far too much!
Especially since there are and will be more options for this game type.
And, just to be thorough...ESO doesn't have a hook that I can see. Why say would I get this over deep down on ps4? Or is this a last gen only? Then ds2 is far better choice!
This is a really good interview actually. It's rare to read anything from a publisher that doesn't
a) make your skin crawl
b) leave you concerned about the direction of the industry.
This guy comes across very well, and I will certainly subscribe to TESO if they can deliver on these plans.