20°

X-COM Designer Bringing Chaos: The Battle of Wizards to Modern Times

Many people know of the X-COM games thanks to their latest instalments; X-COM: Enemy Unknown and X-COM: Enemy Within. But before those games the series was a cult hit back in the early nineties, the game was very similar back then as it is now except it was harder and blurrier. Before those games were released there was a game called Chaos: The Battle of Wizards, which played in a similar fashion. The designer of both of these classic PC games, Julian Gollop, must have noticed the success of the new X-COM because he wants to make a sequel to Chaos

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thegamingheretic.com
60°

Fatal Fury: City of the Wolves Preview – Revved Up and Ready | TechRaptor

TechRaptor writes, "Fatal Fury: City of the Wolves is the first Fatal Fury game from SNK in over two decades. We got to play an early version of it, and it's definitely worth getting excited about."

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techraptor.net
50°

The Lore Behind Rusty Rabbit is Absolutely Nuts | TechRaptor

Austin Suther of TechRaptor writes, "Gen Urobuchi, creator behind famous anime properties like Psycho-Pass and Fate/Zero, tells us all about his upcoming game, Rusty Rabbit."

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techraptor.net
anast1h ago

Looking forward to this one.

140°

Embracer shuts down Alone in the Dark Reboot developers Pieces Interactive

From GameWatcher: "Embracer has shut down Pieces Interactive, the studio that recently developed the Alone in the Dark Reboot for PC, PlayStation 5, and Xbox Series X/S.

Pieces Interactive, acquired by THQ Nordic in 2017, worked on the Titan Quest franchise. Its most recent game, Alone in the Dark, received mixed critical reception at launch but was improved with subsequent patches."

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gamewatcher.com
mastershredder2h ago

Like we did not see this coming. Pieces and Alone in the Dark, had a kick me sign on their back the entire dev cycle to release. Perfect example of not reading current market trends, bad forecasting, marketing and release.

1nsomniac1h ago(Edited 1h ago)

Why is it the perfect example?? It was actually one of the few games that did all those things well. In fact considering the current environment in the industry it actually did all those things very well.

The problem was the game itself was just rough around the edges and that’s the problem we currently have in the industry it’s hard to release something like that when everybody wants perfection and the developer and publisher doesn’t have enough to pay off all the reviewers.. it has a large cult following and had potential to be exactly what survival horror fans have been crying out for while they were waiting for silent hill 2. Don’t see what market trends and forecasting has anything to do with it at all. I don’t remember it fighting in its release window either.

RaidenBlack1h ago

Alone in the Dark would've gained more praise if it released in 2022, well before Alan Wake II and other horror projects

Kurisu1h ago

The demo they released a while back didn't leave a good impression, and it seems like they were riding far too much on Jodie Comer and David Hayter to be the driving force to buy the game. They're both great actors, but their performance on this game from what I've seen felt very stiff/forced - like they were out of their comfort zones. It's a shame to see another studio closure, though, and I hope the people effected (affected? I always get it wrong) can find more work soon.

Elda53m ago

I played the demo of AITD & it wasn't good at all.

Kurisu49m ago

It was a poor demo. Too short as well.

JEECE20m ago

Embracer's takeaway from this will probably be that they should focus on live service games.