It usually feels lazy to explain a game by pointing at another one, but Toukiden copies the fundamentals of its inspiration - Monster Hunter, namely - so well that the comparison is unavoidable. You slay big nasties with one of several weapon classes and make new weapons and armour out of their parts, using a green and peaceful village as a base; meanwhile, the demon design, spellcasting and Mind’s Eye special ability, which highlights weak demon-parts, all call Soul Sacrifice to mind. It’s not a clone, though. It’s simpler, and has a couple of surprising weapons classes. None of it really grabs the attention, however, and though Toukiden is perfectly competent within its narrow ambitions, it’s also roundly unexceptional.
VGChartz's Adam Cartwright: "A recent piece of news doing the rounds revealed the PlayStation Vita’s top 10 selling games in the United States of America, and it makes for some grim reading. While Uncharted: Golden Abyss rightfully tops the list, it only managed to shift a little more than 400k copies in the States, which is low by the series’ standards and paints a dire picture overall given that it's above all other AAA titles on the list, including Assassin’s Creed III: Liberation, Call of Duty: Black Ops Declassified, and Ki llzone Mercenary (although it’s worth noting that this top 10 doesn’t include any bundled software, otherwise Borderlands 2 would be at the top and Call of Duty at #2)."
I would think Uncharted Abyss and Killzone Mercenaries should be included in the list.
VGChartz's Adam Cartwright: "the handheld was unable to attract certain types of software – western AAA development quickly evaporated, as did Sony’s own support, because there weren’t enough consoles out there for such titles to be profitable. But that doesn’t mean that every publisher failed to find success. Indeed, there are a number of franchises out there that have been able to appeal to the Vita’s niche and which have seen positive sales numbers and critical reception, leading to them becoming mainstays on the handheld.
It’s these series that I intend to examine in more depth this article – what they are, what entries we’ve seen, what success they’ve had, and what it’s meant for the console’s future. I’ll be using known sales figures where possible to back things up, hopefully demonstrating that the Vita has been a solid home for a number of great series despite its otherwise weak commercial performance on the market."
In this exclusive interview with Toukiden Kiwami producer Takashi Morinaka, he explains what's new about this updated version of Toukiden: The Age Of Demons
one of my most anticipated game this year
"Currently, we are considering a variety of Toukiden Kiwami series."
YES!
Gotta say this review (and Jim Sterling's) highlighted a few of the worries I had about the game after playing the demo. It's something I'll pick up at some point for sure, but right now I'm glad I bought DanganRonpa instead
yeah she sounds like she just wanted a monster hunter plz judge the game on how it plays not by what its inspired by or what its trying to copy i hate these monster hunter comparison i got it for the psp never put more than 30 minutes in to it because it was so boring .... but any way i will get this for my vita in the week or so
another monster hunter fanboy review.
I pretty much have fun playing Toukiden: The Age of Demons.
Toukiden is a great game and I wouldn't want it to be too much like monster hunter because A: MH is a very slow paced game and B: it's not made by the same people.
Toukiden is really fun if your into action rpg's, people just love to hate.