Neil Druckmann explains why Naughty Dog explored the chance of removing combat in The Last of Us DLC, but ultimately decided against it.
Also without combat it's more or less a walking from point A to point B simulator.
If you would like to see this concept in action, play Outlast. In a word, tedious.
it's more than just walking from point A to B, though... and it's more like running for your life from point A to B... haha :(
It would pretty much just be Silent Hill: Shattered Memories.
Simple. Because we don't need interactive movies.
David Cage thinks otherwise
David Cage offers something different than most traditional games. I see nothing wrong with that. OT: The combat in TLOU was, frankly, as good as it needed to be. I thought it was well-balanced, fierce, and fit the game perfectly.
David Cage games are very intriguing, although you are in an "interactive" movie like experience you have decisions that changes the games "move like" experience dramatically. So the game become wrapped around the players choices, so it then become something like the average game you do missions/objective/play the story and sequences unravel, but with a twist you create the story it's not going to be the same if you choose to let someone die opposed to letting them live like 90% of the games out there.
Even though the combat in TLoU isn't the main selling point, it was incredible polished. Throwing a brick at someone, stunning them, then run towards them and dash their head in :o
Yes, and it was visceral, punches were literally FELT. The Last of Us is rightfully praised for its story, but the combat was a resounding success as well, and a major improvement over Uncharted in my opinion.
yep. combat is excellent. scissors attched to a pipe-to the head.. wahtt the f***... O_O. so real and detailed.
For sales ofc. The Last of Us is the safest triple A game to come out this year.
It came out last year, now stop trolling.
You don't seem to know a lot about this game.
I'm not judging you based one your one buble, i'm judging you because your comment is aweful.
It came out last year, and it was a new IP, which in itself is a big risk, you're seriously trying to tell me The Last of Us was less of a risk than say..what's the one single exclusive xbox got in 2013..oh right Gears of Bore : Judgement ? the 4th title in a franchise with nothing new to differentiate it from the previous entries except it's degrade in quality..
There is nothing safe from the gameplay , about it involving some stealth , cautiousness and use of sound detection mechanics , cover , instead of plainly shooting "zombies" in masses . You are being bitter
He's just trollin you. Replying with seriousness to him makes him happy.
Yeah, my troll detection senses are all tingling.
The combat was awesome and finely tuned with recoil instead of easy mode like most 3rd person shooters, plus ammo is scarce. I still remember the first time i shived someone in mp randomly..
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