After spending about 30 minutes with a final build (awaiting certification) of Ninja Gaiden II at the Xbox 360 Spring Showcase, Joystiq had a chance to sit down with designer Tomonobu Itakagi, along with a handful of other game journalists. Staring out at them through dark shades, as an assistant translated his responses, the Team Ninja front man spoke on the "Deadly Ds," as Joystiq like to call them: dismemberment, difficulty (as in, tweaking the design philosophy to make gamers feel less like wusses for playing on easy) and Down-Loadable Costumes.
Actually, there was another "D" addressed here too -- the one that ends with "-rinking on the job," or rather, the lack thereof. Yes, this was a new, sobered Itagaki, folks. Hard to believe given the swirl of emotions surrounding the realization that this could be his last *gasp* Ninja Gaiden.