Nerd Reactor considers the situation of Dark Souls 2 including weapons for pre-orders, and finds that maybe it's not such a bad thing after all.
As difficult and frustrating as it is, people should consider reliving the Dark Souls 2 experience, especially because of what's coming to the game.
Many of those who hate Dark Souls II hate it because it's not Dark Souls. The same people love Dark Souls III because it isn't Dark Souls II.
And so many of the issues at the centre of common complaints about DS2 are present in DS3 and sometimes even DS1. The hatred and bile spewed over this perfectly decent game is ludicrous.
You can also play it in VR flawlessly on PC & controller with the LukeRoss mod so… another reason to jump back in with extra immersion.
The controls felt very clunky to me, I tried playing it after beating Darksouls 3 and it didn’t feel fluid, obviously the hit detection is less superior for been an older game.
The Smelter Demon is a bombastic boss design that bolsters Dark Souls 2's roster with an experience that updates an older fight's form to function.
Man, I dunno about that. In fact, most boss fights in Dark Souls 2 were forgettable.
Dark Souls 2 remains a divisive entry in the landmark RPG franchise, but Hidetaka Miyazaki believes it led to the success of Elden Ring.
DS2 was fine. While there was a bit of recycling assets or ideas for bosses, it was a bigger more open Dark Souls. The Fume knight boss is one of the hardest bosses in the series until Sekiro and Elden Ring were released.
The problem with Dark Souls 2 was the same problem when a different director takes over for a sequel to an outstanding movie. It typically (there are exceptions) doesn’t have the feel and vision of the previous movie.
I wouldn’t say Dark Souls 2 is terrible. Had Dark Souls 1 never been a thing and we got this, I think it would have been praised more. The problem is it didn’t have the Miyazaki touch to it and felt pretty derivative. The soundtrack is a banger though.
I like DS 2, might even be my favorite of the 3. But it's a hard sell, there's so many obscure things you need to do to make it an enjoyable experience. So always find it hard to recommend, but it is worth the trouble.
I'll keep the weapons for when I start ng+
Edit: I'll find the weapons in game so there's no point in me even using the code, pm me nearer the time and i'll give you the code if someone wants it
Anyone complaining about this is just being childish.
You don't have to use the items, even if you receive them, and earned items will probably outclass these ones fairly early on. One of the more ludicrous arguments I've seen so far is that this will give new players an advantage during PvP, but any Souls player knows that advantage will only be over other new players who didn't receive the items, so it's really quite ridiculous for "hardcore fans" to complain. After a while, it really starts to sound like some teenage hipster argument of "Don't you dare help others like the things I like!"
Sorry
Drake sword 2.0, no scaling and low stat reqs. I wouldn't worry about it too much.
Weapons pack is rather odd for a Souls game tbh , but since you can get them normally through out the game it's not a big deal, it's not like they locked a part of the game behind pre order (like that game that you had to pre order to get hard mode) , plus you probably couldn't wield the weapons when you first start, i'm guessing they gon require some stats.
Plus serious PvPers all finish the game a bunch of times before they start pvp dueling , so there isn't much of a problem about having weapons advantage and what not.