Working alongside Valve wasn't without its frustrations, with the infamous 'Valve time' becoming an issue. "Whenever we were working with Valve, it was kind of crazy," said Robb. "They take their time, y'know? Valve time's a well-known thing, but for us it was like we want to get this s**t done.
Valve gave a user Clair Obscur: Expedition 33 for free as compensation for the long wait during their Steam Deck repair.
I had a similar experience when I initially pre-ordered my Deck. There was an issue during shipping and they offered me a customer service perk for the hassle and let me pick any game on Steam. It was super nice of them. I got a copy of Rime.
There have been plenty of comparisons online between the Steam Deck and Nintendo Switch 2, but does Valve really need to compete?
Steamdeck plays Switch games better than the switch hardware.
I see no reason why this won't continue with the successors. Switch will sell more, sure. But those who game on PC always come out ahead both in enjoyment and value for their money.
Considering that other companies have shat out multiple PC handhelds already while Valve hasn't even mentioned a successor tells me they aren't looking to compete with anyone. They went for a console experience and that includes holding off on new hardware til there's a generational leap.
What many people don't get is that most of Steam Deck users have a high-end or at least a good enough PC alongside the Steam Deck. Yes, we like better graphics and higher refresh rates and we get them in our PC, we are not relying on the Steam Deck for them. We use the Deck for other reasons and in other eventualities, where we are willing to compromise on all these things, because we still get to enjoy them when we can/feel like it in the PC. Thus, a direct comparison with a sole device like the Switch is misplaced. Of course you need the Switch 2 to be strong if there is no stronger alternative to play your games in. By the way I got a Switch on day 1 and I loved it, it's just that I'm not really playing it anymore.
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I'm quite happy they left.
We got evolve. :)
It was almost a carbon copy of what happened with Bungie/MS....just abbreviated. TR was going to be cranking out L4D games for Valve for YEARS, and they knew it.
Interesting look into how it is to work with Valve.
It's an odd opposite end of a spectrum, in my opinion. On one side, you have developers who describe their time with a major company like EA or Ubisoft as constant work and deadlines, while these guys had a difficult time with Valve's more relaxed methods.
Nothing negative or positive to say either way, just an interesting thing to note.
Basically Turtle Rock just wants to rush out games while Valve wants to take their time to make sure it's as perfect as they can get it so they don't have to patch as many problems.
Evolve sounds boring from what I've heard. I'd rather just have L4D3.
The lack of structure in management from previous people who left say is the cause for Valve delays. Its nice they get to do as a developer now what they want to. Looking forward to this game very much so.