Looks like L4D without pouncing/grabbing, which I'm not sure how to feel about (because pouncing/grabbing was an effective method of balancing the game).
Me too, but the 4 v 1, makes this looks like Survivors vs. a Tank.
And Tanks are easily dispatched with no other infected around (especially a w/o boomer) or no cars / etc...
The monster has more attack options, but the hunters have more maneuverability as well. I would have liked it more if it were 4 v 4, but we'll have to see.
A tank on L4D gets murdered without support, or cars. Which often results in the tank finding something to climb up on and toss rocks, eventually lose control, or the survivors running back to an open field where the Tank gets murdered.
Well, evolve does have pre-order bonuses, I am a huge, huge fan of the original left 4 dead, and I love the idea behind evolve, so yeah...I pre-ordered. If I see something I like, I'll pre-order it. I can always just cancel it if I end up seeing the game becoming something I don't like.
What incentive does he need other than he knows he'll pick up the game when it comes out. Some people just like to put money on stuff they know they are going to buy. What's the deal with people hating on pre-ordering? It's his/her money, who cares!
People pre order so they can slowly pay off a game without dropping a huge chunk of change at a single time. Why you need that explained to you I'll never guess.
Looks interesting, love the beasts scarring the birds away to give the humans a understanding where the monsters are, looks cool hopefully not repetitive though
Sounds as though that repetitiveness relies on you and your teammates. You can come up with different sorts of strategies and take the monster down a different way each time.
At least, that's my understanding of where the real fun is when it comes to this tactical game.
Actually Turtle Rock only made l4d(1) the reason l4d2 came out a year after was because l4d2 was Valve's way of saying this is Valve making the l4d they wanted and not the one they paid for In l4d(1). It's the reason they released the l4d(1) maps on l4d2 to make people forget about l4d(1).
The action, the general concept, and the art design are all top notch, but there's something bothersome about the lighting of the game. I guess it doesn't have anything to do with the Cryengine 4's limitations, seeing as how amazing visuals Ryse had. Maybe the developers have been a bit lazy with applying different gloss and refelection mapping settings? Somehow everything from the vegetation to humans to monsters seem too uniform in how light behaves on their surfaces. Also, where is the radiosity?
I liked the subtle detail of the birds giving away the monsters position. I like the class-based co-op gameplay, the addition of a medic class (My preferred) is good news for me. I'm curious about the other types of monsters, both in variety and amount.
Have a few concerns about it. Mainly technical. Because the game solely focuses on one enemy controller by a player. What happens if that player of AFK or disconnected? Does someone else instantly fill the spot from the 'marines' side of things?
This looks rather cool.
They had me at "creators of left 4 dead" when they announced the game.
Now, after seeing the gameplay videos, pre-order locked down.
I'm all in..
Pre-ordered.
Yess!!!!!!!!!!!!!!!!!!