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The Unsung Story may go unsung

The mind behind Final Fantasy Tactics, Yasumi Matsuno has teamed up with Playdek to create a rich tactical RPG, but the game may never be anything more than an idea if gamers don’t step up.

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gamesinasia.com
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Arkworthy1711d ago (Edited 1711d ago )

"if gamers don’t step up" - Why do games suddenly have to PUBLISH games, too?

Do they, as publishers, get a share of the profits?

anticlimax1709d ago

Kickstarters usually get the game on the cheap, so in a way, yeah.

Arkworthy1709d ago

'Share of the profits' doesn't mean 'slight discount on a potential game'

TheDevil15inallofus1709d ago

Because I'd rather have a say in what games have the ability to get made rather than to be told, "This is what you will like! We spent too much money on it for it to suck!" Also, these games tend to have smaller budgets than AAA games, therefore making them easier to fund. Win-win for gamers, as I see it.

Arkworthy1709d ago

"Because I'd rather have a say in what games have the ability to get made" - while your experience of games is limited to what you've played before. If you're not a serious games programmer, you have as much idea of what is GOOD as the rest of us, ie. what we've played before.

" these games tend to have smaller budgets than AAA games, therefore making them easier to fund" - this doesn't explain why the public SHOULD be paying to publish and develop a game which they then pay for, with every penny of profit going to a developer who is not a small creative enterprise.

TheDevil15inallofus1709d ago (Edited 1709d ago )

I've been playing games for something like 27 years. I've played quite a lot in my time and know what good game design looks like. Just because I'm not a programmer doesn't mean I don't have a grasp on what solid game mechanics are.

You're right on the second point. The public shouldn't have the option to fund things they want. They should just be given something that was intended to make lots of money and be told, "This is excellence!" /sarcasm Whereas most indies, they do it because they love what they are doing. You should do a review of the difference between working in the indie space and the corporate space for games designers and producers. Not having corporate overhead to pursue creative vision is priceless for some of these folks; some of whom have left their parent studios (e.g. Mighty No. 9 kickstarter).