"Ever since the early demise of the Dreamcast, SEGA just hasn't been that overly-cocky, beloved, big name in gaming that they used to be. The company has had a record of failing to really impress audiences or put out games that seem to rival that of mainstream titles. SEGA's only series that has a loyal following and gets major buzz today is, of course, Sonic the Hedgehog. And while our little blue blur is great (most of the time); he wasn't always SEGA's only big series."
Crazy Taxi and Jet Set Radio reboot rumours are heating up again as a new SEGA survey points toward a next-gen makeover for these iconic franchises.
I want to see a new ESPN Extreme Games, that first game on PS1 was so funny, and the video segments with that woman mocking you.
In the 16-bit era, game devs and composers could finally change the type of tones used in the music, simulating a wider array of instruments and creating a whole lot of great soundtracks in the process.
It wasn’t easy picking out the best of the best because there were so many great ones. Even middle-of-the-road soundtracks seemed to deserve a bump if the game was just that damn good, and so many from that era are that damn good!
Here's the Ghetto Gamer list of top 20 soundtracks from the 16-bit era.
Yu Suzuki's Historic Video Game Project Changed the World On December 29th, 1999, twenty-two years ago, the opening chapter of Yu Suzuki’s Shenmue was released in its native Japan. Released by Sega Enterprises at the time, Shenmue was a game world built like no other.
The first two games were ahead of its time. Too bad that the third game stuck in time with things that didn't work anymore, and didn't include a lot of things that became expected from open world games since the first games were released. It even added some baffling and horrible mechanics like the stamina that doubles as HP, and goes down as you run around.
This without even mentioning that that third game, plot-wise, was basically a filler.
I did like the first most, as it had the most detail and smaller scale and adventure was quite fun and new for me, second one was okay too but didn't like it as much and I haven't really had the strenght to consentrate on third one especially knowing that it basically doesn't finish the story and it feels more clumsy than I would like.
Shenmue was a true watershed moment in gaming. There were just so many elements that even if they did not originate with the series, they were refined, tweaked and combined in a way that was never done before. For the era this was released in it was mind blowing at the freedom, density, and depth you were given in the game world. Couple that with a beautiful OST, cutting edge graphics and deep fighting system and it was really something special. very few games have ever captured my attention like it to this day. the third game has its faults and is not nearly as ambitious but a lot has changed since the first game was released. Shenmue 3 in truth simply existing was an undertaking, though I do hope that Yu Suzuki is given a chance at making Shenmue 4.
The 1st and 2nd were truly special games especially if you played them when they were released. It just was fresh and unique. I tried to get into the 3rd one but I just couldn't. I will give it another try at some point because of the story, but I just wan't a fan of the setting. I think if it had taken place in a city like Hong Kong or something other than the country side I'd probably be more drawn to it.
Ristar aswell
I could see a 3D platforming game similar to Rayman 3: Hoodlum Havoc
Vectorman
Ristar
Comix Zone
I would like to see Vectorman return.
We want to see GOOD Sonic games return.
toe jam and earl