Are photorealistic graphics killing creativity?

As triple-A titles accelerate towards a disturbing level of photorealism, we’ve seen a resurgence in retro-styled and cel-shaded games. Why are more and more developers so keen to move against the realistic grain?

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Taislin1714d ago (Edited 1714d ago )

I don´t think striving for life like graphics diminishes creativity. I think it even forces the developers to create a unique aesthetic so that they differentiate themselves from other games. Look at Infamous, it looks preety good, but I recognise it the minute I see it, same with Destiny and the Order, or FFXV for that matter. Lifelike graphics may be applied to otherwordly situations, and might even bolster the imersion in a world that would be completely detached from ours.

thekhurg1714d ago

Publishers forcing developers to release sequels every year is killing creativity.

mewhy321714d ago

Well I can't totally agree that sequels are killing creativity.

But on the subject of photorealistic graphics...I say that if the machine can achieve photo realistic graphics then that just gives the devs another venue to express their creativity. They don't have to make everything look 'REAL' they can still go with the fantastic if they wish or they can to with the 'REAL' look and create something that looks 'REAL' but doesn't exist yet. Taking us to places that we may never go or that don't even exist but looking like they do.

erathaol1714d ago

“The absence of limitations is the enemy of art.”

― Orson Welles

UnwanteDreamz1714d ago

Nice quote but do you know what it means? Artists are supposed to identify their limits then surpass them.

starchild1714d ago

There is plenty of creativity in the industry today. There is more diversity in the kinds of games being created than ever before.

People just like to get nostalgic and talk like old men. "yeah, I remember back when games used to be good..."

Nah, I'd take today's games over those games from the past any day.

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Edsword1714d ago

I think the emphasis on M rated games for adults hurts creativity. I remember the days of N64 and PS1 when games like crash bandicoot and starfox came out. The whole family could enjoy them and they were downright good games. I'm not against adult oriented games, but I would like to see games that are for the whole family again.

TheVideoGamHer1714d ago

Even though Infamous looks great and has a somewhat realistic design, you can still tell it's a video game. It's still very stylized.

3-4-51714d ago

Look back at the last 15 years in video games.

How many of those "realistic" games actually look realistic now ?



Because they lack a unique and distince Art STyle that sets them apart.

Any game trying to lok real, 3-4 years from now, won't.

Any game trying to go for a specific art style, will almost always look good years later.

Gamecube Windwake still looks amazing.

Super Mario World SNES still looks appealing all these years later. Same with a ton of GBA games.

COD ghosts will look like crap eventually, but Borderlands 2 and other "celshaded" type games will look good for years because their art style is nice to look at and it's colorful.

Patrick_pk441714d ago

I miss the age of creativity. Today developers strive to make a games photorealistic, which isn't absolutely a bad idea, but it is being shoved down our throats. I myself am looking forward to Uncharted, The Order 1886, and Infamous Second Son. But remember the days of Crash Bandicoot, Rachet and Clank, and Spyro? Those were far from photorealistic and creative, AND fun. I just want a mix.

johny51714d ago

There still there if you want to play them!

A matter of fact there still coming out with games for Rachet and Clank and Spyro!

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ABizzel11714d ago

Graphics have little effect on creativity, People do. If your game doesn't focus on improved / unique mechanics, new story ideas for the medium, etc... then that's a lack of creativity from the developer, not graphics.

The only time graphics takes away from creativity is if the hardware isn't capable of performing the task needed for a something in-game, because the graphics are taking too much processing power, which I don't think most devs. would stand for.

CrossingEden1714d ago

Compare stylized games like wind waker or team fortress to skyrim or Twilight princess to see whether nor not photorealism helps in the end. Wind Waker is ten years old and even the normal version looks better than plenty of games that come out today.

gamesTM_dom1714d ago

Completely agree with you. There's a lot to be said for keeping the idea of the 'cartoon' alive in games. Tarantino does it in cinema to great effect, too; Django isn't supposed to be realistic, it's a cartoon and therefore can get away with things 'real' or 'grounded' films can't.

Titles like Borderlands or anything by SUDA-51 do the same for games - it's all about having a variety of aesthetics to cater for every gamers tase. Or something.

BlackCarrot1714d ago

Even in the old days, some games attempted to look as realistic as possible while others embraced a different artwork.

Not all games strive towards photorealism, and most who seek to buck the trend tend to reap the rewards ala Minecraft and Borderlands.

Jovanian 1714d ago

Lets worry about that when games are actually near photo realism. Very few next gen games actually look good. And if they look good, there are huge sacrifices to performance or resolution to obtain it

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