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The Elder Scrolls Online renounces the grind | Eurogamer

Imagine a point almost exactly halfway between The Elder Scrolls 5: Skyrim and your traditional mainstream massively multiplayer RPG, for which the reference points are, in 2014, still the first EverQuest and World of Warcraft. This is where you will find The Elder Scrolls Online. I've spent around 20 hours in the beta. I have much still to discover, but my overwhelming impression is of equipoise - of a game balanced with conscientious, almost fearful care between the two things that it is trying to be.

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