A Canadian research team has determined that excessive violent gaming can impair the development of sociomoral maturity in young adults.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
In Ratatan, groove-loving adventurers use the power of song and magical instruments to command armies of loyal Cobun companions.
Boo! More fear mongers. I've been heat shotting people since I was 12 and I my morals still seem to be more in line with what counts as normal according to society.
I see many more kids nowadays that have low morals. This could be caused by gaming or it could be TV, or it could be Internet, or it could be Twitter, Snapchat, or whatever. You name it. All these things have no parental supervision. That is where morals come into play. They are taught by the parents not the computer.
Pff! For all I know, I'll be one of those who will save the world once the zombie/alien invasion comes while the rest hides in fear! I've been training for years!
lol
Whatever! I'm drunk! I find all these studies a waste of time.
What is this... this isn't science.... this is biased crap. "The journal of game critisim" and what the f is "Brock University" ? I'm studying physics and 109 people being measured dependant on yet another bullshit Psychology value (based on a quiz-no better than the stupid ones you get in magazines) is not worthy of the news and does not prove anything. I shall investigate more about the "social moral score" when I return from my lecture..
It should be no surprise that excessive exposure of violent video games is harmful for kids/young teens....
Thats why their parents should make sure that they dont play too damn much.
I also want to question how they performed the tests ? Did they just pick 109 8th graders that played video games which some may have bad parents and others great family ? For example, if you have bad parents and play violent video games then your "moral growth" doesnt get any balance from the acts of your parents (like visiting relatives/distant friends and such)
You are just sitting on your ass and play COD/Halo doing nothing else, except for screaming racial slurs ofcourse.
Big shocker ?