Hideo Kojima has been trolling us with the Metal Gear Solid series for a long time. Whether it was MGS 1′s Psycho Mantis reading the memory card on PS1, switching from Snake to Raiden without warning in MGS 2, taking away everything we relied on to give us entirely new gameplay experiences in MGS 3, controlling Snake as an old man (complete with aches and back pains) in MGS4, or putting one of the best MGS games in the entire storyline on PSP with MGS: Peacewalker, Kojima sure knows to mess with the expectations of his consumers.
300,000 Metal Gear games were sold during the first quarter of 2023, Konami has announced, bringing the total number to 59.8 million.
I know re-makes and stuff have been played to death this generation.
But damn I wouldn't mind an MGS4 remake
I thought the series would have sold more over all these years and different releases.
Some of the best fun you can have online was the first metal gear online and to a lesser, but still fun to an extent, MGO2. The magazine, CQC, stealth, and tactical play Vs real players is just a blast. Not to mention playing Snake vs everyone? Amazing. The game will never be the same without Hideo, but Konami can definitely update what’s already there and take my money.
Hideo Kojima: "After the launch, many people seemed to expect GZ to be a full game."
People would have gotten “your intention” if you stated it from the beginning but people didn’t want smaller episode like MGS games.
He should have just focused on MGSV and work Ground Zeroes into that game instead
I'm sorry what now?
Who expected that?
If it was meant to be episodic or an experiment for that, the price should / would have reflected that
To be fair, there really wasn't enough content to actually justify even the smaller price tag. It was still half the cost of a full game, yet a 20th of the content.
I can't stand these paid glorified demos.
Lol, I loved Ground Zeroes, but releasing that level at $40 during a dryspell for games at the onset of the new gen was an obvious cash grab.
I handed over my money happily, but plenty of non-diehard fans were understandably letdown by the scale of what $40 bought them.
I don't know how about anyone else. But i've bought it for $20 1 week after release (or $15, don't remember the exact exchange rate) and spent 24 hours beating every mission and getting all the steam achievements. I was 100% aware what the game was about beforehand though and i did enjoy every second of it. I knew it was a work in progress and it was probably the best and less restrictive game i've played in a long time (and controls were just perfect).
Even previous MGS games didn't gave me that much freedom as Ground Zeroes did.
Love stealth? Got you covered.
Want to speedrun? Here's the timer.
Wanna kill everyone? No problem, grab that AK then and let's party.
Wanna cause chaos? Just tell Pequod where to land.
Love to drive? Then go ahead.
Miss Raiden? Then play as him.
I wish they would continue MGSV, finish remaining chapters and add more missions as DLCs, there was SO many options... A poor man still can dream...
Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful. Everything about it is mechanically focused and aesthetically nuanced, and not a single thing feels out of place or without purpose. Big Boss moves about each environment with a pace that provides the perfect cadence to use all manner of gadgets in whatever ways you like.
I played it long after the hype had settled, and I had a blast with it. Strip away the disappointment over what it could have been, and you're still left with a great game
"Hideo Kojima was dealing with a hostile publisher who was pulling his team’s game apart at the seams in order to launch in some form of finished state, and it’s still downright masterful."
Let's not pretend Kojima was entirely innocent there. The game was 5+ years into development, way over budget, and wasn't even halfway done. That's why Chapter 2 is so unfinished and Chapter 3 was scrapped entirely. He was wasting time micromanaging and second-guessing everything his team was doing, and little to no progress was being made. The same thing happened with MGS: Rising. That's why the game got rebooted as MGR: Revengeance and was handed off to Platinum. That's the only way the game was going to get finished. And yet after wasting millions on a scrapped game, MGR only went on to sell a little over 1 million units. It was a failure no matter how you look at it.
That's why Kojima was "locked away" in his office for the final 6 months of development of MGSV. So the team could actually piece together and finish the game. Was Konami just supposed to let Kojima spend more than a decade with infinite funds to make one game? Kojima isn't Rockstar, his games don't sell 170+ million units. At some point the game has to come out.
I get that Konami are a garbage company but they aren't solely responsible for what happened with Kojima. As much as I love his games and will always be a fan, MGSV was almost entirely Kojima's fault and I'm tired of people pretending that it wasn't.
Best gameplay of the series hand down, its not even close. Worst story in the series hand down, its not even close.
This is one thing I love about MGS / Kojima fans, it seems no matter what they do he gets credit for it. History has shown that publishers (Konami) dictate price and while he might have requested a lower price, I could see Konami banking on the name. This much seems evident when you see all the special editions the game got.
To me, it looks like Konami thinks they really cash in on this game. However, I also wouldn't say they're totally wrong either.
Time and time again, we see short games that still get universal praise. For instance, Tearaway and an interesting looking game, but it was also very short. If you didn't bother to do really elaborate designs and explore every area of the game, you could easily finish it in 2 hours and many people would still consider it a game worth the same price. This is just one of many and something we've seen a lot from Platinum Games and many other developers. I'm not saying a short game can't be good, I am just saying that historically gamers tend to overlook length, replay value and such for something that proves to be awesome, which can still happen with Ground Zeroes.
Hideo Kojima, one of the most respected developers... for trolling us? This dude is mad.
Off topic: I hope my asshole real life friend doesn't come to n4g just to f with me and my comments.
I like how everyone ignores the side ops, the console exclusive missions, the collectables and trials. Not to mention replaying them all and trying different methods as enemy patterns change depending on whether it is day or night. You can also try different difficulty levels and earning all the trophies.
I'll take longer than 2 hours to 100% this game.
This is the problem is high up respected devs or people in the industry.
People think of the things they have done in the past, not of what is going on in the present.
"OH BUT IT'S KOJIMA, MGS WAS AMAZING, RIGHT DOWN TO MGS4"
Yeah...doesn't mean what he's done lately with the price, cutting it from the main game and even the stuff he did to Hayter was right.
It's like GTAV Online crap...."BU BU BUT...IT'S ROCKSTAR"
Aaahh Stfu about the price. if your not going to buy the game then don't buy it then complain about not paying for it. if your going to buy the game the voice your opinion about how much gameplay you're getting from your 20-40$ despite the main story mission being 2-5hrs.