Resogun effectively plays out in 2D; however, it’s cleverly designed so that you move round each world in a loop. In this sense it’s perhaps less complicated than Super Stardust; especially considering that you can only shoot left or right, and can’t shoot at any angle you choose here.
If that sounds a little restrictive, you also have a boost that will destroy enemies as well as propelling you through the environment, a limited number of bombs that destroy pretty much everything, and an overdrive meter that can be filled by collecting green dots left behind by enemies you’ve already destroyed.
When unleashed this acts like a massive beam that quickly decimates enemies, although it only lasts for a brief time so must be timed carefully if you’re to make the most of it.
Here's how to find the Returnal Resogun Easter egg location. Developer Housmarque pays homage to its PS4 launch title in the latest PS5 exclusive.
It's kind of crazy that they've gone from Resogun to Returnal in just one generation. I would've never thought that they'd end up making a big budget third person shooter published by Sony.
Even crazier is that they temporarily gave up on arcade games altogether due to poor sales https://www.polygon.com/201... and then focused on a battle royale game instead for a while (Stormdivers).
Returnal is a nice way for them to retain their arcade DNA - they got to both course correct back to their old style to some extent and adapt to the market at the same time.
"Just recently Housemarque launched a Gamescom 2018 trailer for their new battle royal game "Stormdivers". Well, I think that Housemarque is becoming yet another face in the crowd, and this is the reason why" - Sharn Daniels, TGG.
The problem is Housemarquee had to adapt in order to survive. There old style of games weren’t selling well, as evidenced by their blog post saying exactly that. They weren’t getting the support they should have been getting so now they have to change things up or face closing down.
I would make the change to survive too
A sad, sad truth. I hope they go back to the genre that they are immaculate at and is sadly under-represented. Diversity is needed in this industry...
I honestly can't blame them for this decision they're previous games whilst awesome didn't sell well they are simply doing what they have to in order to stay afloat.
To be honest they are setting themselves up for failure. They should have known that there is no way to penetrate the battle royale’s market right now unless you bring something very unique to the table, and even then there is still no guarantee of success.
Neocrisis - Here are some of the hardest platinum trophies to get on the PS3 and PS4. These are the ones that I was able to get myself.
Some of the hardest platinums imo.
Orcs Must Die Uchained
Enter The Gungeon
Max Payne 3
Nuclear Throne
Super Meat Boy
MGS 5 is not a hard platinum, it's just time consuming.
How is Killzone 2 not on this list?
My most enjoyable platinum was 2016 R&C. Most plats get tedious towards the end but R&C was fun the entire time.
Socom confrontation is the true hardest plat they made that dumb hard to ever get the plat i doubt any one in the world besides the devs got the plat