As we move on to new systems, let’s take a look at what trends emerged this past console generation and consider if they will continue as we go further into a new era of gaming. We’ll also consider if some trends are better left in the past.
Capcom Spotlight is just around the corner: tune in to see the latest titles being shown off by the Japanese masters.
New IP, please. Used to be (in the 80s) if it was a Capcom game, you knew it was good.
June 26th, 2025 – 16:00 PDT
June 26th, 2025 – 19:00 EDT
June 26th, 2025 – 23:00 BST (london time)
June 27th, 2025 – 00:00 CEST
The Nintendo Switch 2 has set a new record by selling over 3 million units within 24 hours, tripling the PlayStation 4’s previous launch day sales.
Its crazy that it's both the highest selling console on day 1 and people can walk into a store and buy it with no pre order
Unlike the Switch 2 , the Playstation 4 was not sold on the same day in most regions.
One of the highlights of FanimeCon 2025 was the Capcom cosplay gathering.
One of the trends i would like to see end is difficulty settings in the campaign, The one thing I think Epic did right with GOW:J was the challenge mode portion of the game, I'd like to see DEVS actually tweak the game itself the way Epic did as difficult settings.
Making my character a sissy and the baddies bullet sponges is getting old, it needs to change.
There is also no reason in squad based games why those characters couldn't be played co-op and you can pick the character you want to play instead of the on set main character.
ONLINE Shooters
Online competitive k/d shooters like COD and BF4 will be replaced by more team oriented MMO-ish shooters where more people can feel "skilled" in some way. Be it via raw skill, or via skills acquired by accumulating playtime and levelling up.
The k/d games ensures that half of the users leave frustrated or at least anxious about maintaining their stats. The consistent real fun is only had by the minority of highly skilled players.
Dominance of the fittest will be replaced by appealing to the masses (of gamers, not casuals) to ensure greater adoption rates.
Essentially, games that find a better balance of rewarding play time while also rewarding the better skilled players will dominate as far more gamers will feel rewarded playing the game instead of frustrated. More fun and relaxing instead mostly fun but always tense and too often frustrating.
Story Based
The distinction between online and story based will blur, and after LOU and Walking Dead, stories will be taken more seriously, in that they will address more adult/mature themes in an effort to catch up with the average age of gamers (30s) and be less like B action movies ala Gears and most recents CODs.
Console wars should die
Microtransactions should die quick death.
free 2 play .....also known as no skill but expendable wallet gameplay style games