290°

Game Engines - Which Game Uses What?

Unscripted writes,

Wouldn't it be cool to know which game engine your favorite game was developed with? I thought so. I decided to break down some of the more popular game engines and list the games that are using the engine for all of you uber geeks out there. Some of the list will include certain toolsets or plugins used for specific things like the physics within a game. (think ragdoll) What may surprise some of you is that more than a few of your favorite games use the same development engine.

I suppose in the world of making video games it's really difficult to design and produce a unique engine for your game so what most developers do is modify an existing engine. There's a lot of sloppy seconds, thirds and fourths going on in the industry it seems. I say this because you'll often find that a game uses variations of multiple engines at times so it's not unlikely to see a game listed twice in the below list of game engines.

Ready to find out which engine your favorite game uses?

Read Full Story >>
unscripted360.com
DeaconBlade6251d ago

awesome. :) thx for submitting the story.

Tmac6251d ago

About the picture, I wasn't that impressed with the Euphoria engine, maybe it was a little early in its debut, but it certainly needs more time to mature.

ip-student6251d ago

There are some better articles out there that include more detail (this is a pretty high level review). And I am not sure Havok can be considered its own engine - I thought it was a plug-in (same with Euphoria).

ruibing6251d ago

Yeah this article is very uninformative since it doesn't make any distinctions between graphics engines, motion engines, and game engines (contains everything). It's too simplistic and dumbs down the key features of each.

Xbox is the BEST6251d ago

much about the 360 has only the Unreal Engine.

Tmac6251d ago

Looking at most recent game development I'd consider that true.

DeaconBlade6251d ago (Edited 6251d ago )

it really wasn't meant to be an in depth look into classifications and distinctions etc :) i just wanted to write a quick article on some popular engines being used to develop today's games.

but because of the interest it has generated, i'll revisit it at some point to write something a bit deeper and more in depth to look at the different rendering, physics engines etc.

like i posted in the comments on the article, i appreciate you guys' feedback and if anyone is up for helping me to write a more broken down piece in the future, go ahead and email me :) i'd love the help to write something more in depth.

again, thx for "reading" it everyone ;)

Show all comments (10)
90°

Holstin - Horror from Every Angle

A psychological survival horror game that takes place in 1990s Poland where you play as Tomasz who is searching for his missing friend in the town Jeziorne-Kolonia. A strange substance has taken over the town and is transforming its inhabitants into grotesque monsters.

Read Full Story >>
videogamesmademe.com
80°

Josh Sawyer: "I feel good about the ability for people to create games."

Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.

Read Full Story >>
gamepressure.com
80°

Phantom Squad — Game Overview • VGMM

Phantom Squad is an intense 1-4 player tactical top-down shooter that blends fast-paced combat with strategic planning, drawing inspiration from games like Hotline Miami and Rainbow Six. Set to release in 2025 on Steam, players take on the role of disavowed operatives who must carefully plan their assault before breaching rooms.

Read Full Story >>
videogamesmademe.com