Chip process evolution is a usual thing in a console's lifecycle, but rarely has it been as important as in the case of the Xbox 360.
Known for its relatively hardware fragility, the original design of the Xbox 360 would frequently fall to the "Red Ring of Death" failure, which Microsoft terms as the three flashing red lights. While improvements in cooling and a CPU die shrink to 65nm in the Falcon revision have surely improved the situation, the problematic GPU still sits with its 90nm process.
hmm
really good news for future Xbox 360 purchasers. I have read previously that the main cause of the hardware failures was because the GPU didn't have proper ventilation and would heat up and detach from the motherboard. That is why Micro added the extra heatsink on the falcon model.
With this decrease in the GPU size it should reduce the amount of heat generated + the extra heatsink = decrease in hardware failure. Hopefully this will put an end to the problem for good except some minimal occurences.
If they manage to really wipe out RRoD, I'll probably consider getting a 360 this christmas.
Off topic though, MS either has a problem with finding codenames or are good at poking fun at themselves. "Jasper" and "Valhalla" all relates to the dead or afterlife.
wow im pissed off they should of fixed this in 07 do you kno how many consumers they ripped off by this encluding me
Alex go to sleep. Its past your bedtime.