410°

Respawn: Cloud Is What Enables Titanfall To Have All This AI

Respawn's Jon Shiring explains why the Cloud is crucial for Titanfall, not only for Xbox One but for all its versions, X360 and PC included.

Read Full Story >>
worldsfactory.net
AceBlazer134173d ago

Considering the game is online only, I would imagine the internet is crucial to it.

mewhy324173d ago

but what about those that are still on dialup and those that don't even have internet access at all like the soldiers server over seas or sailors. wow. this sure sounds like they just don't care about those people at all. pretty arrogant.

JeffGUNZ4173d ago

@ mewhy32

So the VERY FEW people who own consoles and don't have internet, we need to cater to? Give me a break, gaming isn't in the bill of rights, it's a hobby. Our soldiers, really? I'm sure our soldiers are more worried about keeping themselves and their fellow soldiers alive and could care less about titanfall having to wait a little for them to come home. This game is designed for the masses, which means a great portion of gamers having internet connections. Stop your liberal/socialist like comments.

Hatsune-Miku4173d ago

M.A.G on PS3 was able to support 256 people online seamlessly without issue and no use of this 'cloud'.

I'm wondering if the reason titan fall looks like a last gen game and runs In 720p with 6vs6 gameplay is because of the cloud.

GameNameFame4173d ago

So cloud allows AI in MP.

LOL. Yes, but dedicated servers allow AI on MP too.

Cloud can do same stuff as dedicated server. Idk why some people try to hype this as some magic secret sauce.

Cloud or dedicated servers are good for gaming, but Sony, EA, Activision all of them have dedicated server or cloud that could do same or have done MORE with it.

It is just some desperate talk now that that this is some secret sauce. It is good, but everyone else have it practically. lol

BitbyDeath4173d ago

@hatsune,

MAG doesn't use cloud for those 256 people.
Heavenly Sword on the otherhand had hundreds of AI onscreen all with different tasks.

http://www.joystiq.com/2007...

ambientFLIER4173d ago

Hatsume -Makaka -

"""M.A.G on PS3 was able to support 256 people online seamlessly without issue and no use of this 'cloud'.

I'm wondering if the reason titan fall looks like a last gen game and runs In 720p with 6vs6 gameplay is because of the cloud."""

Mag doesn't have 24 AI soldiers and 12 Titans running around on their own in addition to humans. There are only human players. Nice trolling, though. No wonder you have one bubble.

gameonbro4173d ago Show
bennissimo4172d ago

@gameonbro

I thought the same thing when I read his comment. Someone likes to have it both ways.

jden284172d ago

The real difference between Microsoft's and Sony's cloud computing capabilities comes down to infrastructure, control, adaptability, and money.

Infrastructure- M$ has over 300,000 servers dedicated to it's cloud compute task, Sony has Gaikai, and has retained the services of Rack space.

Control- M$ owns it's server network and can do as it pleases i.e. put all or none of the resources toward gaming. Sony owns Gaikai, but the agreement with Rackspace suggests that it's not capable of pulling off what Sony wants by it's self, and Sony is only a client of RackSpace they don't own it so they can't deem their project the most important and use all resources

Adaptability- M$ has been running servers for decades including for gaming, Microsoft has also said that it has dedicated 3X the power in the cloud for evey XONE out there, with more to be added, Sony has little to no experience in this area thus the purchase of Gaikia and lease agreement with Rackspace, and has commited to no actual numbers.

Money- I hate to pull this card but M$ is sitting on tens on Billions of excess cash that it can spend on whatever it wants, Sony just sold off 2 of it's world head quarters to have some operating cash, So it's not a question of who can afford to build out the larger, dedicated cloud system that they control

r2oB4172d ago

@ jeffGUNZ

Think about the amount of Xbox 360 consoles in the world. Now think about the number of XBL gold subscribers (these are the people that play online). If the number of XBL gold members is less than half of the amount of 360s in the world, then I would say there are more than a VERY FEW people who own consoles that don't have internet and/or don't have a desire to play online multiplayer. Just sayin'.

hkgamer4172d ago

@jden

stop comparing ms cloud to sony cloud. they do different things.

Computersaysno4172d ago

Do we want cloud to provide more AI or cloud servers to allow more real players?

Dat cloud so thick preventing more real players?

It all sounds like so much BS. Who really wants more AI in an online multiplayer game.

gigoran4172d ago

@JeffGUNZ
Are you for real? You think that game makers shouldn't care about the soldiers at all? In your own words, you are saying they are not important. There are young people in the military. People probably the same age as you. Fighting for the freedom you enjoy every day. The freedom that lets you sit on your butt all day playing games and eating pizza. Lets measure the importance between you and a soldier. Soldiers risk their lives for their country. You do nothing all day. If anything, the game makers should help them and ignore your needs.

+ Show (10) more repliesLast reply 4172d ago
WalterWJR4173d ago (Edited 4173d ago )

The only kind of cloud gaming that means anything to me is Final Fantasy VII.

I will see it when I believe it but for this day and age it is a gimmick as far as I can tell.

onagao I thought Forza was using the the cloud technology. why can't we benchmark the performance of it?

Naga4173d ago

Seeing how no other games have even tried anything substantial with this, I don't think it's entirely fair to call it a gimmick. Rather, it might be better to consider this the first viability test of cloud reliance in gaming.

Perhaps we should reserve judgment on the cloud until this game comes out, and we have some performance to properly judge.

WalterWJR4173d ago (Edited 4173d ago )

I will also add it's a shame all this cloud technology could not add more than 6v6 real players instead "To Have All This AI".

HYPERBOLE this game has been since E3. It is common practice for marketing teams and journalists to big up something so much that they just know the sheep will come out to play regardless of having any clue how the final product will actually turn out.

And please don't call me an Xbox hater, Sony fan lover. Yes I own a PS4 but if I really did like the look of this game I would buy it on PC.

Eonjay4173d ago

@onago

Every MMO game has some sort of server side AI.

Naga4173d ago

@ WalterWJR

The reason we cannot apply Forza's cloud computing as a benchmark for its performance is because it was not a real-time usage thereof. What Respawn is doing here is attempting real-time computing and application in multiplayer games.

Forza used the cloud, yes, but it essentially gathered information and churned out AI packages. This is a constant AI stream back and forth, which is far more ambitious.

@Eonjay
While that's true, it hasn't seen widespread application on consoles, and has not been used as part of the oft-touted Xbox Live Cloud. Hence my original argument that this will be the first real test of Microsoft's more ambitious cloud claims, and that we should therefore reserved judgment until we see how this plays out. Is that not fair to say?

Deadpoolio4173d ago

@Naga Well except of course for M.A.G. which allowed 256 players in a match at 1 time with dedicated servers, and ran perfectly fine..But no no other game has tried more than 6 V 6 with A.I without needing a cloud...

ambientFLIER4173d ago

Walter -

""I will also add it's a shame all this cloud technology could not add more than 6v6 real players instead "To Have All This AI."""

What does the cloud have to do with adding human players? Nothing. It's there specifically to power the AI...

ThatOneGuyThere4173d ago

Sim City used the cloud. Worked out great for everyone. oh...wait....that was a complete CLUSTER.

H0RSE4173d ago

@Walter

"I will also add it's a shame all this cloud technology could not add more than 6v6 real players instead "To Have All This AI".

- The 6v6 aspect of the game was a deliberate design choice. They tested numerous player amounts and found 6v6 worked best for what they are trying to accomplish and the experience they are trying to deliver to players. It has nothing to do with the cloud or hardware limitations.

DOMination-4173d ago

Deadpoolio
MAG didn't have AI. All 256 players were humans so no server side computing was required. also from what I remember MAG was near universally panned so just because it had more players doesn't mean it was better.

abzdine4172d ago

well it's 1080p 60FPS because of the cloud :D These are Turn 10 words.
http://www.oxm.co.uk/65749/...

+ Show (7) more repliesLast reply 4172d ago
Eonjay4173d ago

My understanding is that the AI's decision making subs are processed on the server (cloud) instead of by an individual clients. If the AI are supposed to interact with the players the server will keep track of everyone's positions and tell the all the clients what the AI should be doing at the time. Its supposed to reduce latency and reduce cost to the CPU.

As long as Xbox Live's Match Making can intelligently pair players to reduce network latency, it can be a nice asset. Its not really new. But the implementation of cloud based AI in an FPS might be.

ThatOneGuyThere4173d ago

however, if youre console wasnt a total turd in the performance department you could rock high REAL player counts all day long. AI will NEVER be as fun as real players.

H0RSE4172d ago (Edited 4172d ago )

@ThatOneGuyThere

/facepalm...

when are you people like you going to get it through your heads that the devs tried high player counts and it didn't work out the best for gameplay. Also, the AI are not acting as teammates/bots. Bigger isn't always better...

And putting "NEVER" in caps, doesn't make your statement a fact... It's an opinion. Many people enjoy bot matches, especially with friends. That being said, bot matches aren't present in Titanfall.

I really hope Titanfall 2 comes out on PS4, and they still have 6v6. I really want to hear your reasoning then.

Gamer19824172d ago

So much for cloud making games better on xbox. Like Forza its gonna be used for AI profiles.. So it will be like fighting real people as the bots will be based on real people.. So bots are gonna get cheap and dirty like 12 year old kids who play this type of game... I can see it now 50 bots sniping on a hill..

marinelife94172d ago

I don't want anyone's AI in my online multiplayer game. AI tends to be cheap or irrelevant never human like.

gazgriff2k124172d ago

infinity ward respawned into a cloud fart ha

Captain_J_Sheridan4172d ago

A lot of cloud computing is just bullshit. Good AI is not made on the cloud, it's made with good coding

Morpheuzpr4172d ago

Funny thing is that COD ai, which this people coded is one of the worse ai there is. Head shot all day and if you take cover a million grenades land on your feet.

+ Show (4) more repliesLast reply 4172d ago
-Foxtrot4173d ago

I really think with these new consoles and what they can both do now compared to last gen that Titanfall would be able to do that without the cloud. I mean it's an online only game aswell so it's not like you have a single player to worry about, all your time goes into the main game, the online, so surely after so many years of development and with new powerful consoles they would be able to do that without the cloud.

mhunterjr4173d ago

It's not about hardware limitations. It's about inefficiencies associated with having AI computations handled by a local host.

In an online game, any of the players could be the host at anytime (host migration), that means that the game has to be coded so that CPU is reserved for host duty and AI computations. This means that even of you aren't the host, a portion of your CPU is unavailable to you, just in case you have to be the host later. That's essentially wasted CPU that could be used for other processes.

It doesn't matter how powerful the hardware is, handling this process locally would always be wasteful, not to mention there would increase latency.

5eriously4173d ago

Why would such waste be a problem if the CPU/GPU had all the reserve power available? So are we saying that the cloud are compensating for the lack of hardware power in the console?

staticdash224173d ago

Lol I don't think your comment came out the way you wanted it to. What you are suggesting is that the cloud somehow makes up for the lack of hardware power.

mhunterjr4172d ago

@5eriously

Huh? Why would you ever want to waste anything? It doesn't matter how powerful your system is, if you have an online game, using a dedicated server to handle processing is always the super method. Not only does it allow you to more efficiently use the local hardware, but it also drastically improves the networking.

There is absolutely no gameplay benefit to using a local host in an online game. The only reason p2p was ever popular is because it's cheaper for developers. there's a reason PC games have been using this same method forever, despite being more powerful than consoles.

@staticdash22
I don't think you ready my comment. This is a superior method regardless of hardware power.

mhunterjr4173d ago

It's not about hardware limitations. It's about inefficiencies associated with having AI computations handled by a local host.

In an online game, any of the players could be the host at anytime (host migration), that means that the game has to be coded so that CPU is reserved for host duty and AI computations. This means that even of you aren't the host, a portion of your CPU is unavailable to you, just in case you have to be the host later. That's essentially wasted CPU that could be used for other processes.

It doesn't matter how powerful the hardware is, handling this process locally would always be wasteful, not to mention there would increased latency.

H0RSE4172d ago (Edited 4172d ago )

I don't think it's an issue of Titanfall not being able to do this without the cloud, and more about it being able to it better with the cloud and/or a situation of it's there, why not use it? It's like if you're going a trip. You could walk or bike and it's not a huge deal, but if your friend drives by and offers you a ride, why not take it? Not only will you get to where you're going, but you'll get their faster and with less effort.

UnHoly_One4172d ago

You're wasting your time, H0RSE.

The only people that are understanding your comments are the people like me that already know all of this stuff.

Everyone else is just hating for the sake of hating, because their console of choice isn't getting this game, or because they want the game to be something it isn't.

It's a new concept for an online shooter, something different than what everyone else has been churning out for the last 10 years, but all of these guys don't understand that and just want to assume it's "cod with bots", which couldn't be further from the truth.

Everyone wants something new and different, until we get it, then they want the same old garbage.

It's unreal.

Gardenia4172d ago

If you really think cloud is needed to have a game like Titanfall running you are crazy. It's a marketing stunt for the Xbox, and not a good one

+ Show (1) more replyLast reply 4172d ago
4173d ago Replies(3)
snake_eater4173d ago

Sure, let's see how many years EA/MS will keep those cloud servers active...

DSCesq4173d ago

I would imagine that they will keep them active as long as it's relevant to do so.

Death4173d ago

Do a little research on Azure. Cloud is the marketing term, the servers are what make it possible. It's not something new, just the scope of it. Not many companies have the resources to invest so heaviliy into server farms such as this.

The only company I see some what regularly that shuts servers down is Sony. Not a diss, just an observation.

DevilishSix4173d ago

The only company you see shutting down servers regularly is Sony, really. I recall articles all the time on server shut downs and you know who from.......EA!

As I have stated before good luck with Titanfall from EA.

Death4173d ago

You are correct. EA does indeed shut down servers. I was responding to the MS part of the post and not third party solutions. EA has a unique agreement with Microsoft where they are not using Live servers. Gamers get passed from Live servers to EA servers for hosting/matchmaking in game. Titanfall is relying on the Azure servers for it's "cloud" features and not EA servers unless EA is leasing them from Microsoft. It would be interesting to see what the arrangement is.

TheRedButterfly4173d ago

They only shut down the Halo 2 servers last year… So I'd say that Titanfall is going to be fine.

Show all comments (122)
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7750d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus50d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?

100°

Upcoming Star Wars Turn-Based Tactics Game to Be Titled Star Wars: Zero Company

MP1st has managed to unearth the title of the in-development Star Wars tactics game by Respawn and Bit Reactor.

CrimsonWing6973d ago

Holy sh*t this is so my kinda jam.

cloganart73d ago (Edited 73d ago )

There are tons of Star Wars games out there that are not Turn-Based Strategy. You can play those.

gigoran873d ago

turn based? hell yeah! not too many of those these days. I hear Expedition 33 is the same, so looking forward to that too.

40°

Report: First Look at Respawn and Bit Reactor's Star Wars Turn-Based Tactics Game

Respawn and Bit Reactor's Star Wars turn-based tactics game first screenshots and info leak before the official reveal on April 19.