610°

Titanfall maps can be packed with nearly 50 combatants including AI, players and Titans

A 12-player headcount in matches of Titanfall is the sweet spot for the game, the title's lead designer tells Polygon. Any less and things threaten to get boring. Any more and the game becomes so intense it's off-putting.

iamnsuperman4179d ago (Edited 4179d ago )

This is my concern. If 6v6 is fine why fill the game with AI. It contradicts their own argument for 6v6 because they allow up to 50 with the rest filled by AI. I need to know more about what the AI does but I know people would rather get shot by humans than bots if the amount of players actually supports 50 anyway

GarrusVakarian4179d ago (Edited 4179d ago )

"This is my concern. If 6v6 is fine why fill the game with AI. It contradicts their own argument "

Exactly. I don't buy multiplayer games to shoot and be shot by AI. Im really interested in seeing what the AI actually do in Titanfall and what he point of them is. Hopefully they don't take too much focus away from the player vs player action.

NewMonday4179d ago

the offensive thing is the bait and switch, on the gameplay trailers everyone assumed the action is full of player vs player action

IMOO this is the worst decpection by a dev since the Aliens:CM demo

Bolts-N-Rays11094179d ago

@NewMonday

They have always stated that the game had AI. The video footage they showed at E3 was 6v6.

georgeenoob4179d ago (Edited 4179d ago )

Who said there will be AI by default? Obviously this is optional and anybody can easily play the game without AI if they choose to do so. More nitpicking I see.

People who play 6v6 Titanfall all say the game is VERY action-packed, so what's the issue? If it's action packed at 6v6, can you imagine how worse it would play at 9v9 or 12v12?

Simco8764179d ago

@NewMonday

At least they told you before release dude. Just think if you found out at release? That's messed up.

thekhurg4179d ago

This is probably being done to tout the power of the cloud or some other PR stunt.

Shooting bots isn't fun, nor is getting shot by them.

50 combatants running around, and 38 of those being computer controlled is simply not going to be as entertaining as larger scale player vs player.

The initial damage control from fanboys was "maps would be built for 6v6" - yeah so if they're built for 6v6 how is 50 combatants going to work? If the maps are built to accommodate 50 then what the hell are the chances that you'll find one of the SIX ENEMY PLAYERS from the other side?

Next gen my ass...
SMFH

nukeitall4179d ago (Edited 4179d ago )

Everyone that played the game tells you how amazing the game is, why do you care what the player count is?

It's like you experience this amazing game, and people ask, why isn't the game 740p instead of 720p. It is inconsequential!

Many games has lower player count, and many games has very high player count and was completely devoid of fun. A prime example was MAG, which had 256 players.

Bigger isn't necessarily better. I like playing Gears and it is very low player count, but I enjoyed the crap out of the online experience. The closeness of the fights, and the fact that you run into the same people over and over, and get a chance at revenge made the game even sweeter.

Player count wasn't an issue before, when we had low player count on Xbox 360 and PS3, but somehow it suddenly is now?

That said, with that much AI, there is no technical reason why the developer couldn't have increased the player count, so they clearly must think that is the best balance.

So judge the game when it comes out, but from what I hear and can tell, this game is gonna be a monster and I cannot wait! The two month wait is just too long....

GarrusVakarian4179d ago (Edited 4179d ago )

@nukeitall

"Everyone that played the game tells you how amazing the game is, why do you care what the player count is?
"

I don't care about what the player count is........where did i state i did? Many games i have played have been just fine with a small player count (cod, halo, gears) My concern is with the role of the AI combatants on the maps.

Way to not read my comment properly.....like so many others on this website.

Outside_ofthe_Box4179d ago

We are beating a dead horse at this point. It's clear that a good portion of people would at least like an option to increase the player count, but it is also clear that Respawn is sticking to their 6v6 limit which they felt makes the game most fun.

Only thing to do now is to wait until the game is out and see for ourselves.

JhawkFootball064179d ago

People keep saying they want something new. Always criticizing games like Call of Duty and Battlefield for not innovating. Then when a company tries to innovate. They get bashed. Let's keep the criticism to ourselves till we play it.

jetlian4179d ago (Edited 4179d ago )

it contradicts their own argument?! really now. one the ai soldiers wont have titans and two ai soldiers play the objectives!

ever played domination or demolition in cod or bf where people camp for ks or vehicles? yea sucks being the one getting killed because your team is worried about k/d or just playing around.

in cod you couldn't have more than 2 planes out per team. now if they did go higher i wouldnt wanna have to wait for someone elses titan to die just get mine.

in codg you wanna know why so many people hate it?! it is a lot harder to camp than all the other games. Also unless this is sporting bf size maps it wont need that many people

mikeslemonade4179d ago

This is still going to be a good game but not like some of the x1 fans said it would be.

Kingthrash3604179d ago

all i can do is shake my head at this point. we are talkin 30+ bots...smh thats just horde mode..or survival mode. ball slipping and almost dropped at this point...12v12 pvp is better than this. smh

MorePowerOfGreen4179d ago (Edited 4179d ago )

WoW now PS4 fanboys are trolling with damage control spin over the reason for the player count?

Fanboys tried to cash in on the news with massive trolling and now are doing saving face trolling.

The devs said they were trying to get the right mix since they announced the game LOL. If the game had 32 vs 32 the game would still be attacked for not having 100 vs 100 due to the envious fanboys trying to hurt the game and XB1.

It's funny to see this made up/forced drama as if "certain gamers" experienced the game with more players then it was suddenly changed. Sony trolls in every article over this on every website I visit.

This game is a multi player single player hybrid with cloud compute AI and Physics other than that people have no fucin idea what they're talking about and have no right to be making an issue of this.

Prime1574179d ago

@morepowerofgreen

There are trolls on both sides in EVERY article. Also, trolls on both sides WRITING articles.

If you took one second to stop being a ms troll you'd see that some of us were surprised and confused by the news. The trailers we'd seen so far were suggesting a higher player count.

Some are more mouthy than others, but it was surprising, that's all.

KillrateOmega4179d ago (Edited 4179d ago )

So, Titanfall is basically just a supped-up version of Combat Training from Black Ops.

Great. Because when I think next-gen, I think of **** tons of bots. Truly the epitome of fun... /s

voodoochildnyc4179d ago

lol people in here are so aprehensive you'd think they we're trying an experimental drug. what the hell do you think the ai does? they're there to add immersion and to maintain pacing - it's campaign multiplayer remember? if it we're all human players then it'd just be a mindless codmatch and it would ruin the experience they set out to create. it's funny reading people go on and on like they know anything about creating such experiences. go out and make your own game if you think you can do better, otherwise let these wonderful artists do their thing.

Kryptix4179d ago

@georgeenoob

"Who said there will be AI by default? Obviously this is optional and anybody can easily play the game without AI if they choose to do so. More nitpicking I see."

Where does it say that the AI are optional...where? If they were optional then it would be defeating the purpose of announcing the game to only being 6vs6. If there was an option as such, then they would be able to raise the player count even higher since the AI takes some space in the battlefield.

Making stuff up... You even said the word "obviously" like it's a fact when Respawn never said it was going to be optional.

G20WLY4179d ago

I agree Lukas. How can you have 50 'combatants' and only 5 of them be your team mates?! It's madness! :(

A busy map with only ONE-in-TEN combatants a team mate is just not MP. It's different, yes, but bad different, unless this is just one mode and we don't know about the others yet...otherwise I'll only buy if it's priced lower at launch (which will never happen) or reduced way down the line.

Sitdown4179d ago

@newmonday
You have no clue what bait and switch is.... you are still getting the original product, and nobody is trying to get you to purchase another product that costs more. You have not been deceived, and it's your own fault for the poor assumption.

UnHoly_One4178d ago

I never thought of it until just now, but all of this talk about player count and AI and calling in Titans reminds me of a shooter called Hybrid that came out on XBLA a year and a half ago.

That game was 3v3, and there were "killstreak" rewards in the forms of different sorts of robots that you call in and assist you. Killing other people's robots added to your kill count, making it slightly easier to get your own killstreak rewards.

The end result was a game that was different from everything else out there, and amazingly fun. Seriously, it was my favorite online shooter in years.

P0werVR4178d ago

they have stated time and again that it's going to be a sort of multiplayer campaign gameplay, where there will be objectives. It wouldn't make ANY sense that it will be just AI that is processed locally in hardware, and why they stated they are using Cloud Computing for AI immersion as is used in Forza 5:

http://www.youtube.com/watc...

The only drastic downside to this is whether PC and Xbox 360 will receive the same features as Xbox One. Unfortunately there have been some claims in the past by the developers that certain features are only exclusive to Xbox One.

The point is this, it's something new and why some are honestly confused and ask relevant questions. While "others" use this as a argument point for their fanboy intentions. Fact of the matter remains until we PLAY THE GAME! Other than that, developers tout that they were going to make this game the best fps experience (they do have a chip on their shoulder), and so far past experiences of gameplay proves this game is pure awesome.

Raiden4178d ago

AI, the AI will be learning all the time, and that the whole point, they are testing it look at FORZA it also has AI, I think the AI and strongly linked to the cloud system and this is just the begining. Gamers will have to rise there level of play big time.

This is what i think,AI may not have a level of diffcultly but as the game continues it will learn to hunt in packs for the take down.

This generation has just began, welcom to the evolution of gaming.

Let hope this game is a hit and worth the money and reserve our thoughs on it once the general public have there hands on it.

Game on my gaming brothers and sisters

+ Show (21) more repliesLast reply 4178d ago
Queasy4179d ago

They are trying something different by making a an online shooter with a campaign. I give them kudos for that.

I don't know if it will work without playing it yet but I'm glad to see someone try something different.

cyguration4179d ago

Brink already did it first and it wasn't that great.

Kingthrash3604179d ago

i can tell u like the concept of this game....so do i. but this, what they are doing, is bad...all bad. smh it may be fun still...thats what counts. but 1 slip up and this game may very well end up like brink.

Queasy4179d ago

@Kingthrash: Why is 6v6 mixed with up to 36 AI controlled characters bad?

Honest question. Haven't played it so I don't know if the experience is bad or not.

Queasy4179d ago

@cyguration: Brink failed for a lot of reasons but mostly because it was an incomplete and unpolished turd that never lived up to the CGI videos that originally hyped it up.

What little story there was also did not serve any purpose in the matches.

Kingthrash3604179d ago

honest answer no trolling..
its just this game has greatness written all over it...its just surprising to see a game at this caliber to be relying on bots instead actual real people...its a next gen game.
and please ignore the weirdos who say ppl are trolling...i for one am not trolling at all. i care about the game and i dont even have a x1. im not with the war..nothin
but be honest you didnt think it was gunna be 6v6..
the meat of a fps multiplayer game is the unpredictability of human players. bots in time will be predictable and that in of itself is a downer for this game.
people will just troll the bots and rack up the score..its the mistakes humans make that bot wont like the heat of the moment, moments.
example you surprise a player and he accidentally throws a grenade instead of shooting or forgetting to reload or killing a teammate on accident...things like this matter in a fps and will be missed in this game....sadly.

H0RSE4179d ago

@cyguration

Brink had its problems, but integrating a campaign into MP, had nothing to do with it.

@Kingthrash360

"its just surprising to see a game at this caliber to be relying on bots instead actual real people."

- They aren't "relying" on bots. They aren't even a part of the team. The teams are comprised of only human players. From the article:

"They aren't there to fill in the roster or load out a map that only supports six players per side. They're meant to serve several different functions. On one level, the AI characters are there as fodder for players who simply aren't good enough to kill other player-controlled characters. They also serve as an easier way to load up on the experience needed to call in a Titan. And they're meant to provide a sort of backstory and narrative to a game lacking any sort of single-player element.

Essentially, they're there so everyone has a chance to feel like a hero, no matter how good or bad they are."

- From that, it essentially sounds like the play a similar role to the AI troops in MOBA's, and MOBA's are among the most competitive, skill-based games out there.

--

"the meat of a fps multiplayer game is the unpredictability of human players. bots in time will be predictable and that in of itself is a downer for this game."

- The unpredictability of players, is actually part of the reason why they decided on 6v6. From the article:

"The higher the player count, the more uncomfortable the game gets. Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever. Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings."

That's because of the particular design of Titanfall...pilots aren't really meant to walk or even run along the ground, they're meant to traverse maps by wall running. And the more a player wall runs, the faster they move.

Combine that with the fact that players can essentially create their own approach into a building, up a building or around a building, and toss in those mammoth Titans, and suddenly a player's brain has a lot more to think about than in a typical shooter.

The increased speed that comes with wall running and with being in a Titan also means that players can find one another much faster than in your typical shooter, so player count doesn't have to be inflated to create action. The action is always seconds away.

So player count, while important, became less about delivering a number to match other online shooters and more about finding what felt the most fun and the least overwhelming.

- I think that excerpt addresses your concern pretty pretty thoroughly.

As for the bots, (as I covered above) they aren't on the teams - they serve their own functions. By the description above, they are designed to be predictable, again, comparable to the AI in MOBA's.

--

"people will just troll the bots and rack up the score.."

- but that's part of the role they play - to rack up points so players can get their Titans faster, like leveling up heroes in MOBA's.... Besides, it's not like players can just rack up points and come out the winner. There are still objectives that need to be played.

irepbtown4179d ago (Edited 4179d ago )

H0RSE

''Essentially, they're there so everyone has a chance to feel like a hero, no matter how good or bad they are.''

Is that not a problem though? You can become an expert without spending time on it and improving yourself. Is improving game by game, and slowly becoming a better player, not better, than being a pro from the get go?

And the explanation about player count (from the devs I believe) is still questionable. Yes coming through windows, running up walls, having multiple entrances etc makes the game very different than usual shooters, therefore 6v6 would make sense (their explanation covers that well) however the other 38 bots, why have them?

I'm going to have to wait and see how it all works out. I was planning on getting the X1 within the next couple of months (Titanfall being a big decision maker for me) as I already have the PS4.

I should add: This doesn't turn me away from the game, I just want more explanation from the devs and maybe a few videos.

H0RSE4178d ago (Edited 4178d ago )

"Is that not a problem though? You can become an expert without spending time on it and improving yourself. Is improving game by game, and slowly becoming a better player, not better, than being a pro from the get go?"

- you are taking it out of context. When they say:

"Essentially, they're there so everyone has a chance to feel like a hero, no matter how good or bad they are."

- The key word is "feel." You can "feel" like a hero, without actually being one. Again, this can be compared to AI in MOBA's. (inexperienced) players can kill AI all day in a MOBA, and feel powerful or like they are doing a good job, but unless they attack the enemy base or the enemy heroes, they aren't really going to accomplish much.

Players aren't going to get any better skill-wise unless they take on human opponents, and the same mindset goes for Titanfall (or any fps) as well. Then there are other facets, like movement and positioning, and players will not advance in those fields unless they learn the maps and maneuvering capabilities of the pilots and Titans.

"And the explanation about player count (from the devs I believe) is still questionable. Yes coming through windows, running up walls, having multiple entrances etc makes the game very different than usual shooters, therefore 6v6 would make sense (their explanation covers that well) however the other 38 bots, why have them?"

- In addition to the MOBA references I made, they also help to flesh out the battlefield and atmosphere of the game. If the game was simply 6v6 human players, it would just feel like a standard MP match. Adding the AI helps make the game more engaging, without overstimulating players.

Think of it like a movie with epic battle scenes - the AI are acting like all the extra's in the background fighting. The main character(s) of the film (the players) don't really have to worry about needing to keep their eyes and ears ready for the extras/AI to attack at any moment, yet they still serve a function in the film/game.

Remember, they are meshing SP campaign with MP, so having NPC's present isn't a foreign concept.

irepbtown4178d ago

I hope you're right H0RSE, the game looks great so far. The more I watch the E3 gameplay the more I get excited.

+ Show (6) more repliesLast reply 4178d ago
Concertoine4179d ago (Edited 4179d ago )

Respawn said themselves the AI doesn't function as basic bots, its clear that not me, not you, not anyone else but them at this stage understand how the game completely works. So maybe we should wait and listen first.
For those disagreeing, straight from the horse's mouth:
http://www.pcgamer.com/2014...
They found the game to be most fitting with the player count they decided. Why are so many on this site so convinced that MORE players means a better game? Not everything needs a big player count like BF or Planetside, and not every game needs to maximize the hardware to be a fun game.

BlackTar1874179d ago

I agree. But then again why all the hype if no one knows really anything about how its going to play with all the extra stuff?

Concertoine4179d ago (Edited 4179d ago )

@BlackTar
The same reasont there's hype for Uncharted 4, X on wii u, Cyberpunk 2077, Halo 5 and etc...
Becuase it had a good trailer. Plus we can assume that it's an fps with parkour elements and giant mechs, that in itself is a cool concept.

Edit: Fair enough, but also something like Everybody's Gone to the Rapture, The Last Guardian, and pretty much every game last e3 with a prerendered trailer, some of them we know nothing about the gameplay, even less than titanfall. Some of them are being developed by successful studios as well, but there's still nothing known about the gameplay. Respawn is the new kid on the block, and i think they deserve a chance.

nukeitall4179d ago

@tar:

The hype comes from seeing the amazing game play, and the fact it comes from the makers of CoD. On top of that, all the reports of actual people playing it is gushing awesomeness!

I have not heard a single bad comment from somebody tested it, and the people that has, has gone right back into the 3-hour waiting line to try it again.

However, yes, I will wait until March to find out myself. Hype doesn't mean it will be great, but it sure as hell gets me excited! :D

BlackTar1874179d ago (Edited 4179d ago )

Actually to me your comparisons don't make any sense. You're comparing games with a history and known game play staples they've actually used in the previous games of the same title.

I need to find out what X is but I thought Cyberpunk MP was a extra not a main point so then you're comparing a Single Player FPS to a MP FPS.

I'm pretty sure people arn't pumped on Cyberpunk MP over the game in its entirety.

@Nuke
Ill be on Titanfall 6v6(Xbone) sounds good to me. Not sure why people care about the player count as much as they do.

+ Show (2) more repliesLast reply 4179d ago
quaneylfc4179d ago

it isn't about the multiplayer part of the game. i do not get why people are still talking about this and why people are concerned. it isn't 6v6 because they can't do it or the console isn't powerful enough it's because the team moaned less each match. they tested the game out for playercounts that probably tripled call of duty's but it wasn't fun, 12 v 12 wasn't fun 16 v 16 wasn't fun but 6 v 6 WAS, it is as simple as that.

that along with the focus on things other than multiplayer because it is not solely a multiplayer game (even though so many people think it is.)

thekhurg4179d ago

All developers think their games are fun. Your excuse/damage control is moot.

Utalkin2me4179d ago

@quaneylfc

They pretty much designed the game with 6v6 in mind obviously. The levels have to be desined with player count in mind. You just can't take 6v6 maps and put 32 people in it and say "ahhh well this doesn't work", that's not how developing games work.

The single player is multiplayer, besides you play against total bots instead of having a few human players. Thats it nothing else

quaneylfc4179d ago

thekhurg: All game fans think they can design games, your ideas on making this game are moot. You are not as SMART as you think you are and you are not as IMPORTANT as you think you are. (when people learn that, this site will be a better site to visit)

Why would a person need to control the Damage when they have both consoles??

By accusing me of being a fanboy, you reveal yourself to be a fanboy - that circle is annoying, find a way of breaking it.

quaneylfc4179d ago

@ thekhurg: It has multiple players but it is not a multiplayer game, the players are inside A level from the campaign, the ai players are the ones you would verse if you were playing the campaign by yourself, your friends or enemies are beaming in to replace those ai players to try and stop you - to make finishing the level harder.

@Utalkin2me: That doesn't make sense because the size of the level varies from small medium and large.

I'd rather trust the opinion of the most important fps game director of the last generation over some people that have never designed games and are restricted from buying it because they own ps4s.

Jack_Reacher4179d ago

So the team tested it and did not like it.they are not the rest of the world. Why not leave the option in for a higher player count. Let the purchaser choose. After all then if you don't like it then don't play it. I'm betting is done this way to tout the power of the cloud. Well good luck on all that up and down info streaming on the average users Internet speed. Maybe that's the real reason. With all that going on 6v6 is the stable sweet spot.

+ Show (2) more repliesLast reply 4179d ago
Bolts-N-Rays11094179d ago

The AI would still be there anyways if it was 32v32. According to people who work at Respawn, when they tested the game with more than 6v6 the testers said the game got to hectic and loses its appeal.

Utalkin2me4179d ago

They probably only tested it 8v8.

frostypants4179d ago

You people are so f*cking gullible.

Legacy2124179d ago

They have to design maps that are both balanced to people using titans and people just running around. These A.I DO NOT HAVE TITANS! Its 6 v 6 because it most likely allowed for the most fun and quickest pace. People need to chiil out. If it was 12 on 12 with a bunch of a.i and a potential of another 24 titanz being on the map then they would need to make the maps huge and wide to make space for these GIANT titans which would pit the pilots at a disadvantage because they dont have walls to climb etc.

theWB274179d ago

If any of you listened to what they said then you'd understand their reasoning for doing this. They have objectives laid out around maps. They know that players don't usually try and complete every objective and do the "boring" things. It's shoot, camp, shoot and run around like chickens with their heads cut off.

So they have AI in the game to complete tasks that human players wouldn't do. I'd rather be killed by AI than a human player who camps out in a spot and cheeses the map and tries to exploit rather than be genuiley good at the game.

It's an attempt at eliminating the COD tactics. Bring it on.

iamnsuperman4179d ago (Edited 4179d ago )

So in your theory the game completes the objectives it sets (plays itself) while everyone else runs around. That doesn't make sense and I do not think Respawn are that stupid to implement such a ridiculous mechanic. Anyway too many objectives at once makes people not complete the objectives because there is no focus

I really doubt what you wrote will be how the game plays

Outside_ofthe_Box4179d ago (Edited 4179d ago )

***"So they have AI in the game to complete tasks that human players wouldn't do. I'd rather be killed by AI than a human player who camps out in a spot and cheeses the map and tries to exploit rather than be genuiley good at the game."***

Both are equally bad in my opinion. Of course you don't want to be killed by a lousy camper, but being killed by A.I is just as worse. Both scenarios are unnecessary deaths that shouldn't have occurred.

Also there player count has very little influence on camping and other cheap tactics as that comes down to the individual player. If you're an exploiter you will always try to play that way no matter what the player size is. And Titanfall's very nature discourages camping anyway. Where are going camp to camp? The game is very fast pace with people jumping all over the place. People can pop out of nowhere. Staying in one place wouldn't be wise in this game. Respawn even said it themselves as one of the reasons why they chose 6v6:

***""The higher the player count, the more uncomfortable the game gets," he said. "Unlike in most games where you can sit there and guard the two ways in, in Titanfall the guy can come in through the window right behind you, he can come from the window to your left, he can come from straight ahead, he can come in from the stairway and he can come in from the doorway, or whatever. Essentially there are five directions you can get killed from and the higher that player count, the more likely you are to get killed from behind and the more difficult it is to kind of manage your surroundings.""***

So yeah, camping and staying in one spot is discouraged by the nature of the game itself. And I honestly don't agree with this reason for 6v6 max limit in particular because it comes across as "it makes the game too hard", but whatever. We'll just have to wait till the game comes out to be able to make an actual fair assessment. Arguments about the player count has been done to death and it's clear Respawn ain't changing it.

mhunterjr4179d ago (Edited 4179d ago )

Apparently titanfall, plays differently than other shooters, but for some reason many are determined to judge it based on traditional conventions.

We've known AI, was going to play a key role in this game since its debut, now suddenly folks want the AI to be replaced with human players.

My understanding is the AI, will play a strategic role. Instead of your typical, king of the hill gametype, instead of standing in a circle to capture a base, you'll have to kill all the AI in the room.

Instead of your typical capture the flag, you might have to capture escort AI from one side of the map to the other.

These AI aren't bots; they aren't meant to take the place of a human player. They are meant to flesh out the narrative of this campaign multiplayer... an idea that is totally new in FPS.

if you say you don't want ai in your multiplayer, then you NEVER wanted titan fall.

It's funny how this game went from being 'just Cod with mechs' to being 'too different' from a typical FPS...

Godmars2904179d ago

Its COD with giant robots and jet assist parkour, only so far the general environment favors foot troops and the giant robots can't effect it with their high yield weapon much less kicking it.

UnHoly_One4178d ago

Yeah I'm having a hard time wrapping my head around why people are complaining about this, other than the fact that nowadays EVERYONE complains about EVERYTHING.

And everyone is a game designer that thinks they know best.

People complain about CoD and Battlefield being the same every year. People complain about other shooters emulating parts of CoD's multiplayer, etc...

Here comes a game trying to be different, and everyone is complaining because it isn't the same as all the other games they are used to complaining about being too similar to each other.

It's mind boggling how stupid this sounds when you really think about it.

L4D was 4v4 with AI and everyone loved it. I don't remember anyone complaining about player count in that game. I don't remember anyone complaining that it had AI zombies in it.

Why is this different?

P.S. On a side note, all the people comparing the inclusion of AI in this game to a MOBA like DoTa 2 have hit the nail on the head, but because it's a totally different genre, nobody wants to admit that it will probably work brilliantly.

Borderlands took the FPS genre and mixed it with the loot based RPG genre and it was wildly successful.

Everyone that plays this game says it is amazing.

And yet all the people who haven't played it somehow automatically know it is going to suck because it has 12 total players in a match instead of 16, or whatever.

I wish these people would realize how ignorant they sound, making all of these crazy assumptions about something they barely know anything about.

CynicalKelly4179d ago (Edited 4179d ago )

The AI doesn't call in Titans.. That is the reason.

Gears was 4v4 and it was fine. Your problem is that you are expecting this to be or play like a CoD clone.

Treat it like it is it's own game and not some CoD type game and you will enjoy it more.

iamnsuperman4179d ago

But it isn't like Gears' situation. Gears was 4v4 (max 8 players) and that was it. This game actually has up to 50 fighters of some kind but only 12 humans max. There is a difference

SilentNegotiator4179d ago (Edited 4179d ago )

Gears of War MP used rather small maps and did not have jetpacks, parkour, or tanks (unless things changed in the later GeoW games, haven't played them all). Not large maps and all of those things.

Absolutely no one, except maybe a handful of idiots, "expected this to be or play like a CoD clone". If it played like COD, 6v6 would be much closer to acceptable (but still a pitiful number, for Xbone and PC versions).

LightofDarkness4179d ago (Edited 4179d ago )

Because players want to play as the hero. 50 players with the ability to ride in titans would be game-breaking, so only 12 players have the capability of using them.

So why not let the other 50 plays as foot solders? Because when a player joins a server, they'll want to hop into a titan and be able to use their boost pack. However, the server will likely already have 12 players who have claimed the roles of boosters/Titan users, so you will be told that you have to either wait or do well enough while playing as a lowly grunt to gain access to one of those roles. What will happen? The new player will exit the game until they find a server where they don't have to wait. What if all the available servers have filled those roles? The player just won't play. Nobody wants to play a diminished version of the game 90% of the time for the chance to play the game at its best.

The entire thing makes a LOT of sense when you think about it, but of course you won't. You'd all rather jerk your knees uncontrollably until you kick the doctor in the face while he's trying to tell you everything's OK.

Ashby_JC4179d ago

That is a very good point I didn't think of.

I look forward to seeing how the game plays.

I'm thinking that during player count testing. Having anything more then 12 titans was just to crazy or hectic..or not fun.

They designed the game. Who am I to tell them what to do. Once the game drops...we can all determine what we think works or doesn't.

For now...if you really feel you dint like what you read. There are plenty of other fps options.

dcj05244179d ago

100% untrue. I don't leave the server in a game of conquest in BF4 just because all the vehicles are taken. Thats beyond ADD. I play as a foot soldier completing objectives,killing other foot soldiers and destroying vehicles until a vehicle is available for me to get in. Not having a vehicle or titan available doesn't break interest. Most people will just play as foot soldiers. I don't theow a fit when somebody else took the commander spot and not me.

SilentNegotiator4179d ago (Edited 4179d ago )

There's no reason that everyone should be given their own titan. It's a flawed gameplay element in itself because AI opponents will all be mowed down easily.

By your logic, BF must not keep anyone's attention due to the fact that not everyone gets a vehicle.

theWB274179d ago (Edited 4179d ago )

"Lots of armchair game designing going on in here. I'd suggest playing before judging a something as insignificant as a number in a vacuum.

Vince is right - we tried a huge amount of playercounts (all the way down to 1v1 and up quite high) and designed the maps, gameplay mechanics, and entire experience around which played best. If anyone wants to chase the numbers game, perhaps we're not the experience they're after? I dunno.

And FYI, for amount of stuff happening at once in a map you'll be hard pressed to find a game that keeps the action higher. I literally have to stop playing every few rounds because my heart just can't take it some times. Remember, you can get out of your Titan and let it roam on AI mode - meaning there can be 12 Pilots wallrunning around, 12 Titans stomping below, and dozens of AI doing their thing.

Oh, and I keep seeing people thinking we've got "bots" when we talk about AI. Thats not how they are. The AI in Titanfall are not replacements for human players. Our playercount is not 6v6 because of AI - AI play their own role in the game and are a different class of character in the game.

Can't wait! Only a couple months until speculative threads like this are gone and people are actually talking about their experiences with the game. Its truly fun stuff, and I hope everyone at least gives it a try."

That's from a confirmed Respawn dev on the GAF thread about the player count.

Here's the link. http://www.neogaf.com/forum...

http://www.polygon.com/2014...

So what was wrong with what I said? Polygon confirms it even more.

HacSawJimThugin4179d ago

There is absolutely nothing wrong with what you said but the trolls beg to differ.

It truly amazes me that you have more disagrees than agrees...quotes and references to back up those quotes mean nothing to these ppl and that says more than enough about the type of idiotic hive mindset we are dealing with.

TitanFall by definition is a beast with many heads. Something so uniquely different from everything else on the market that trying to compare it to other FPS ends in utter frustration. The last thing that this game is is conventional. Re-read the article if you have a problem with comprehension, the AI serve a purpose not fully explained, a purpose not intended for human players. Whatever that purpose may be, I rather have it done by the AI instead of derpy team mates who would most certainly f@@K it up by doing something other than what they are suppose to.

Good post WB27.

Ashby_JC4179d ago (Edited 4179d ago )

@wb27

The more I read..the more I'm interested in this game.

After finding out about the player count I started re watching titanfall videos. Since we know now that everyone wasn't human controlled..I noticed that it looks like ai players have specific task.

Like say guard this area...attack this area. They are like grunts, soldiers etc. ..Who follow orders

I imagine that having these controlled by humans wouldn't work for what they are trying to do because..I can't see 6 to 12 human opponents following orders.

I guess we could think of the 12 ai players on each team as soldiers who follow orders..but will engage when attacked..but overall will do what they have to to complete a task etc.

I'm very interested in this game and like that they are trying something..me myself have never experienced.

Rimeskeem4179d ago

They should at least do 20 vs 20 because what's the use of making AI players when there can be real players that don't need the cloud

k3rn3ll4179d ago

Because the AI can't call in Titans. If the could it would just be nothing but mechs running around if eve ry character could call one in. Then ithere no need for people characters at all. Just a mechwar game. They didn't want to make just a mech game. And nobody would want to br a human when everyone else has mechs.

Ashby_JC4179d ago

After reading articles. The devs expanded why they decided on 6v6.

20v20 means....40 players plus 40 titans. Honestly...That doesn't sound appealing to me.

I understand what they are trying to do with the game. Initially I was like hmmm 12 seems low. But...looking at the videos for the game again.

Knowing there are ai soldiers..plus a story involved. It makes more sense.

TheDrunkenJester4179d ago (Edited 4179d ago )

Did you not read the article? He explains what the AI is there for...

Lilrizky4179d ago

I'm still confused about the AI thing. Some people are saying they're like bots, others are saying they play other roles to the player-controlled soldiers. Does anybody have a detailed description on how it all works?

Ashby_JC4179d ago

Looked at videos again myself. Seems to me that ai soldiers have specific task they perform during a match.

That's 12 on each side. So 24 soldiers that can't call in titans.

But the 6v6 = 12 can call in titans.

I suspect that the ai well have task like guard certain areas.attack certain areas. I think that it could work out better having ai grunts that do indeed follow orders. I doubt if they had human controlled grunts that couldn't call in titans...

1. Not everyone would follow orders
2. Not everyone would not want to be able to use a titan.

I'm just speculating based on reading and videos. I have a idea of what and why they made this decision.

Hicken4179d ago

Nearly fifty... which sounds like 48(just using some good sense and guessing that it would be an even number to keep teams balanced, but isn't 46 or they'd have said "more than 45").

That means one quarter of the combatants are actual people. MAYBE you can cut this down by assuming the Titans' auto mode is something different from just AI, so you could pull up to twelve off the total and bring it down to 36. But that's still just a third of the fighters being human.

Sounds like it's still the epic battles it looked like... only less humans taking part. And that's disappointing.

AceBlazer134179d ago (Edited 4179d ago )

12 players + 12 titans = 24 combatants. That means more than 50 percent of the game is a bot zone.

Is reason really to make the game easier for newbies? The competitive players are gonna drop this fast.

k3rn3ll4179d ago

No they want to have groud troops that can call in titans. If it was real people not ai nobody wo uld want to play without being able to call in titan. If it wasn't ai that would have to get rid of ground toops all together. And they want ground troops

T24179d ago

A concern is that 6 vs 6 is condusive to leagues but not as overall fun in my experience.. I always went to ground war in cod4 and can't wait for 64 player bf4..
But it could still be an epic game

4179d ago Replies(1)
n4rc4179d ago

AI play a role.. The story aspects of the game etc..

Plus easy AI gives even beginners lots to shoot at and not get destroyed by guys like me that have been fps nuts since doom and counterstrike.. Lol

I like the idea and can't wait for this game.. Seems like the cod I've been wanting since mw2

Rainstorm814179d ago

Doesnt that make less incentive to get better?

get killed by a human? no prob ill just go kill 4 AI soldiers

The only way it would be balanced is if AI soldiers dont count toward your kill total....This is online multiplayer guys, where in every game people try to get and advantage

You will have guys camping with their Titan in auto mode, while they kill AI and players from a distance.....i pray its not like that

n4rc4179d ago

Cod did it in combat training.. Bots are worth half..

And I'm almost positive the demos showed exactly that..

And its still 6v6 humans so you can still get better.. But if those 6 decide to camp and play cheap, at least people can still kills the AI and have some fun..

I've been playing fps games forever.. Cs competitively for years and all popular console fps.. Getting better isn't my concern, I play to have fun.. And it seems like it will be

jimbobbeers4179d ago

Respawn say the AI have specific roles so maybe if they were human players it wouldn't work. I think you just need to wait and see.

T24179d ago

Well 6vs 6 is better for not being spawn locked, but worse for camping so perhaps if AI won't spawn camp it may work but players will camp for sure especially if killing enemy Ai counts toward score.

jayswolo4179d ago

they are cannon fodder and help with immersion. It adds another layer of gameplay. They aren't bots. They are footsoldiers. There's difference. In BF4's campaign you don't play against bots. Bots are meant to mimic players. That's not the purpose they serve here. You are basically the elite members of the team and have others with you when you go into battle. Stop whining, you'll buy it, play it and probably like it anyway. Gamers man.

Z_-_D_-_34179d ago

Power of Green, this game is not exclusive to Xbone.

dlocsta4179d ago

Is everyone forgetting the game also has a "story/campaign" going on even though it is only multiplayer? The purpose of the AI and the limiting of humans is to be able to drive the story forward. That would not be possible if all players were human.

truefan14179d ago

I am convinced the main complainers are PS4 players that weren't going to be playing the game anyway. I don't have evidence but lets look at the facts, the 2 staple xbox shooters are GOW and Halo, so xbox players are used to small teams and know how effective they can be. The Ps4 fanboyism displayed on this sit is pathetic.

Kidmyst4179d ago

I'm waiting for the PC version to have modded servers than run more than 6V6 for some insane action. As long as I can get into a game and not run half way across a map to find action, I'm good, but at the same time not be spawn killed either.

4179d ago
4179d ago
pompombrum4179d ago

That's my concern too.. I understand and fully support 6v6 but if the maps are large enough so that it can support 50 players, why on Earth is is 6v6?

Funantic14179d ago

COD: Ghosts has A.I. in the multiplayer games....dogs and soldiers with shields. It's the same concept.

Mr Pumblechook4179d ago

If this game delivers on the hype I will be getting it on 360, it's not a compelling enough game (for me) to compel me buy an Xbone to play it.

gedden74179d ago

And that the argument! No one wants to play against bots... No one wants to lose nor win against them either. The dev has stated we put the bots in to balance the game?? I don't see that, I just see a lot of xbone users (me included) very disappointed... Oh yes AND lazy or "RUSHED" devs...

jelydonut4179d ago

You hafta understand that being able to handle 50 players in game is must different than being able to handle more than 12 network connections at once without lagging the game down due to the wide range of connection latencies.

assdan4179d ago

It doesn't. This is another polygon article that makes Xbox look better than it really is. The bots aren't that the same though. There are 12 pilots and then 38 "grunts" that are a lesser class of soldier.

ramiuk14178d ago

exactly
say 12 players is sweet spot then add bots?
dont make sense.

i think 12v12 would be good for this,unless maps really small??

Nocando4178d ago

Because 64 humans do 64 different things, and it tends to be chaotic and off putting, at least to me it does.

TheHybrid4178d ago

Becuase 6 human minds vs 6 human minds is a tactical and manageable chess match. 32 vs 32 players is a shit show where you have no control over whether or not your team wins. Don't get me wrong. BF shit shows are awesome but Titanfall is something different

r3f1cul4178d ago

i just worry about the level of a.i. that will be in the game... are they going to be the annoying no recoil wall hack specialists like the cod games have introduced? or even worse will they just be stat pads that are completely useless??? very concerning when you talk about putting bots into games and the happy medium is going to make it hard to please people... seems like an unnecessary risk in my opinion especially with that many a.i. pretty worrisome stuff

bennissimo4178d ago (Edited 4178d ago )

It does nothing of the sort.

The use of A.I. in Titanfall isn't there to replace human players.

It's a resource to be hacked and stolen, it's an opportunity to farm experience and accelerate the spawning of your titan, and it's there to offer players a sense of scale without removing a sense of traversal speed or superheroism.

zerogotit4178d ago

You guys are really dumb..the ai in the game are just "little people" i guess you can say. Theyre around n you just shoot to get a bit of extra points. Theyre not going to be as strong as human players

Ps4Console4178d ago

I'am a Sony Fan but not an immature fanboy I like this game though I love my Ps4 & won't be buying an Xbox One but I think the game looks amazing regardless .

360ICE4172d ago (Edited 4172d ago )

"I need to know more about what the AI does"

Yes, you do. The rest of your comment is really meaningless. The AI probably has a different role than the humans, so having many AI characters instead of players doesn't contradict anything. It's like saying "But, there are only 2v2 (or whatever it is) in Bladestorm, but 100000s of AI." If I were a developer, I could just imagine reading your comment and thinking "Yeah, as if you know".

+ Show (36) more repliesLast reply 4172d ago
malokevi4179d ago

I have faith, Respawn. Can't wait for March 11th.

Concertoine4179d ago

how dare you have faith in Respawn! how dare you wait til march 11th!
/s

cell9894179d ago

I just dont see how they can mess this up, but what happen here is that people expected something else entirely different than what Respawn is now showing. The game wont be what the trailers depicted per say, but it doesnt mean it wont be a hell of a game. Of course Im going by their credentials and history on bringing new gameplay to the table.

scott1824179d ago

The game looks really fun, I don't know why so many journalists feel the need to write about the 6v6 thing constantly.

bennissimo4178d ago

The game's reveal stated it would be 7v7.

Anyone who's upset at the 6v6 news either wasn't paying attention this past summer, or is willfully ignorant.

Ps4Console4178d ago

I agree I hope you enjoy the game & have really good fun from a Sony fan not a fanboy .

jimbobbeers4179d ago

So many people judging a game they've never played, yet dismissing gamers that have actually played it and said its bloody amazing. Remarkable.

Callediceman4179d ago (Edited 4179d ago )

i just want to know if the gamers that where playing it where playing 6 vs 6.

edit--I got an answer on this from Bolts-N-Rays1109 in another thread just now. he said according to Respawn they said it was via twitter.

Bolts-N-Rays11094179d ago

Respawn ‏@Respawn 8 Jan
@spider_ricco @Sephhhhh @VinceZampella @MrClutch514 that footage was 6v6!

Here's the proof.

bennissimo4178d ago

When I tested the game, I think it was 7v7, but the alpha build that toured the world this past summer was 6v6.

Nobody seemed to mind.

Bennibop4179d ago

I think it works both ways! Wait until it is released before we start praising it! The same can be said of the likes of drive club, quantum break and infamous

jimbobbeers4179d ago

Without a doubt, stay on the fence by all means, but to ridiculously slate it? Rather silly.

Rainstorm814179d ago

In Infamous' case we have prior games to judge it off of.....but i agree the best way to judge anything is seeing for yourself.

I've played games everyone praised and i didnt like it (BIoshock.... yea im in the minority so what?)....and vice versa

Simco8764179d ago

Haters dude, I am still looking forward to this game. Bots and all! Why because I don't hold my hat to KDR, I just like to have fun and enjoy games with the very limited time I have.

If I can kill a few AI players, drop down a Titan, jump in this badass mech and blast some players....man...sounds like a good escape from the daily grind. Be damned about a player count.

HarryB4179d ago

Im not worried too much about 6 v 6. I thought about it. Maybe down the line they will add more. But in the mean time im waiting for the beta and some more gameplay to see what and how the game works. Hopefully theres a beta.

curtis924179d ago (Edited 4179d ago )

Honestly, if the vast majority of things shooting at you or with you are AI, then... what's the point of it even being online only? It's basically COD single player but with some coop. With titans, of course.

Show all comments (228)
60°

EA Isn’t Changing Pricing Strategy for Now After Nintendo & Xbox Announce $80 Games

EA just hosted its quarterly financial conference call, and its executives have been asked to comment about the recent price hikes for games.

Read Full Story >>
simulationdaily.com
50°

Electronic Arts Claims "Strong" End of Fiscal Year as Split Fiction Has Sold Nearly 4 Million Units

Today, Electronic Arts announced its financial results for the fourth quarter of its fiscal year 2025, alongside the full year.
Split Fiction has sold nearly 4 million copies, and the next battlefield is confirmed for a release by March 2026 with a reveal this Summer.

Read Full Story >>
simulationdaily.com
70°

EA Cuts Around 300 Roles, Including Roughly 100 at Respawn

In addition to the roughly 100 job cuts IGN reported earlier today at Respawn Entertainment, EA has made wider cuts across its organization today, impacting around 300 individuals total including those already reported at Respawn.

Lightning7750d ago

Absolutely insane. Man I'm hope they land on their feet EA needs to get the shit together badly....

This is why this industry has slow releases and none compelling games.

127maXimus49d ago

Why would anyone willingly work in the VG industry or specifically for one of these globocorp organizations that put you in constant fear of losing your livelihood based on terrible choices made by idiotic management, not the people with talent making the actual games?