Ultra Unboxing - A new chapter is about to open in the long-lived war in between enthusiasts of gamepads versus mouse/keyboards. Iogear’s KeyMander includes an additional chapter to that war by delivering on the long-hoped-for promise of a mouse/keyboard games on a console– or at least the majority of the systems: PlayStation 3 out of the box, Xbox 360/Xbox One at launch (following a free firmware download), and PlayStation 4 to be included at a later date.
Cyberpunk 2077 and The Witcher developer CD Projekt revealed its earnings and announced that Cyberpunk 2 is now in pre-production.
CDPR please! Make a free Switch 2 upgrade of Witcher 3 or even with a small fee of $2.49 (like Fantasy Life did).
The Witcher 3 released a special item for its 10th anniversary, and it's hopefully a sneak peek at The Witcher 4's launch plans.
The "New Wild Hunt Release" that they are referring to are the controllers, and wanting to see more stuff like special edition controllers for The Witcher 4.
Vapourware can end up being the stuff of legend, like Rockstar's Agent, Star Wars 1313, or StarCraft: Ghost. Without ever seeing the light of day, these games never risked the possibility of being played and forgotten, and instead live on forever as the subjects of lengthy YouTube essays.
Still, Molyneux's most notable lost game (or tech demo, depending on who you asked at the time) was arguably Project Milo.
I can see the potential of the kinect hardware... its rather impressive tech, but it was just not meant to be for gaming. If anything, MS had a huge missed opportunity to have used it for the AR/VR projects.
"Unfortunately, as we were developing Milo, so the Kinect device was being developed. And they realised that the device that Alex Kipman first showed off would cost $5,000 for consumers to buy.
"So they cost-reduced that device down to such a point, where the field-of-view...I think it was a minuscule field-of-view. In other words, it could only just see what's straight in front of you."
Hmm, exactly what tech was in it, that was cut, affected the development? It was only ever interpreting visual and audio inputs right? The xbox was processing those inputs.
Nor do I see how the field of view thing is relevant to the discussion.
Is t this kind of backwards? A mouse and keyboard would most likely be played on a desk. How many consoles are in front of a desk? I use my air mouse when I'm in my living room. I can't imagine a keyboard and mouse cluttering up my media room with all my other remotes and controllers.
Cheating