Sean Ridgeley writes
Reading the 'Design 101' column over on GameSetWatch got me thinking about The Rules of Gaming.
In the latest edition, Raven game designer Manveer Heir plays Crysis on the PC and lays out what he thinks the game does right, and what it does wrong. The main point he comes away with is this: consistency is key. And this applies to anything: usefulness of abilities, style of level design, whatever. Consistency is definitely key, in all types of games, perhaps most importantly RPGs. Ever play a good RPG for a solid 50+ hours, and then all of a sudden the plot starts to get really...stupid? That can ruin a good game.
The Nerd Stash: “Whether you’re here to gloat about your victories or to see what the fuss is about, we present to you the hardest bosses in the Souls series.”
Microsoft Gaming CEO Phil Spencer in an interview in Sao Paulo during the CCXP comics and entertainment convention stated Xbox is talking with partners to help create a mobile gaming store that will be designed to take on Apple and Google.
"It’s an important part of our strategy and something we are actively working on today not only alone, but talking to other partners who’d also like to see more choice for how they can monetize on the phone," said Spencer (via Bloomberg).