Jae Lee writes: As a Vita launch title, Escape Plan was received fairly well for its sharp visuals and clever use of the Vita’s various functionalities.
Almost two years later, it makes its way to the PS4 as a cross-buy title, and while its control scheme has been tweaked to fit the platform, the experience remains mostly the same.
The story of Escape Plan begins and ends with the premise that Lil and Laarg want to escape from captivity. Why they are there in the first place or the identity of the dastardly villain who attempts to stop them with infernal traps is never truly explained, but that’s just as well because it really doesn’t matter.
VGChartz's Adam Cartwright: "There are examples out there of games being developed for Vita that truly make the most of its inputs, coming up with unique ways of interacting with the hardware to make for a memorable gaming experience. It’s these titles I’m looking at in this article – what they are and how they worked on Vita, both in terms of what they did right and what they could have done better."
Each week Sony brings PlayStation 4, PlayStation 3, PlayStation Vita and PlayStation Portable owners new content, add-ons, games and more. PlayStation LifeStyle catalogs the PlayStation Store
Sony Computer Entertainment launched PS4 firmware update 3.10 today, and for once it wasn’t just stability.
Among the two changes included in the patch, there were a few new sets of stickers to add some more variety to how you can visually communicate with friends.
How does the whole following thing work? Do you have to friend then or something?