OXM writes: "So then - the honeymoon period is officially over. We've spent our first Christmas and New Year together, and though the relationship is still going from strength to strength, we can't help but notice one or two little things our Xbox One could do to secure our everlasting love. Obviously, we're not perfect either, but we don't have the benefit of regular downloadable updates."
A new Season 3 trailer has accidentally been leaked and removed, but The First Descendant fans have managed to share it with the community.
Hey Survivors! Tymon here, your favorite Dying Light Franchise Director.
It's been an absolutely wild month here at Techland! We're in the thick of what I'm calling the "Summer of Dying Light," delivering updates and big news across all three Dying Light games. Just a few weeks ago, we dropped the first gameplay for Dying Light: The Beast, revealed its release date, and kicked off pre-orders (if you haven't seen it, check out my last dev blog). I'm incredibly proud of what we're building with The Beast - it’s the culmination of more than 10 years of experience in open-world survival horror!
But here's the thing: we never forget where we came from. That's why, this week, we're not just looking forward - we're rolling out significant updates for both the original Dying Light and Dying Light 2: Stay Human. We promised to support our games for a long time, and we're committed to continuing that support, right through and beyond the launch of Dying Light: The Beast.
Square Enix president Takashi Kiryu discusses the dropping player count of Final Fantasy XIV and the numerous projects of YoshiP.
Looks like Square Enix is self-aware but still stuck in place, they see the player drop and apologize for the bugs, but nothing really changes. Shame, FFXIV used to be the gold standard
My entire free company has stopped playing. The writing has consistently gotten worse and the content is sparse and lacking; unless you are a hardcore player there's very little for you to do. They are over-catering to the people who will grind three+ times a week on a single fight for multiple months when the playerbase by large doesn't want that sort of content. Square needs to dedicate more resources to the game instead of wasting them on mobile and other live service slop.
The biggest factor for me is the way they butchered job design over the years , the casualization and over simplification really hurt a good chunk of enjoyment I used to have . Jobs lost any form of complexity and just became " press glowing button" DDR style for fighting where the gameplay loop is a about the 2 minute burst window . They removed most DoTS, timer mechanics , cast times, pets, RNG ect and all around homogenized everything . When you try and can cater to everyone ... you cater to no one .
The achievement app should be viewable in snap mode. Opening an achievement notification should instantly snap the app, and take you directly to that achievements details. When you're done, simply tap B, and you're back into the action.
Title says: 14 fixes we want to see
Article says: we can't help but notice one or two little things our Xbox One could do to secure our everlasting love.
14=1 or 2?
Anyhow.....I do agree with the pass through issue.
TITANFALL! all I need. Then gears, then ryse 2, then gta 5, then fable, then quantum break... etc.
Oh and not stopping a game to see an achievement.
He missed the notification when friends log on. I loved that. Also to be able to send voice messages
I agree with most of the stuff but 1st M$ needs to fix the graphic driver so people can play better looking games and I'm assuming thats why watchdogs was delayed.