Hardcore Gamer: There’s not a lot of games that have been out for over five years that people are still clamoring to see properly ported to PC, but Burnout Paradise is one of them.
Danny Lilley looks back over one of his favourite multiplayer games from this generation, remembering Criterion Games' 2008 hit Burnout Paradise.
Ian Fisher writes: Criterion always managed to jam some character and fun in the games they create but Burnout Crash is probably the lowest point the Burnout franchise has ever sunk to, far surpassing the somewhat meddling PSP installment the franchise received several years ago. So where does Criterion take the Burnout franchise from here? Is Burnout Crash an indication of what we can expect from the series while Criterion focuses on bigger projects for the EA mothership or will we see a return to form? More importantly, what the hell do gamers want to see out of a new Burnout game after three long years?
I sure as hell would love a new real burnout game, Crash isn't even worth buying...
I for one dont mind the linear tracks, its a helluva lot easier to revise the track over and over again if you keep failing, so that you can experiement with different techniques, as opposed to doing everything differently each time in open world, but I like the idea of having both options, keep the linear sandbox, but have a seperate game mode where its simply linear racing and crashing.
Even though Criterion may be done making content for Burnout Paradise, the company still wants to give the game one more big push.
PlayStation 3 owners can currently get the full game, along with all DLC, for just $30. This includes Big Surf Island, Party Pack, Legendary Cars, Toy Cars, Boost Specials, Cops and Robbers and all other cars and motorcycles from the game. At full price, this would cost over $100.
For people who already own the game, you can pick up all of the content for just $20.
Currently, this deal is only for PS3 owners and is good until March 31.
Wow. Playstation really is Criterion's favorite system. Cannot wait for their next game.
I really wish they would take this series back to it's linear routes. I'm not for open world Burnout. I would love to see both Burnout and SSX new versions that harked back to there humble beginnings. SSX1 & Tricky had the best track designs of any racing/extreme sport game to date, they were awesome, yet EA have turned both there own original IP (in SSX) and Criterions game into open world type affairs.
Let the next need 4 speed go for open world structure, and after you finish that Criterion, bring me back the Burnout of the 1st 3 games.
Well shoot, I normally don't like buying DLC, but I might just buy all of this considering the amount that they made and how much support they gave this game after it was released.
And it only took six years!