Steam Removes Game 'Order of War: Challenge' From User Libraries

Forbes: It was bound to happen sooner or later. Valve’s online gaming distribution website Steam has removed what appears to be the very first game from user libraries. Many games have been removed from the Steam store, but have remained in user libraries. Individuals have had games removed for various reasons as well, but this appears to be the first game, in its entirety, removed from every user library.

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zeal0us2417d ago

"But due to always-online DRM, even the single-player portion of the game requires the servers to be up and running."

The benefits of always-online DRM.

PeaSFor2417d ago (Edited 2417d ago )

Steam itself IS using DRM, you will be able to play in offline mode for a couples weeks, then "error can't contact key server" and its over for you unless you have internet access

zeal0us2417d ago

I've known Steam uses DRM since I created my Steam account. You're not telling me anything new.

However I was laughing the other day when LtSkittles started to jump down dedicatedtogamers' throat when it he stated Steam was a DRM. Ninteen people ended up disagreeing with dedicated over the statement.

cyguration2416d ago

Steam offline mode is indefinite:

The only time people had to sign in with Steam's offline was because of a bug.

But yeah, always-on DRM is crap and needs to die a fiery death.

kevnb2416d ago (Edited 2416d ago )

Every game on any platform has drm of some sort, unless it's from Online only console games become useless at some point as well. What's really funny is how people think having a disc with a picture on it is somehow more ownership, download the game and store it anywhere and you have the same ownership...

hellzsupernova2416d ago

yeah games like MAG and socom confrontation come to mind. and what annoys me if their are online trophies and they shut the servers down thats ridiculous

1nsomniac2416d ago (Edited 2416d ago )

I think a lot of people including me prefer the physical copy purely because if your paying the same price then get as much as you can value from it.

If digital worked as it should & as it was marketed as before it took off & due to less costs sold at a cheaper price then I don't think anyone would care if it was physical or not.

But as usual the system got greedy & decided it was going to keep the savings instead.

I have absolutely no problem paying Steam's reduced cost for digital games but I will not pay full retail or the majority of the time more than full retail for digital titles. There is simply no realistic/morale excuse for blatantly & openly ripping off customers!

...It grinds my gears!

Moncole2416d ago

PC games are usually 10$ cheaper at release and have a pre order discount stimes.

1nsomniac2416d ago (Edited 2416d ago )

Yea all my PC games are digital because as you said they're cheaper in the first place but you do usually find the digital copies are cheaper again on top of that - which is how it should be.

My biggest gripe is with consoles as the digital copies are generally even more expensive than the retail physical copies which is unacceptable no matter what way you look at it. This "we can't sell it cheaper because it will upset retailers" fools absolutely no one & is actually insulting!

Damageinc842416d ago

One simple layer of DRM such as Steam is not a big deal. It is not online only DRM and it has its benefits which dont need to be stated. Having multiple layers of DRM is problematic. Having Steam + Uplay, securerom, GFWL etc is just punishing people who have activated keys with Steam. I am glad to see gfwl being patched out. I bought a couple games and when I found out it used it I skipped playing them. Only one I can remember wanting to deal with it for was the Arkham series but even that has been patched out which is great.

Online only DRM needs to be phased out.

LAWSON722416d ago

Dark Souls need the same treatment soon time is running out. :(

hesido2416d ago

Part of the blame lies in Steam. Steam can choose what it publishes in their library, and it should NOT allow always online single player games in its library. It can opt to not generate revenue from such games, and the publishers can choose to not use Steam. A wise publisher would opt to use Steam. If the publishers are any smart, they should let Steam handle their DRM for them, which I find fair.

The only time they need extra DRM layers is when they SELL a physical copy to you, but they want you to play through Steam without the dics. Then they need to make a coaster out of that disc, as it could potentially be used to install on several different accounts and computers, which is not feasible. But all these can be done transparently to user, using Steam's infrastructure.