110°

Best Platformer of 2013

gamrReview's Brent Galietti: "Platformers hold a special place in many of our hearts. Games like Super Mario World and Sonic the Hedgehog 2 in particular sculpted my own interest in, and passion for, video games at a young age. Many gamers who grew up in the 80s and 90s have a platformer or two on their favorite game lists. If you're one such person then it should have warmed my heart to see platformers having a banner year in 2013. Games from developers both big and small released platformers that entertained, tested, and moved the hearts of all who played, but we could only give the Best Platformer award to one game. Which was it?"

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Metallox4191d ago

And like it's mentioned in the comments, it's incredible that no game sold very good, aside from Super Mario 3D World, and yet people still like to buy Call of Duty games. Come on...

Concertoine4191d ago (Edited 4191d ago )

The industry is growing in number, but what's that worth when people only buy a certain genre or a certain series?
I still think the 5th and 6th gens were the sweetspot in which everyone owned a horror game, a shooter, a couple platformers, fighters, etc. Because no developer really found the goldmine that is FPS's, and there were thus a huge variety of games to play.

Geobros4191d ago

I like the platform games and it's a pity that we see less 3D platform nowdays. I remember the N64/PS1 era with many many games of that category to play....Mario, Spyro, Crash, Banjo, Conker, Rayman etc.

I like 2D platform too but those are games with few hours of gameplay....

150°

Sony's Licensing Strategy May Be the Best Route to Reviving Some of PlayStation's Lost Classics

Sammy: "It’s sad that PlayStation has moved on from some of these iconic brands, but it would be worse watching them rot. At least with this licensing strategy, there’s a legitimate opportunity for more great franchises to get a second chance. And if they sell really well, there’s always the chance Sony may decide to bring them back."

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pushsquare.com
84d ago
darthv7284d ago

Love this idea. Let other companies release reboots of these classics to a wider audience. Everyone wins.

Eonjay83d ago

It's what most IP holders do.

jznrpg84d ago

Remaster Puppeteer. It looked great on PS3 but it would be nice to have on PS5 with fast loading and some sort of 4k

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90°

Top 7 Best PS3 Platformers

A little-known game Puppeteer is on this list for the best PS3 platformers.

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hardcoregamer.com
gamerz117d ago

Little Big Planet, lol. No.

paddy95117d ago

LBP3 and rayman legends are the best here.

jznrpg117d ago

Puppeteer is really good. Nobody played it because it came out right before PS4 came out. When I went to pick up Puppeteer from GameStop some people were trading in their old consoles for PS4 preorder.

240°

Sony Japan Studio Closed Because AA Market 'Disappeared', Says Shu Yoshida

No place for Puppeteer, Gravity Rush

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Goodguy01121d ago

Man I'd love to see GR3. Unfortunately Somy didn't do well to advertise these games and AAA gaming is what most gamers preferred.

This gen has been different, indies and smaller games are what people absolutely love now so I wonder how these games would do if they were to release now. These games would also need a PC release.

Cacabunga119d ago (Edited 119d ago )

GR2 was nice but i don’t think it’s made for a home console. It played like a dream on vita. Same for tearaway. Ps4 version was boring but vita was glorious.
Japan studio made amazing titles for everyone. Call them AA if you like but they can work on jrpg reboots and sequel of bloodborne. Maybe even let them remake old gems even from other developers. I don’t think a partnership with SNK to develop Koudelka remake will be unnoticed. But bad management is where it’s at. AA disappeared but let’s invest everything in gaas

Knushwood Butt119d ago

GR2 was never on Vita, oddly, but yes, the fist game was best on Vita and the gyro controls really suited the game and worked well too. Vita had a ton of tech built into it.

I platted GR1 on Vita and PS4.
I couldn't play GR2 more than a couple of hours. Bought it day 1. Still have it. Tried twice but just couldn't get into it.

isarai121d ago

I mean can you really say it closed when 90% of the staff is at Asobi Games which was originally a team in Japan Studio?

blackblades120d ago

Don't try to spin it the studio is no mo end of story

pwnmaster3000120d ago

I mean he has a point.
I get it the studio is gone but what makes the studio, the people who works there.

For example people say BioWare is not BioWare no more because the people who made BioWare left.
Team Asobi may not be named studio Japan no more but if 90% of the workers is from studio Japan then it’s damn near the same and they still in Japan.

isarai120d ago (Edited 120d ago )

Not trying to spin it, that's literally the facts, Asobi absorbed Japan studio, and a small portion left but most of the Japan studio staff are still there 🤨. They're certainly taking a different direction that Japan studio but it's still the same people in the same office working for the same publisher 🤷‍♂️

Hell even the DNA is the same. Astrobot shares a lot in common with how it feels and controls with games like puppeteer and knack

blackblades120d ago

Saying that is like saying they gonna be making gravity rush 3 which is a no. The studio itself is gone the workers that went to asobi isnt gonna be making the same games

isarai120d ago

Wtf are you going on about, no one said any of that, why you makin sh!t up just to argue? 🤣

Scissorman119d ago

that's a bit of poor argument. i mean look at naughty dog. they don't make crash, jak & daxter , or uncharted games anymore either.

121d ago Replies(1)
jznrpg120d ago

Bring Puppeteer to PS5 please! Love that game. Gravity Rush collection would be ice as well.

isarai120d ago

I've been shouting that games underrated nature for so long. I honestly think it has more unique charm and heart than astrobot, and if people rediscovered it they would really see Japan studio has always been a special studio

jznrpg119d ago

All the different heads and abilities were awesome. The aesthetic was awesome. The level design was so much fun. It is the true meaning of underrated, sadly.

Melankolis120d ago

Understandable. Adult gamers, while still having interest in AA gaming, have so little time that they choose to play AAA instead. Indie too, being fun and cheap, who could resist? they are too, time-consuming.

Eonjay120d ago

I think your on to something but for me it feels different. For one, even AAA games can get too time consuming. Final Fantasy 7 Rebirth is gigantic. Some would say obsessively so. It's quite an achievement simply due to the amount t of content. I definitely have less time for games now and the problem is that there is so much to play. I don't even get to half of the AAA games I want to play.

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