PC Gaming is not dead. You look at figures such as the charts and don't see many PC Games as the studios are giving up. It's time to adapt and change. Piracy is bad for game studios, but it has always existed. Games on PC have a much longer lifespan than on the consoles. Starcraft is still selling well as is the original Half-Life. It's time to show your strength for PC Gaming, not hide behind the excuse of piracy.
We were expecting problems with mod support, but there are a lot of other issues.
Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.
Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.
Par for Bethesda.
LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?
The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.
A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC
A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.
Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.
While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.
no...
i play lots of pc games that have little to no online component. so i guess theyre screwed with daniels logic.
nice read.....all the pirating in the world cant create a valid unique serial number for online play.
copy protection never worked, and never will. Even companies that earn $10000 per copy sold like alias wavefront (MAYA) and used hardware dongles to prevent piracy failed to achieve that goal.
There is NO way to prevent piracy as long as you put the software in the users hand.
Only way to prevent piracy is to move the complete game online like mmorpg and charge a monthly fee. And even then people come up with emulated gameservers where you can play for free ...
I like Epic's approach to copy protection .. they put on a state-of-the-art one on release and completely disable it with the first patch (except for the serial for online play). So after the first patch you do not need the disk in the drive to play anymore.