Whether it was Sonic Xtreme, Agartha, or Starcraft Ghost, gamers have all felt the merciless sting of the publisher's axe. Making a game is a long and difficult process, and a lot can go wrong along the way. Licenses change hands, systems rise and fall, and sometimes developers bite off more than they can chew. Most of the time, these games are aborted long before they're ever playable from beginning to end, or they get retooled into an entirely new project to live again on some other system.
But then there are those games that make it to the beta phase or even go gold, waiting just to be pressed and shipped to the public, only to be buried, forever gone from the public view. These are the greatest heartbreaks, not only for gamers but for the individuals that poured so much hard work into these games that would never see the light of day. IGN Retro would like to salute these originals that were taken from gamers moments too soon.
These are just some of the games that were shot down after they were playable from beginning to end. In part one IGN will take you through the end of the 16-bit era.
A gorgeous real-world Miraidon from Pokemon Scarlet and Violet has been created in Japan by the Toyota Engineering Society.
JDR thinks the gaming industry needs more licensed IPs. It's basically a cry for Firefly: The Game, and why not? JDR delves deeper into why more isn't adapted for the interactive screen.
Nah. Video games are their own thing they wouldn't be improved by leeching off Hollywood more.
Read the article and it gives no mention of the many problems prevalent with licensed IPs, such as games and dlc being delisted when their licenses expire, Adult Swim games being the most recent example.
Only if they're good, if its going to be a 2D sprite art game, you can get away with a small team and small budget. But if you're going to make it a 3D polygonal game, you're going to need a large team with a large budget, and often times these licensed games are quickly pushed out the door, unpolished, rough, boring, bland, snorefest at best, and downright broken at worst.
We have an Indiana Jones and James Bond game currently being developed by two veteran teams with I assume fairly sizeable budgets. Let's hope they turn out to be worthwhile.
A new Mad Max game to coincide with the upcoming film would have been awesome. I loved the first game, I'm guessing it didn't sell too well as they never bothered following it up.
"The Game Music Foundation are today very proud and pleased to announce an additional concert, circling back to the roots of Game Muisic Festival in Poland. On April 28th, 2024, the National Forum of Music in Wroclaw will once again become a place to celebrate the art of video game music, featuring scores from The Last of Us and The Last of Us Part II." - The Game Music Foundation.