Wii's dirty secret: A dearth of good games

Gonintendo writes:

It seems that a lot more mainstream outlets are starting to pick up on a Wii problem that we've been dealing with for months.

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TrevorPhillips3822d ago

the wii is not really the next gen console

ChickeyCantor3822d ago its actually called CURRENT gen.....
Its funny how people say the Wii is last gen and such but at the same time they live in the past by saying
" Ps3 and 360 are next gen"

take note: they are called Current gen.

Pain3821d ago

Not Next, but not old , It is 2 GameCubes ducked taped together, (lol i lov that saying cuz its true)

Then again Xbox 2 is kinda the same...Hi-Rez Xbox 1

Only Console that can Really be called NEXT-Gen is Playstation 3
-Even programing it u need to learn a NEW thing ><;;

mmm PS3....

TheDeadMetalhead3821d ago

The PS3 has the best graphics, but where are all the games, Canada <sarcasm>? The PS3 is the most expensive and has the weakest game library, so ha ha ha. HA!!

Rockstar3822d ago

I remember when my Nintendo games came with a "seal of quality".

Those were the days.

Silellak3822d ago (Edited 3822d ago )

You know, I've heard this little doozy before, but the fact of the matter is, the "Seal of Quality" was always a load of crap. All it meant back in the NES/SNES/N64 days is that they'd gone through the Nintendo licensing process.

I remember as a kid I had a Shinobi game for the NES that DIDN'T have the Seal of Quality, simply because Nintendo never approved it.

The definition back then was: "This official seal is your assurance that Nintendo has approved the quality of this product. Always look for this seal when buying games and accessories to ensure complete compatibility with your <insert name of Nintendo system here>."

Basically, it means the game or accessory would work with your system and not brick or otherwise damage it. Not that it was actually a good game.

Unless you think all NES/SNES/N64 games with the Seal of Quality were good games, in which case I would point at you and laugh mercilessly.

Case in point? Superman 64 has the "Official Nintendo Seal of Quality".


I see what you're saying, and the seal WAS important because before that, you could write a game for a system with absolutely no say from the hardware maker. They were a lot like PCs in that regard, I suppose. Nintendo definately set the standard that we follow today, since developers have to get dev kits from the hardware maker and work with the hardware maker to get the games published for the console. And for that, we should be very grateful.

However, people seem to falsely assume the Seal of Quality actually meant it was a GOOD game, which is just not true. It's not like the Seal was somehow preventing really bad shovelware from making it onto previous Nintendo consoles. Again - see Superman 64 for a perfect example of a universally-depsised game that still has the "Seal of Quality".

Adamalicious3822d ago

I must respectfully disagree. Atari came out, video games blew up, then came mass amounts of shovel-ware, the industry crashed. With the NES Nintendo single-handedly revived home video gaming and the Seal of Quality was a big part of that - I believe it set the precedent for how things are done now where console makers have a say in what comes out for their product. Certainly the Seal is more symbolic than the licensing structure, but the idea itself was and is really important.

BrotherNick3822d ago (Edited 3822d ago )

Adamalicious, you really don't know what you're talking was there for quality control only in coding, not that it kept out bad games...good coded games can have bad concepts. These games are just bad. :\
Here's my proof about the seal(read under history):

Adamalicious3821d ago

I don't want to start a flamewar or anything, but did you read that link you posted? It describes exactly what I was referring to and completely contradicts your "it was there for quality control only in coding" statement - "only" being the operative word here.

The Seal was meant to instill consumer confidence in games for the NES - confidence that had been eroded by the piles of crapware from the previous generation. It absolutely did not ONLY refer to coding as that was only a tiny part of it that consumer didn't understand or care about. What they did care about was spending money on a quality product for their kids.

From your link, QFT :

"One of the major reasons for the Video Game Crash of 1983 was customer dissatisfaction with a large portion of the introduced games.[citation needed] They were considered technically poor, tasteless or both; a particularly notorious example is Custer's Revenge. Many games were simply commercial tie-ins, such as the much maligned video game version of E.T. the Extra-Terrestrial.[citation needed] The Atari 2600, the biggest console on the market, had no lockout device, so anyone who could get programming tools could make and market a game for it. Games were rushed to market, resulting in poor titles and low consumer credibility.[citation needed]
Gamers understandably were wary of game makers when the Nintendo Entertainment System came out in 1985. The 10NES lockout chip solved the problem of controlling access to the console (for the most part), but there was the issue of customer confidence. So Nintendo introduced the Seal of Quality to show gamers that the games had met quality control standards in terms of basic programming and that the games would be suitable for the entire family and thus free of objectionable content. It was mainly a marketing ploy, but it worked – consumers were reassured, and the NES became a great success.[citation needed] Publishers were encouraged to create high-quality titles in other ways as well. Each publisher was only allowed five releases per year (with certain exceptions)[1], so effort was put into making those few titles successful."

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mabreu3822d ago

There is a sequel to Petz Catz. Thank God I bought a PS3. Seriously Nintendo, do some serious quality check on your games.

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