MTV Multiplayer writes: "We've seen many developers struggle with multi-platform development this generation. Xbox 360 and PlayStation 3 are different technical beasts. Complications with the wildly popular Unreal Engine 3 middleware have made things even more difficult.
Terminal Reality, the studio behind the upcoming "Ghostbusters," spent a lot of time evaluating each console before moving forward with their first next-generation game, Terminal Reality president Mark Randell told MTV Multiplayer at a Sierra media event last month.
In the end, contrary to most teams this generation, they decided to make PlayStation 3 their lead development platform for "Ghostbusters." Here's why."
Matt writes: "10 years ago Ghostbusters The Video Game was released on Xbox 360. A decade later the remaster has been released. We review Saber Interactive's latest game."
WTMG's Todd Eggleston: "Ghostbusters The Video Game is nostalgia done right, and puts you right back in 1984. It isn’t a masterpiece of a game, and neither was the movie, but it reminds us again that it is ok for entertainment to just be entertaining. It is a game that deserves to be remastered and remembered. And 35 years later, it also serves to remind us that a remaster doesn’t always need to be Fall Out Boy and Missy Elliott. Sometimes, Ray Parker Jr. is exactly who you need to call."
Joseph, Josh, and Chris discuss Fortnite Season 2, Okami 2, and the continuing Blizzard controversy.
being held back by the ps3... sigh.
as long as they make a good game i really dont care, i have never played a good ghostbusters game so here's to hoping its good
It has been said before that when doing development on the 360 first then working on PS3, it turns out subpar. If dev starts on PS3 first then by the time a 360 version is made it is on par with each other.
So to benefit multiplatform development, PS3 should be lead as it will only serve to make the game equal on both platforms.
To add to this, it has to do with the way the 360 has the memory available to it. PS3 has seperate memory for video and system ram. If a game is made using the unified structure of the 360 (first) it then needs to be recompiled to work in a split memory system of the PS3. That isnt an issue for either platform if the game is made with the PS3 memory system in mind from the beginning.
I think I remember reading devs saying it is easier for the 360 to emulate the memory system of the PS3 than it is the other way around. Someone please elaborate on this for me.
they include some Sixaxis lovin,it would be sweet to capture a ghost through tilt controls
Agree if you like Cake,disagree if you're a Pie man
And th-th-th-that's all folks!
"1 - another Xbox game
being held back by the ps3... sigh. "
Anyway, being held back as in not being able to use the HDD for the game, not being able to use all of the SPEs, or as in not being able to use Blu-ray's full capacity? Oh wait, it's another dipsh1t trolling PS3 news... sigh.