ZeptoLab's second take on the cartoonish looking game Cut the Rope 2 offers the same experience but with some creative twists that add new characters to the series and some equally creative ways to play one of the most popular puzzle games on the iOS platform.
ZeptoLab has been working with a startup called Gondola to test dynamic pricing in its Cut the Rope games, where the value of each in-game purchase is automatically tailored to the individual player.
Gondola and Scientific Revenue are sleazy douchbags for coming up with such an exploitative scheme but ZeptoLab are even more vile douchebags for actually deploying it. Any game dev who does deserves to have all their content blacklisted.
Johnny at BagoGames writes:"I am an animal lover; I love taking care of cats, dogs, horses, and Tamagotchis. Whether an animal needs food, a bath, or wants to play, I am there to help. This why I feel compelled to help Om Nom in Cut The Rope 2. This little green creature is hungry, but of all his food has been tied up with ropes. I have no idea who the villain is that has caused Om Nom these troubles — all I know is that there is only one solution to the problem: Cut all the ropes!"
Om Nom, the little guy in the Cut the Rope games, is getting his own movie for next year. No, seriously, this is a thing that's happening.