The Legend of Zelda: A Link to the Past Review | NintendoLife

It's no accident that when Nintendo decided to do a direct sequel to a Zelda title — well, as close to a direct sequel as the series is ever going to get — it chose The Legend of Zelda: A Link to the Past as its reference point. A Link Between Worlds is set some years after the events of the 1991 SNES classic, but it uses a very similar map layout and very effectively tickles that nostalgia bone, as well as providing enough innovation to stand on its own two feet.

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lonelyplayer1819d ago

That game is indeed amazing

wonderfulmonkeyman1819d ago (Edited 1819d ago )

They only made one mistake with this title as far as I'm concerned.

The dungeons are too short.
I feel that's a side-effect of not having major items tied to dungeons anymore; without an item tied to the dungeons, there's less incentive to make dungeons with puzzles tied into those particular items. Due to that, there were fewer puzzles and the dungeons, as a consequence, shrank a bit.

The silver lining is that we finally got a break from the linear dungeon path of other Zelda's, though, and now that they've made this game, I think that they'll be able to look back on this critique and apply the knowledge from it to the next Zelda game, so that we'll get both large dungeons with lots of puzzles on top of non-linearity.

ChickeyCantor1819d ago (Edited 1819d ago )

Im really confused at your complaint. You speak as if this is a new game.

Link to the past was pretty "epic" for its time (1992). Hardly any game took it to such a scale in that time.

wonderfulmonkeyman1819d ago (Edited 1819d ago )

Sorry, I completely blanked and forgot to mention in my original post that I was referring solely to A Link Between Worlds.

A Link to the Past had quite a lot of large dungeons.XD

I just felt that mentioning the sequel was an appropriate extension of the topic, but forgot to mention that that's what I was referencing...