IGN - The cheapest track Turn 10 built for Forza Motorsport 5 took nine months. It was an updated version of an older track, with heavy modifications to bring it up to the team's next generation standards.
Someone already said/showed it best before I could... http://m.neogaf.com/showpos...
So basically they care more about how the game looks. They would rather expend their effort on better shadows than adding weather. They've got their priorities all wrong.
Better shadows? Naa, they are using baked lighting for Forza 5 lol...Next gen console and you can't even have dynamic lighting in your game.
Their priorities aren't wrong, they are just making a different game than their competitors. Some gamers may think that weather/night is important in their sim, and that's fine, there are games for you... But if you prefer a focus on dynamic AI, damage modeling, and realistic audio, Forza is the best in the biz. Just because their game is different doesn't mean it's 'wrong'
I find it very funny the way Greenawalt talks, very random. With those "working with Hollywood" and these other things that are nowhere related to the question. I've seen countless racing games with night and weather effects, like why they wanna make it so freaking hard to deal with. I mean, he kept mentioning the "Specialists". This Greenawalt guy needs to shut his trap up.
This is pathetic, they should just admit that there's too many pre-baked "effects" to allow them to add REAL effects. All those painted on shadows would look out of place at night. That steady 60fps would drop like a rock if falling water was added and their already floaty driving mechanics would ice skate on a wet, physics-based texture. He is just making excuses and it's pathetic.
This is it .. They have to rewrite their entire lightning engine and physic engine. And until this is done , night racing and weather conditions won't be in forza. Adding weather effects is not that hard if you're starting fro scrath and you're talented . Turn10 didn't have the time to add them , didn't have the hardware to ease their devellopement and more important , they DIDNT build a next-gen engine. If you look at driveclub , a project started from the ground up , it has everything. Other games have everything regardless of teh platform. Heck even GT5 has it all and even updated severeal times their sound engine effects and their driving physic engine. Turn 10 should maybe focus on their gameplay istead
@FamilyGuy, What's "pathetic" is PS4s launch game library.
@ otherZinc When all your other arguments fail, you go straight to an unrelated topic of conversation such as a launch lineup, something that has never been any kind of indicator of any console launch, ever. And let's face it, Sony were reasonable and fair enough not to remove their 2013 exclusives on the PS3 to add to the PS4 lineup. So I'm not sure what is more pathetic: - the fact that Microsoft postponed most of their 360 exclusives to bolster their Xbone launch lineup and make it seem like they actually have tons of games; - or the fact that if Sony had put most of their 2013 exclusives on PS4, it would have been the best launch lineup ever conceived. See, if Turn 10 had added weather and night racing (something that so many other games have) we wouldn't even be having this conversation. ... and DriveClub is coming with all its dynamic systems, be wary.
Turn 10 keep making excuses saying how hard it is to do to add weather and night racing. All it does is show how much better Polyphony are then them. Polyphony have always strived to make Gran Turismo the most realistic driving experience foremost. "The Real Driving Simulator". Forza 's tag line should be "We Can't Be Bothered"
When polyphony adds decent AI, decent audio and damage modeling, then they can call themselves the 'the real driving stimulator'... It's amazing the things polyphony 'can't be bothered' with, yet they get a pass from fanboys. I can't wait for the day when people acknowledge that both sims have strengths and weaknesses in different areas.
Oh my god. So he just basically assumed that instead of going for the best game every time, he sets a roof on every feature and then when he reaches it, he thinks it´s fine. See, this is why I´m waiting for Driveclub. They KNEW they wouldn´t be able to have the best looking game running at highest resolution and fps with weather and night day ( with all physical models involved)by the launch, so they weren´t satisfied with not giving it their all. They delayed it and it´s looking a very large cut above Forza right now. I mean, I know it would take a long time to alter your developing composition in order to give gamers the real simulation they say forza gives, because it requires an engine that´s already tailored for weather and weather based physics, but they have had three games worth of time to do it. Maybe they should have waited a bit more and invested on a better structure instead of going straight into next-gen launch window.
It's also not a "minor" thing to exclude.
Forza is the best racing game. I enjoy every minute of it.
Didn't Forza 1 and Forza Horizon have night time racing?? It seems to me like this developer is just too lazy to implement weather/night time racing into their racing simulator. The fans want it, so why not put it into the game? Don't you want to listen to your fans Turn 10? Oh also, inb4 Forza 6 $0.99 per rain drop. (Sarcasm)
My personal feeling is that they blew the budget on laser-measuring all of the tracks and cars.
No, just no. All the tracks in Project CARS are laser-scanned and that game is built on a $5 million dollar budget. Project CARS has weather, weather physics that affect the cars, dynamic topographical car physics (various surfaces affect different reactions and dimensions of the car's telemetry) and day/night cycles. There is NO excuse why Turn 10 coudln't do it but a company making a crowd-funded game that looks 5x better than their AAA title has all those features. Turn 10 is just lazy.
no, turn 10 isnt lazy. the challenge was to fit a 1080p game at 60fps on xbone hardware, which was a challenge as is. sacrifices had to be made
Gran Turismo does it on the PS3. Don't blame the Xbone. Turn 10 has ALWAYS been lazy. Read up on yewels1's link. Turn 10 is lazy and has said that they are lazy.
Gran Turismo does NOT run at 1920x1080 and it only runs af 60fps SOMETIMES. There's a difference between that and Forza 5.
Let's face it,Forza stopped chasing GT since Forza 3 all gone increasingly more arcady from that point on. In the console market GT is on the league of its own as Racing sim.
Turn 10 should be pushing for these features in my opinion. Trust me, if forza had them and gt didn't mr g would be all up in the videos spilling champagne and letting us know. I honestly think the next forza will be the real jump its fans are looking for. T10 would of had ample time to get around the x1's hardware and won't be under the same time constraints they were under for the current version. There's less excuses now. Larger media and stronger hardware and more experience. Don't be spitting that 'definitive' speak if you can't do the things 'sims' are meant to be doing. Good luck...lets see what they can do
Sure it may not be a "minor thing" to add, but after multiple games now lets not act like its impossible. Other games both racing and non-racing have have nighttime and weather effects for years.
I can't wait for DriveClub. It may not have realtime weather, but the day/night time cycle looks breathtaking. So glad they delayed it to make it the best it can be instead of shipping it incomplete to make a buck.
The thought of what GT7 will be like on PS4 after playing the masterpiece that is GT6 on PS3 is blowing my mind right now.. Polyphony nailed it with GT6 on 7 year old hardware with 512 mb of split ram! With 8 gigs of GDDR5 at their disposal one can only ponder the brilliance Kaz and his team will cook up.. Until then GT6 and Driveclub will scratch that racers itch for me :0)
Quote: night racing and weather are staples of the genre... "It’s not where we chose to put our investment in Forza Motorsport 5. We chose to be 1080p and 60 frames per-second, and have that solid performance.” Nothing's quite like three laps on Nurburgring Spa and Bathurst with progressive rain & nightfall. Gateway MT6706 2008
My favourite one so far has been at Circuit De La Sarthe. I think it was in one of the iB races. Started off in the evening with the sun going down and by the last lap it was night time, the stars were out, and I was defending my lead from a rather eager Ferrari FXX. Wonderful stuff. Another was the night race at Bathurst in my BRZ as I attacked the car in front of me for 1st through the twisting section as you go up the hill. Brilliant stuff. Had me on the edge of my chair.
lol..adding Weather effects will drop the frame rate to 30 and am sure they won't even achieve 720p
Irony: it wasn't a joke.
Look at all these microsoft haters. Yeah Turn10 might not include everything other racing games have, but you cant blame it on hardware since all the stuff they excluded has been in racing games since the ps2/xbox era. You can call them lazy all you want but they still focus alot on getting the car physics right and when they do add weather it will be a step above others, trust me.
I love the series I hope forza 6 has night racing and weather
No damage, fraudulent claims about cars numbers, half assed cars...sure, the "real" driving simulator. Physics? Can't say since I've never driven a super car, a Lemans, nor an F1.
The new game is amazing be good if they got the old pgr devs for weather they nailed it that said its not stopping me from loving the game.
In GT6 Poof simple as that
Just wait for the $15 nighttime racing and $20 rain effects micro transactions :D. Only a mater off time.
turn 10 love doing it lol
Yeah, I know it's not a minor thing to add, I'm saying it's pathetic that they couldn't do it. The only dynamic things in the game are the cars. Everything else is frozen in time. If you want a racing game to be good, it needs to have dynamic weather.
So GT1-5 were bad then?
If you want me to go that far, yeah. How is going in a circle on 1 of 14 tracks, that are all pretty similar that never change fun? That sounds kind of awful to me. And I would go even farther and say that I would rather own forza 4. At least that has more content than 5. I don't care how good the tracks look in this game, if they are all just back drops. The only impressive part of this game is the car visuals, and I have to say that they look beautiful, especially in the e3 build.
I actually agree, was just double checking that you weren't just suddenly banging on about weather and conveniently forgetting that all previous GT games have never had it
The only thing forza is good at is maken shiney cars n day time only while gt6 has it all not bad for ps3 havn all day n night weather changes forza 5 is a xbox one game n doesnt hav any changes apart from rippn people of on dlc cars lol
When gt7 arrives forza will be dead lol
I hear this every time yet forza always averages a higher score then gran turismo...lol
seeing forza 5 at 81 in metacritic which is in par with GT6 (it shouldn't be, I know, GT6 should've gotten a higher score) proves that you are wrong and you are a stupid fanboy
@lonny look at forza before that and compare them to gran turismo then call me a stupid fan boy. Also ign gave forza an 8.8 and gamespot gave it a 9. Meanwhile ign gave gran turismo an 8 and game spot gave it a 7. Soooo yea try harder;)
Lol, i remember not too long ago Forza fans were mocking GT fans about weather and night/day racing. Now that Turn10 wants to do it, all of a sudden its a good thing and the "we play racing simulators, not weather simulators" argument doens't apply. LOLZ
“Gran Turismo is a driving simulator, so playing it will actually make you better at driving real cars,” said Mr. Yamauchi. “We’ve actually had Gran Turismo players become real racecar drivers.” someone in the IGN comments got it right "NeonBlueMasta • 4 hours ago That is what happens when you pre-render all the shadows etc. Why do you think everything is at a fixed time of day. The only dynamic lighting is the light on the cars and the interiors. So in this context, adding dynamic anything or changing the time of day requires a complete new track. Stop hiding behind we do it from the ground up for each situation."
Probably because in a 5-10min race.. You aren't going to see weather or day/night cycles.. Unless time is exaggerated for the sake of it..
Yes I played all grand turisml games except 6 and thats how I got my license. The sony circle jerk has to take it down a notch since gran turismo 6 is gettingvsub par reviews.
Sorry but I have to laugh at all the above comments about GT being a racing sim and it makes you a better driver. A friend of mine is crazy good at GT. Has been ever since the 1st one. I honestly reckon he could challenge even the best lap times from the best GT players in the world. Well any way guess what happened the first time he got in a real car, all that experience on a "game" meant absolutely nothing. He was a worse driver than me. I cant even begin to describe how bad he was. Go back to GT 1 or 2. Were they not considered Driving simulators back in the day. Compare those physics with that of GT 6. How Sim like would they be then. Same will go if they ever make a GT 8 or 9. The physics in GT 6 would be laughable.
If your so called buddy was that good he'd have been on GT Academy by now.. either you are severely exaggerating his skill or you made this entire scenario up to bolster your argument against that claim.. Regardless of your little "story" GT Academy actually brings talent up and puts them on real world teams so the statement is factually correct..
Im not exaggerating how good he is just to bolster my arguement. He is more at home just racing to better his own times over and over. I doubt he has even heard of GT academy. He doesnt even go online to race. Lag being a major point and he only got internet on at his house in the past couple of months. An opportunity like GT academy wouldn't hapoen where we are from either. You believe what you wanna believe. As a driver my self I know games dont teach you shit. You cant translate using your thumbs into a real world scenario. Not too mention the one thing you cant simulate in any driving game and thats the human response. Doing 200 mph and feeling the g force and vibration of a real race car tearing down a track cannot be replicated in a game EVER.
o your statement about his lap times being on par with "the best" was hyperbole then? Lets recap shall we? Your "friend"is in your opinion one the best gt players in the world, never goes online and actually competes against the "real" best players in the world to determine if he actually is that good, and he can't drive in reality very well despite the fact that the best of the best in GT are on real racing teams being paid to do so as we speak... Yes you exaggerated profusely and I called you out on it.. Now there's no way a game can replicate elements like G'force or the vibrations coming through your seat, feet, and hands that indicate limits of adhesion, weight transfer, braking etc. But having those tactile responses are only a fraction of what makes a race car driver. You have to know how on and off cambering of the track affects handling, temperature of the track and tires, braking points, apexing, when to be aggressive/passive, how brake balance can alter handling, entry/exit speeds, how "flicking" can combat understeer, how to throttle out of a slide, steering into a slide (drifting), drafting etc. All of this is examples of skills and knowledge that are necessary to master GT games and those that do can officially call themselves professional race car drivers thanks to GT Academy.. I honestly dont know how you can logically counter any of this although im sure you will try.
Well to begin with I never said he was one of the best just that his lap times could challenge the best. Does that mean in a racing situation with other racers putting pressure on him he would do as well, maybe, maybe not. With the internet bandwidth we have here going online racing would accomplish nothing for him. If you could link some of the world record times for GT I could provide proof of some of his times if you like to see how he stack up against the best. As for these drivers that are on real racing teams getting paid to race do you seriously think they just got off there couch into real cars and began racing professionally?? Do you even know what level of coaching is available to them on a day to day basis? How much time they spend out on track getting a feel of a real car?. It wouldn't of been an easy transition from couch to car for them. It would of been a lot of time and effort from driver and coach. Given the same opportunity somebody who never touched GT could probably accomplish the same thing.
Being one of the best and having lap times that could challenge the best in the world go hand in hand. They are not mutually divorced scenarios. They determine the pool of participants for GT Academy based off of lap times. Therefore to be the best your lap times must reflect this status. Im not trying to imply that someone who is posting world record lap times in GT can just go jump into a car and be a professional driver. Im simply stating that the knowledge, instincts, and skills that most professional drivers develop over years and years of seat time can be learned from GT thanks to the precision and authenticity of GT's physics a fact that you scoffed at and even downplayed by using your friend as an example. Your friend's inability to pilot a real vehicle has an infainitesimal effect on the fact that real people have become real professional drivers in part because of GT games..
I scoff at the authenticity of GT's physics for the simple reason that they are never 100% accurate. When GT first came out and called itself the real driving simulator did that turn out to be true. No it didnt, GT 2 was released and improved those so called physics then GT 3 then 4 etc etc. What was considered a Sim back then is anything but now. Same will go for GT 6. Like I said before if they decide to make GT 8 or 9 we will be saying the same thing about how the cars behave in GT 5 or 6. When will it end. Answer is it wont. There will always be room for improvement in the physics department for games.
Drugs are bad.
But not as bad as forza.....
You must have a shit dealer then ;-)
Lol i purchased a wheel , and GT5 actually helped me when i was learning how to drive..i never regretted my purchase ever. Playing with a gamepad and playing with a wheel is totally different , when you play GT5 or GT6 with a G27 ( for example ) you're actually practising your skill with the assists off. Sure we can do better , that's how we improve our engines but right now , that's how every simulator is ! The flight simulator 10 years ago were crap compared to what we have today, this doesn't make them invalid.
I'd like to add that Gran Turismo "can" actually make you a better driver in real life. No, I'm not part of the GT Academy (probably never will either), however I can say I learned to actually pay more attention, and drive more carefully. There's certain things GT can actually teach a person that real driving can't, no matter how often you get behind the wheel.
The real question is that did he play with racing wheel. My friend has racing wheel, clutch and gear stick with pattern. And I can say, that it fells just like a real car and if you can drive it you can drive real car.
Forza fans turn to gran turismo before its too late
no thank you very much, we don't need butthurts who claim their game is "The real driving simulator" to get in "The REAL driving simulator". no, just no
Gran turismo has weather effects, on way weaker hardware, and the guys who made it polyphony digital are a team of something like 10 people. Saying forza 5 cannot do weather effects on more ppowerful hardware and a team of like 100 people developing the game is a load of BS. Turn ten, just admit that what you made was basically forza 4 hd with microtransactions.
Everyone wants to rip apart forza but when I play GT all the cars sound like glorified lawnmowers.WTF... and thats a easy fix.
Wow... what is it with Sony fans that they come out in such droves just because a person said something about another console. Why I am not allowed to use a certain word, as some Sony Fanboy felt hurt and cried all night about it, but this is dangerously close to sitting around a camp fire and whipping it out together. Seriously people, are you that insecure about your purchase of plastic and silicon that you have to do this? You sound almost scared of it, and that is just it. By doing this you drive more and more people into the arms of the competitor. The more you do this, the more people will buy a Microsoft Console. They start to think that you are scared of it, and MS fans will become very stubborn because of the constant attack which will cause them to NEVER give in. (If you push someone they'll push you back harder and dig in. Gloat and they'll dig a trench and never come out). If you want them to switch, then be a bit nicer in general.
You obviously werent on this site when the PS3 launched seeing as the hate and vitriolic responses were of a greater degree towards PS3 and its fans yet it failed to drive people to the PS3 in the manner you claim.. You are sensationalising this matter and its rather petty much like the behavior of those you chastise.. Its rather ironic however that you are so apalled and compelled to respond to the behavior of Sony fans whenever the corporate spokespeople of the brand you defend incite much of this behavior and even engage in their own brand of mudslinging. Lest we all forget how poorly they treated their fanbase after the X1 reveal.. #Dealwithit from the ceo to it fans over their controversial DRM policies.. Hey keep up the good fight you are obviously wagging that judgemental finger at the right people... /s