Sean Halliday of Pixel Gate writes:
''With the end of the year drawing ever closer, people are beginning to create their ‘Game of the Year’ lists. As always, the majority of the time, there is always a group of people who will question anyone’s choices. This is all fair and good, but everyone has their reasons for selecting a game–or games–as the best of that year. But what makes a game of the year? Is it based purely on merit or quality and technical finesse? Is it how successful the game is both commercially and critically? Or is it something more personal?''
Game Pressure met with the one and only Josh Sawyer at Digital Dragons and chatted about RPGs, Pentiment, Pillars of Eternity, the state of the industry, and the genre.
From Horse Armor to Mass Layoffs: The Price of Greed in Gaming. Inside the decades-long war on game workers and the players who defend them.
maybe a real enemy is people who use terms like "the real enemy"
there can be more than 1 bad thing, t's not like a kids show with 1 big bad
Executives seem to often have an obsession with perpetual revenue growth. There is always a finite amount of consumers for a product regardless of growth. Additionally, over investment is another serious issue in gaming.
honestly, the "real" enemy of gaming, is ourselves
if nobody bought horse armor, shitty dlc would have died almost overnight
if we stood firm and nobody bought games from companies that were bad with layoffs, it would be solved
we're the idiots supporting awful business practices, we are the ones enouraging it
Greed and greedy people have and always will be the main issue for everything wrong in the world. Everything is a product to be exploited for monetary gain. Even when there are things that could help progress us along for the sake of making our lives easier that thing must be exploited for monetary gains. Anything that tells you otherwise is propaganda to make you complicit.
I've never thought "DEI" (although the way most people use it doesn't match it's real definition) is the problem with games. Good games have continued to be good when they have a diverse cast, and likewise, bad games have continued to be bad. There isn't a credible example I've seen where a diverse cast has been the direct cause of a game being bad.
Play as Polly, a silent girl on the run from her dark past in this neon-soaked psychological horror shooter.
A Hideo Kojima Game
I fear most will say anything that isn't Cod ;)
Anything Nintendo?!!
*awaits for the flames*
When we have the most critically acclaimed game of the year that is also by far the best selling game of the year, the choice is obvious
It's all opinions, you're never going to please everyone, I really liked Beyond Two Souls (not so much the gameplay) my buddy HATED all of it, my friend LOVED the movie Gravity, I thought it was abit meh, he didn't like The Last Of Us all that much either, I LOVED it