J.F. Sargent, Dave Williams: No one loves naysaying more than gamers: Everything that happens is the "worst ever" or the "beginning of the end" of a series. Well, I'm here to tell you that those people might be more right than anyone realizes.
I've worked on a few MMOs, as a programmer, game designer, lead systems designer, lead designer, and producer. My work hasn't won Game of the Year, but I've been around the block, and I can't help but notice that these days you can't browse a game forum without reading serious laments about the state of the industry and the occasional comparison to the video game crash of 1983 -- a collapse driven by a glut of indistinguishable games and an economic model that had stopped working long before anyone woke up and realized it.