Eurogamer writes:
"Last week we did a postmortem on The Chinese Room's experimental horror sequel Amnesia: A Machine for Pigs, and as fascinating as it was to hear all the decisions that went into developing that, I couldn't help wonder about the Brighton-based studio's upcoming PS4-exclusive first-person exploration game, Everybody's Gone to the Rapture."
David at SQUAD writes: "Over the past few months, I’ve found myself lost in a number of books set in my home-land of the United Kingdom. At first, it was by chance, but then I found myself seeking them out. Then I got some games in a few sales -- Assassins Creed: Syndicate and Vampyr, if you must know -- and realized I’d done it again. This got me thinking: does the video game industry do a good enough job of setting games in a diverse set of locations, and how many games are set in the UK anyway?"
DSOGaming writes: "These past few weeks we’ve been showcasing numerous games that were visually improved by Pascal Gilcher’s ray traced Global Illumination method/solution for ReShade. And today, since it’s a slow news day, we are bringing you four games that have been showcased with this alpha Reshade version. These games are Dying Light, Crysis 3, Battlefield 4 and Everybody’s Gone to the Rapture."
Again Reshade is not Raytracing, is a screen space post processing effect. Thats like calling SSAO "Global Illumination"
not enough bloom!! moar bloom!
awesome interview. the kinds of devs the world needs. very exciting and thoughtful stuff. even that last bit about making doom or system shock. tells you how much these guys enjoy and care about creative and great games. exciting to see them break through commercially on the console
I dont know about this game... dear esther was meh and I didn't like the path they went with amnesia machine for pigs.
The worst kind of exclusive, getting paid $$$$ for the exclusivity when the game was announced for PC
http://www.rockpapershotgun...
Wonderful interview. This could be a team to watch in the future.