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Waiting a decade for new instalments in franchises as massive as Fallout and Elder Scrolls feels like a waste.
Microsoft have Obsidian but I feel it's Bethesda who just don't want to play ball as they've always said they want to do it themselves.
Once MS bought Zenimax in 2020 they should have put the Outer Worlds 2 on the back burner, allow Bethesda to finish off its own Space RPG with Starfield (despite totally different tone why have two in your first party portfolio with two developers who's gameplay is a tad similar) and got Obsidian for one of their projects to make a spiritual successor to New Vegas.
When the Elder Scrolls VI is finished Bethesda can then onto the main numbered Fallout 5 themselves.
The Outer Worlds 2 started development in 2019 so putting it on the back burner wouldn't have been the end of the world, they'd have always come back to it once Fallout was done and it would have been nicely spaced out from Starfields release once they had most likely stopped supporting it and all the expansions were released.
If they did this back in 2020 when they bought Zenimax and the game had a good, steady 4 - 5 years development, you might have seen it release in 2025.
We are literally going to be waiting until 2030 at the very earliest for Fallout 5 and all they seem bothered about is pushing Fallout 76.
I disagree. Part of these games is the support for the mod community. If they move to releasing a "next game" every 2 or 3 years, the modding support plummets and the franchises turn into just another run of the mill RPG.
Make the games good enough to withstand the test of time, to keep people coming back to them and expanding on them with mod support.
Yeah, let's all advocate for smaller gaps between series' releases, then we'll probably get headlines about how the series have dropped in quality and they could have benefited from more time in the oven. Let them cook.
Bethesda [or Microsoft] would have to reallocate internal and external studios towards fallout and elder scrolls titles. Bethesda has the issue of developing 2 big IPs that are large RPGs on rotation. If you want more Fallout and Elder Scrolls, development will have to be outsourced.
To who?
http://m.youtube.com/watch?...
So both consoles are possibly under 0.4% Failure rate?
Yes there were a few defective consoles from both parties. So what its nothing new and to be expected.
Now im tired of seeing the " _ of death" articles. Until one of these things start dropping like flies similar to rrod (wich was a legitimate "death") then lets move on here. Oh wait we'll just be talking about who sold more and where. Back to playing my game on fully functional console.
A man doesn't see why people think these things are abnormal. EVERY console will go through SOME hardware failure. EVERY console doesn't have VAST volumes of games available at launch. These are two of the most loaded launches in history. People are just way too entitled and way to vocal with every little thing that's not included (external HDD and MP3 support are not day 1 concerns). People today have short memories and are short on patience. You knew what you were getting day 1 and if you expected more then you should have done more research before plopping down $400-$500.
This applies to both consoles even though a man only has gotten PS4. A man saw this crap with WiiU, Vita, and 3DS as well. 3DS is the only one of thosewith an abnormally bad launch lineup, and look at where it is now. Be patient and enjoy the superior cross gen games, flawlessly up and running sharing and Twitch integration (surprising at launch), and the launch titles which are much better (at least Killzone and Contrast and a man is sure Ryse and Dead Rising) than reviewed. Reviewers are just leaving themselves room to hand out better scores later in the gen. If you give out a 10 early on it doesn't leave any room for improvement for Halo 5 and Uncharted 4.