John Bedford (Modojo): Four great games that won't cost you a penny.
The team at Misery Dev Ltd. decided to create their own contextual choice system for their post-apocalyptic interactive novel, The Seed.
Misery Dev of post-apocalyptic visual novel The Seed on working with an eco advsior on creating an authentic world using ecology and biology.
Stephanie Smith writes: "The Seed really has had a rough time during the course of its development. It was due out in 2014 but didn't hit that target, but kept working. If nothing else The Seed is an example of the tenacity of developers on Kickstarter. Despite overshooting its £15k goal and hitting nearly £21k ($30k) in funding back in August, the developers announced they'd exhausted their funding, but would keep working. It doesn't look like it'll be long until we see the fruit of their labour."