The videogame console manufacturers have painted a rosy picture of the benefits of cloud capability in gaming, but they have failed to mention the risks. On the “pro” side, cloud-based gaming consoles like the PlayStation 4, Xbox 360 and Xbox One and the Wii U have some amazing features: the ability to play from multiple consoles and devices, more data storage, seamless play and instant access to new games. Plus, there’s no need to download large updates. However, cloud-based gaming may not be as secure as you think.
Joe 'Three Sheets' Neate (Executive Producer): "As I’m sure you can imagine, when it comes to Sea of Thieves my days are full of numbers. Development costs, active servers, days until the next update… Sometimes, though, a truly extraordinary number stands out – a number like 40 million, which I’m incredibly pleased to say is the number of pirates who’ve now set sail in Sea of Thieves!"
Garrr... more people to walk the plank and send to Davey Jones locker.
would have been funny to release this on talk like a pirate day.
Devstream 178 was filled with so many cool announcements for the game's community, and were able to ask a lot of questions about Warframe: 1999 and more!
From The Growing Stones and Valkyrie Interactive comes The Mildew Children on Xbox and PC. Ready for the fairy tales and horror it brings?
I only play with rubber gloves on anyways. ;)
How are those consoles "cloud-based" if you can play offline? Overusing the term "based" much?