The recent rash of independent-studio closures comes amid months of record-breaking retail sales; but what do billion-dollar revenues mean to someone who's lost their job?
The article discusses a claim by an intellectual property (IP) expert that Nintendo likely does not hold patents strong enough to prevent the game developer Pocketpair from creating Palworld, a game that some believe resembles Pokémon. The expert suggests that Nintendo's legal challenges against Palworld could amount to nothing more than corporate bullying, as the patents Nintendo might be relying on are not robust enough to stand up to legal scrutiny. The situation could be seen as an example of a large corporation trying to exert undue influence over a smaller competitor.
Crazy how far they are willing to go over nothing rather than tell Game Freak to get their shit together and sort the quality of the mainline games out.
Personally I'd drop the two game bullshit, make a full on complete game, and take their time making the best game they can without relying on a silly battle gimmick they'll ditch after one game. Gimmicks out of battle is what they should be focusing on, beauty contests, berry making, secret bases, the underground, Seasons, events during day / night and post game content like travelling to a new location or something.
It's straight up bullying with mooney and using the government laws as a tool to do so. They should be fined.
Where does the time go?
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It always sucks to see a dev. go under.
I don't understand why small developers rely on publishers to pick up their games. Seems to me they'd all be better off self-publishing via the Internet. Then they'd at least be able to keep the lights on & feed their families. Plus, if they accidentally stumble onto a hit EA will beating down their door, checkbook in hand. Certainly beats going bankrupt while waiting for a publishing deal.