90°

Killzone Shadow Fall PS4 Multiplayer Interview

Guerrilla Games Lead Designer Eric Boltjes details the Killzone Shadow Fall multiplayer experience on PS4 in this exclusive interview.

GarrusVakarian4231d ago (Edited 4231d ago )

This is the part of KZ SF im most eager for and is the main reason im buying it. Too much focus on the SP in my opinion, MP is where its at for this game.

Nitrowolf24231d ago

from myunderstanding, most of the reviews if not all are based on the SP and the NMP they barely touched due to the amount of time they had

GarrusVakarian4231d ago

Talk about not giving a game a fair trial. I bet most of those review scores would be higher if they had actually played the MP.

PoSTedUP4231d ago

yeah everyone was praising the MP when they got their hands on it, it should be crazy as hell. so cant wait, its Killzone... K-i-l-l-Z-o-n-e!

DA_SHREDDER4231d ago

nothing said about operations mode? man i loved that about kz3, that and the mechs and jet packs, the new vehicles look sick, cant wait to get my ps4 tommorow.

Majin-vegeta4231d ago

I think i member reading that there will be no operations mode at launch but they might bring it back later on.

mxrider21994231d ago

TELL ME ABOUT THE CLAN SYSTEM!!!

soljah4231d ago

guys watch this video. alot of good info given that i have not read about in any of the press reviews.

320°

PlayStation Studios Could Embrace Decima Engine As Guerrilla Expands Developer Support

Some of Sony's first-party PlayStation Studios may be developing their future titles using Guerrilla Games' Decima engine.

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twistedvoxel.com
RaidenBlack153d ago (Edited 153d ago )

Might be for studios which were using older engines or UE4 like Bend Studio.
Sony's big 5 studios' engines are all unique to some degree and I want it stay that way for future new games.
Remakes can be done using Decima if required like Bloodborne or Uncharted 1.
Imagine From Software embracing Decima for future titles.
But then again Until Dawn Remake was done using UE5, when the original was made using Decima.

VersusDMC153d ago

Maybe ease of use is what made it a better choice. And it was already tested by a another studio with kojima productions having shipped death stranding on Decima.

Eonjay152d ago

I wonder if this is for studios beyond SIE and KP. Decima has also proven itself of platforms beyond PS5 so I wonder how comfortable they would be with allowing non first party use it wherever?

Minute Man 721153d ago

They should use the Ready at Dawn engine

DarXyde153d ago

That engine is mighty impressive, even by today's standards. The cloth simulation and gun animations are absolutely chef's kiss.

But I think it's one of those very intensive engines that will choke the hell out of the hardware and you're looking at a short and linear but very detailed experience. More or less what you get from a UE5 game that really forces the hardware (e.g., Hell blade II).

For that reason, Naughty Dog's engine is probably more practical: still extremely detailed (albeit less so) but allows for a more wide-linear experience and you're still left in awe.

But if we're going open world, absolutely Decima.

porkChop152d ago

They don't own that engine, and Ready at Dawn doesn't even exist anymore.

anast153d ago

They already have embraced it along with some other engines.

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jjb1981152d ago

They need to put that Decima engine to work for Killzone 5 or a remake of Killzone 2.

anast152d ago

This would be a cool gift to the fans.

jjb1981152d ago

I'm a huge Killzone 2 fan. It's my favorite shooter of all time and I wish they'd revive the IP. I know a remake of KZ2 would do very well. My original PSN friends I met were on KZ2 and and we formed a clan. I've been itching to get that 3 star badge. Only made it to 2-star.

Eonjay152d ago

Fun fact Decima IS the evolved version of the Killzone engine.

OlderGamer17152d ago

Noppe, its build from the ground up....

CrimsonIdol152d ago

A Killzone 2 remake where the controls are actually responsive could be cool.

mike32UK152d ago

The character has weight, it was a design choice which many people happened to like. You're probably too used to the floaty controls of COD

CrimsonIdol151d ago (Edited 151d ago )

yeah I remember that argument too. Then how that argument went away when they fixed it for the sequel. having massive input delay before anything happens due to technical issues isn't an artistic choice. It's good copium though

RaiderNation152d ago

Rather than a KZ2 remake, I'd rather see them do a KZ reboot! If they're going to do a remake, I'd rather see a PS5 remake of KZ Mercenary! Hands down one of the best Vita games and the 2nd best Killzone game in the series (after KZ2).

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120°

5 Game Reveals We Expect To See In 2025

Richard Bailey Jr. of The Koalition writes: 2024 was a special year for new game announcements and reveals across various broadcast industry events. From the official return of the Virtua Fighter series to the revival of several Capcom franchises like Onimusha, there is no doubt that the future looks bright. With this in mind, I wanted to put together a quick list of a few game reveals I fully expect to be announced within the next 12 months of this calendar year.

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thekoalition.com
Knightofelemia162d ago

I would love it if Capcom would throw a curve ball shock everybody with a Dino Crisis remake. I would day one the game if it came true.

BrockEmSockEm162d ago

5. Resident Evil 9
4. The Next Final Fight (Street Fighter)
3. Housemarque’s Next Game (They made Returnal)
2. Horizon Forbidden West Sequel
1. Half-Life 3

170°

15 Last-Gen Games That Still Compete with Current-Gen Graphics

GB: "Say what you will about the state of the industry, but even as games evolve, their graphics remain a key aspect. Even some of the biggest flops this year sport some gorgeous visuals, as publishers and developers push the boundaries of what’s possible, pouring years of time and money into their work."

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gamingbolt.com
darthv72227d ago

Quantum Break and Ryse are two that I was really surprised did not get an FPS boost option when played on the Series X|S. when i started playing both on the XBO, I thought they are both good, but after playing them also on my steam deck (in 60fps) I just cant go back and play the base games on XB. They really benefit from that faster frame rate.

Driveclub is another i wished had a HFR mode on PS5.

MatrixxGT227d ago

Most games this gen are the exact same except now we get faster loading through SSD and a res and fps bump. Graphically not much has improved, hell most last gen games are being relabeled and resold as “remastered” with the aforementioned updates.
I haven’t seen or played anything on either platform that couldn’t be run on last gen. Guess the law of diminishing returns is really showing itself these days.

127maXimus227d ago

Most games from 20 years ago are basically the same as today, with resolution and fps upgrades. The AI is still just as braindead as it always has been, worlds are full of static, boring characters that do the same thing over and over.

Demetrius227d ago

Smh another reason why graphics haven't improved that much is because most devs too caught up on cross gen. Ps4 was/still a dope console but time has moved on we're halfway close to a ps6 reveal and devs still will be making games on last gen in 2025. Then theres Microsoft purposely got the Xbox series s that causes more devs to try to pull strings as much as they can smh. It's a mixed bag of stuff, the only ones I see pushing hardware is sonys studios and even some indie games look better

227d ago