100°

Five Rubbish Video Game Plot Twists - Hard Reset

The worst post credit sequence feeling is when the title just felt unbalanced and gave you an icky feeling. Sometimes the story is really good and the gameplay lets it down. Kayne and Lynch: Dead Men says hi! More often than not it’s the narrative that slips. Probably because it’s harder to write for a medium that allows for player interaction and choice and blah blah blah. I’m not here to dissect video game narratives, I’m here to poke fun at bad plot twists that ruin amazing games. Onwards!trans Five Rubbish Video Game Plot Twists

Read Full Story >>
hardreset.co.uk
AllThingsShining4238d ago

Someone needs to learn the definition of 'plot-twist'.

SovereignSnaKe4238d ago

Metal Gear Solid 2 is NOT Rubbish, can't even take this article seriously when you make a claim like that. It trolled self-entitled Gamers on a massive level sure (very deserved), but rubbish? Not at all.

130°

The director of the original Silent Hill: “I look forward to seeing bold interpretations.”

Keiichiro Toyama—the creator and original director of the 1999 Silent Hill—shared his personal thoughts on the recently announced remake by Konami, reflecting on what the project means to him after more than two decades:
“I felt something similar when the game was adapted into a movie. It deeply moved me to see the names of the characters and locations I had created come to life visually, even though I wasn’t directly involved. That wouldn’t have been possible without the continued support of the fans and the dedication of the developers who’ve kept the series alive.
I’m really looking forward to seeing how the remake evolves this time. With the advanced technology we now have, I’m sure I’ll be surprised by how the game is reimagined. Since the original was built for the first PlayStation, there will naturally be challenges—like the camera and controls—but I’m eager to see bold and creative solutions to those elements.”

Read Full Story >>
www-alhub-me.translate.goog
senorfartcushion2d ago

Haha Not only is bold and creatively not what the industry wants, it’s not what most people want.

They want to get scammed and pay twice for a thing they already own.

jznrpg1d 11h ago

I’m sure many would want bold and creative done well, but that’s easier said than done. I like variety so give me a little bit of everything, done well of course.

Nightcrawler892d ago

Hope they use his vision in the game

Inverno2d ago

Was the SH2 remake even bold? Or was it more or less just a 1 to 1 over the shoulder remake?

Scissorman1d 19h ago

it was not. it greatly expanded the areas and puzzles to the point where it felt like an entirely new game. the enemies and boss fights were given a MASSIVE upgrade. the abstract daddy fight in particular was incredible. and the team added two new endings.

Pedrof2d ago

I wouldn't hold my breath on "bold".

Show all comments (8)
70°

Interview: Plants vs. Zombies Composer Talks Charm, Humor, and Musical Mayhem

Game Rant interviews Plants vs. Zombies composer Peter McConnell about honoring the series’ quirky roots, adapting its themes, and now going vinyl.

Read Full Story >>
gamerant.com
VenomUK4d ago

The score for the first Plants Vs Zombies is such great, iconic music that it has a timeless quality. Not quite the level of Minecraft, but wonderful in its own right.

100°

More Final Fantasy IX 25th Anniversary Merch Has Been Revealed

Celebrate Final Fantasy IX's 25th anniversary with the latest merchandise, including figurines of Zidane and Vivi, and a range of t-shirts.

Read Full Story >>
gamersocialclub.ca
CrimsonWing693d ago

What a great anniversary, nothing but merch revealed!