The harsh reality of being an indie developer is that audiences — and even other developers — may not take a studio seriously until they've created a game for consoles, Octodad: Dadliest Catch developer Philip Tibitoski told Polygon.
“As a fan of the original, I'm excited for Grapple Dogs: Cosmic Canines so I asked its developer Joe Gribbin about what fans can expect.” - A.J. Maciejewski from Video Chums.
“Another month full of superb indie game releases has just passed us by so as always, let's celebrate the 12 very best ones.” - A.J. Maciejewski from Video Chums.
“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.
Really sucks for indies, on one end you want to work on the best system(PC) but on the other hand... this...
sad but true, oddly enough indie games sell better on pc
Really? I'd like him to say this to the guys over at CD Projekt RED.
Could be that as far as most parents are concerned; game consoles are more accessible to kids than a gaming pc.
Gateway MT6706 2008