110°

Industry doesn't 'take you seriously' until you make a console game, says Octodad dev

The harsh reality of being an indie developer is that audiences — and even other developers — may not take a studio seriously until they've created a game for consoles, Octodad: Dadliest Catch developer Philip Tibitoski told Polygon.

_QQ_3867d ago (Edited 3867d ago )

Really sucks for indies, on one end you want to work on the best system(PC) but on the other hand... this...

mikeslemonade3867d ago

Yep, consoles is mainstream. PC gamers stuck playing second fiddle..

_QQ_3867d ago (Edited 3867d ago )

lol nope

kingduqc3866d ago

More like pc is innovation and consoles is watered down...

mikeslemonade3866d ago

^
Look again at the libraries between consoles and PC. Sure you can innovate but if no buys it then where you gonna be your just stuck with what planetside, WOW, Crysis?

Console side basically all the exclusives are pretty innovative.

+ Show (1) more replyLast reply 3866d ago
nofallouthero3867d ago

sad but true, oddly enough indie games sell better on pc

Nujabes_3867d ago

Really? I'd like him to say this to the guys over at CD Projekt RED.

Anon19743867d ago

How the hell do you figure CD Projekt Red is indie? They've got over 100 employees and were created by a successful company that invested millions into them.

kingPoS3866d ago

Could be that as far as most parents are concerned; game consoles are more accessible to kids than a gaming pc.

Gateway MT6706 2008

50°

Video Chums Interview - Grapple Dogs: Cosmic Canines Has Our Tails Wagging

“As a fan of the original, I'm excited for Grapple Dogs: Cosmic Canines so I asked its developer Joe Gribbin about what fans can expect.” - A.J. Maciejewski from Video Chums.

Read Full Story >>
videochums.com
90°

Indie Game of the Month Awards April 2024

“April was an indie-heavy month and it was hard to pick the best games but here we go! Hope you have fun and see something you like.” - A.J. Maciejewski from Video Chums.

Read Full Story >>
videochums.com