250°

BioWare “doesn’t regret” moving to Frostbite 3 from Unreal Engine

As is already well known, games in development over at the BioWare offices are being developed on DICE’s official Frostbite 3 engine. General Manager Aaryn Flynn is feeling pretty good about moving to Frostbite from Unreal Engine.

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Bigpappy3818d ago

Even if they did, they wouldn't say it at this point.

ATiElite3818d ago

Frostbite 3 > Unreal Engine

FACT!

Saviour3818d ago

its not just about the looks, its ease of development which matters, so Unreal Engine>>>Frost Bite.

Fact

Kleptic3817d ago

^and how do you know that?

How many developers are currently working on multiple rendering platforms, claiming what you said? UE3 was easy, but wasn't ground breaking since 2006...

and just like UE3...the next gen Unreal Engine shatters your eyes with tech demo's, but there are no released products showing any of that...at least with FB3; all the 'tech demos' so far were using a fully functioning playable game...

either way...i've seen next to nothing on how easy the next unreal engine is...more importantly, why would any consumer care how easy it is? UE3's ease of development resulted in a handful of respectable titles (the first three gears games, and the ME franchise)...and a whole lot of hot trash...ease of development is not something that our side of the fence should be concerned about...that ease just results in an over abundance of complete mediocrity...

GrimWykydtron3818d ago

ever played FB3 game ? like try playing BF4 on PC, technical problems everywhere and they are ones that made it in first place >.<

FB3 is no doubt powerfull but what's power when u can't control it ? UE is just as powerfull but it's so much easier to control.

Skate-AK3818d ago

I wouldn't blame it on FB3. I would blame it on developing on 5 different platforms.

Kleptic3817d ago

even more so; the technical problems BF4 currently faces are more related to network related issues than anything else, which is not something completely governed by FB3 as a middleware platform...

just 3 minutes of single player BF4 on ultra and literally anyone would be a believer in FB3's visual prowess...

Dice's ability at making a above average single player fps campaign? not so much...

MrSwankSinatra3818d ago

they shouldn't regret it. unreal engine is not as great as everyone makes out to be. there are way better capable engines out there.

P0werVR3818d ago

yes sir, very true. UE might be good for certain games, but doubt it's good for relevant games like RPGs.

Irishguy953818d ago (Edited 3818d ago )

UE is not a particularly flashy engine. However there must be SOME reason so many devs use it. It has had VERY relevent games on it in all genres. Bioshock, Mass effect, Gears

http://en.wikipedia.org/wik...

It depends on the dev. It's clearly a good engine, just that, Frostbite is better

Bioshock infinite
Batman Arkham series
Mass effect series
Borderlands series
Dishonored
Gears series
Hawken(amazing graphically)
Lost odysee(great RPG)
Mortal Kombat 2011
Red orchastra 2(Great PC game)
Rainbow 6 vegas series
Transformars cybertron series
XCOM(Amazing S-Rpg)
Sonys own Dust 514

Daylight looks pretty awesome on UE4.

Again, UE3 was a good engine, look at all those games of various genre. Frostbite is just a better engine though

Fishy Fingers3818d ago

It's scales fantastically and Epic are second to none at supporting 3rd parties. They're the best middleware engine supplier out there.

UE has created some of the best looking exclusive and mulitplat games of this gen. Expect UE4 to continue the trend next gen.

Kleptic3817d ago (Edited 3817d ago )

Its interesting that you refer to UE3's ability to 'scale fantastically'...if anything, to me at least, its one engine that was impressive at first...but completely failed to 'keep up' with other development tech...

as a rendering platform; UE3 has struggled for the entire 2nd half of this current gen...meaning, it literally started this gen with Gears of War, but...imo at least...kind of failed to keep that same shock value over the last couple of years...

This is more in terms of technical details...UE3 is notorious for great abilities with texture detail...but, particle effects, and in particular...lighting...have grown extremely dated, and have received little to no updates over its lifespan...static lighting in even gears 3, confirmed 2 dimensional 'crossed' particle effects, etc...

its scaling abilities are great with specific art direction...but it lacks, and has lacked, some fundamental rendering technology that other, newer, engines have been using lately...even on the same hardware...

ExitToExisT3818d ago

It's quite interesting that there are almost no AAA games being developed on UE4 and everyone was using UE3 at the beginning of last gen:)

pwnsause_returns3818d ago

That's probably because most of the major developers are using in house engines now

hoju693818d ago (Edited 3818d ago )

Absolutely true. Every publisher wants their own proprietary engines now due to the cost of third party engines going way up. Its cheaper to spend the money to build one engine to use on all your games then to pay a license fee for every game you publish that uses someone else's engine.

GrimWykydtron3818d ago

nope, just google and u will see that most games run on one of 3 engines UE,Frostbite and CryEngine - those 3 cover 80% of games... making ur own game engine is one of the most expensive things to do in gaming industry, not to mention its on diffrent level then simply making games, not anyone can do it..

hoju693818d ago (Edited 3818d ago )

In the long run, it is cheaper for a PUBLISHER (notice I didn't say developer) to build a proprietary engine of their own to use on their own games. EA is doing it with Frostbite, Square Enix did it with White Engine (or Crystal Tools), Rockstar with RAGE engine, etc. Doing this is cheaper than licensing in the long term if the publisher has the R&D time and money to invest. More publishers are doing this now and that is why you don't hear about as many studios using Unreal or CryEngine anymore. Mostly it will only be independent studios (not to be confused with indie studios) that will license third party engines in the future.

MadLad3818d ago

Just deliver a fine product with it.

colonel1793818d ago

Hopefully Mass Effect 4 will look much better. I hate the look of UE games, there are much better engines. With that said, UE 4 is an improvement, but still not enough.

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190°

Fallout 4's 'next gen' update is over 14 gigs, breaks modded saves, & doesn't change much at all

We were expecting problems with mod support, but there are a lot of other issues.

isarai8h ago

Wow what the actual hell 🤣🤣🤣

just_looken8h ago

This is why you get the GOG version on gog you can select the version of the game to download.

On pc fallout 4 fallout new vegas and skyrim are all broken on steam because they all got the same "next gen" update.

Skyrim dec 2023
https://www.pcgamer.com/sky...

Can not find new vegas but anyone that modded it knows the script extender there was also broken

Valkyrye6h ago

Not accidental, they want modders to stop modding their older games to force them to mod Shitfield.

just_looken4h ago

There doing the same on starfield with a mods store and blocking mods

There goal is like blizzard and what they did with fallout 76 you make mods they can sell and you become a slave.

On skyrim they have "trusted" mod devs now basically a badge that lets your mod on the store you get a crumb of the sale when someone buys it.

Inverno3h ago

lol to the disagrees, the last Skyrim update broke mods too. They've been trying to kill mods to monetize them in creation club for years, it's not a stretch that they purposely put out patches just to break free mods.

porkChop1h ago

The disagrees are from people who have common sense. They aren't trying to kill mods. Most mods for any game will break with a new update because they rely on files/code that have been changed. This isn't new. Even with Bethesda this would happen way before the creation club. Mod support is literally one of the things that got Bethesda to where they are, and they're one of the only devs that releases comprehensive mod tools for each of their games.

Chocoburger2h ago

Over 14 GBs and doesn't change much at all? What? Taking up that much drive space for a pathetic 'remastering' is shameful.

Par for Bethesda.

Aussiesummer1h ago

It's not a remaster, it's a next gen update.

badz1491h ago

LOL people are actually expecting massive improvements or something? From Bethesda?? the same people who released Skyrim multiple times and the all look like shit? THAT Bethesda? are people for real?

Profchaos33m ago(Edited 32m ago)

The ps5 version doesn't change a ton but from my small playtime it's enough to make me want to replay it just to have it running at 60.

A side note to this my PS4 version no longer boots after it's "update" so I guess that's what it feels like to own a Bethesda game on PC

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90°

Gears of War Voice Actor Hints At New Game Announcement Coming In June

A voice actor from The Coalition's third-person shooter series, Gears of War, has hinted at a new game announcement coming in June.

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twistedvoxel.com
Ra30301h ago

Hopefully Microsoft will go back to the original story line and get away from that woke nonsense from the last Gears game Gears of Woke! But were talking about Microsoft so all the betting money is on more of the same woke nonsense.

Sciurus_vulgaris38m ago

The Locust trilogy concluded with Gears of War 3. I don’t get how Gears 4 and 5 are “woke” .

80°

Honkai Star Rail's Revival Tendencies Take Away the Seriousness of Character Deaths

While many are fans of the Honkai Star Rail story so far, The Nerd Stash believes that the deaths of Robin and Firefly no longer carry much weight.

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thenerdstash.com