Forza Motorsport 5 owes its 1080p visuals and 60 frames a second performance to Microsoft's furnishing Turn 10 with easy access to scalable servers, creative director Dan Greenawalt has told OXM.
So let me get this straight this game isnt 1080p60fps if not connected. :/ it doesn't make sense tbh. Also does this mean that the X1 hardware cant naturally make Forza 5 1080p/60fps.
This is just stupid and makes no sense, the game is 1080p because they were able to leave out alot of things simple as that.
They say the cloud let gave them more time to work on the main game, yet many aspects of the game are pre baked
This makes no sense at all...lets think about that logically.... 1) If I play it offline with no cloud its not 1080p 60fps...... but they advertise it that way. 2) For any sort of aid from the cloud you would need a live connection. Ill bet you anything if I play the game in offline it will not change a thing.
Exactly, the truth seems to be between the lines with everything Microsoft or it's PR people say nowadays.
this power of cloud shit is just marketing scam. the game is 60fps/1080p all the time does it mean the cloud is used in offline mode? LOL one more day one more letdown
Yeah this seems like nonsense and I'm not sure it is something MS should be bragging about. "Hey dudes! Forza 5 is so advanced, it wouldn't be able to do 60fps, 1080p without the Xbox Cloud" Customer: "Uhhh, so you're saying that if I'm offline, I won't be able to do 60fps, 1080p?" "Wait, no. No what I meant is that we gutted the game, put all the info on the cloud, and that let us use the local disk just for the engine" Customer: "Uhhh, so you're saying that if I'm offline, I won't be able to access any content?" "Wait, no! No, what I mean is that...Cloud is really...really amazing. You don't NEED it to play Forza 5, but...Forza 5 wouldn't be possible without it" Customer: "I shoulda bought a PS4".
This is noteworthy: "Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps." How can you say that? MS's PR needs some serious work.
check the other BS: "Now with Xbox One we get servers, we get Azure, we get Thunderhead, and it's so easy to plug into." "...allows you to do cloud computing very cheaply and very easily" ""That is really easy to hook up to with the [software development kit] for the Xbox One platform" "Now we're doing things in the physics that requires so much more computational power, we would have struggled to be 720p, 60fps." and in the very end: "hardest thing Turn 10 has ever done" http://likegif.com/wp-conte...
Pack of liars. I don't like deception so ill stick with the ps4. Its pure lies and deceit and scamming going on with xbox one. Sell your system on its actual merits. Ps4 for me first day.
Did anyone read the article, or did the vast majority just read the title and jump to conclusion? "Forza Motorsport 5 owes its 1080p visuals and 60 frames a second performance to Microsoft's furnishing Turn 10 with easy access to scalable servers, creative director Dan Greenawalt has told OXM. The ability to tap into Xbox Live Compute has allowed the developer to lavish more time and resources on the game's visuals and complex physics systems; without this advantage, it would have "struggled" to achieve Forza 5's final resolution."
My problem is however elsewhere . Something like Forza 5 , from whatw as shown so far , should be doable , with the same levle of quality without the help of the cloud . Well at least that's my opinion , even if it will get better after launch
@nukeitall I've read the article and the sad thing is these guys have been working on Forza five for a long time how long you ask before Forza 4 was shipped http://www.nowgamer.com/new... and these guys needed the help of the cloud to help hit 1080p/60fps on a (Next gen) console WTF? that's a damn shame to know GT6 which is a current gen game that is doing more than Forza 5 on a older hardware can still hit 1080p/60fps -_-.
@nuke You do realize that you just agreed with everything that everyone just said. What the heck is your interpretation of the quote that you just pasted?
So, Forza is on a remote server streaming data back to the user? Does this mean that there is actually nothing on disk? I call BS. Edit: Oh I see. The servers provide computations so more of the system resources can be used for graphics. That leads me to believe: Why are they leaning on cloud already as a launch game? Is there not enough system resources? Forza will lack features online, perhaps limiting the number of cars per track?
Probably need to look at this realistically... The cloud manages the advanced ai.. Had that been done locally, they wouldn't have resources left to hit 1080/60..
The missing 360p from COD will be hopefully coming through the cloud too
So then we can expect all of MS games to be 1080p/60fps, right? You got to love that PR bull.
does this mean blocky textures when the internet is slow?
Yeah, I'm calling BS here. Many are hyping the "cloud" to some kind of voodoo magic. Also, since all X1 games need to be installed on the drive, a patch could serve better as the passing of data between an internet connection is slower than from a hard drive (which is really slow too).
That article reeked of BS!!!
It's a marketing scheme. Xbox One IS capable of 1080p and 60fps if long enough development time is put into it and if a few shortcuts are taken. The Cloud is not actively making the game 1080p and 60fps.
@Eonjay: "@nuke You do realize that you just agreed with everything that everyone just said. What the heck is your interpretation of the quote that you just pasted?" My point was that if you read AND comprehend, then it is clear that the reason why Turn 10 can hit 1080p at 60fps is because the developer spends little time on the cloud due to all the inbuilt software infrastructure, so they can focus on optimizing Forza 5. It is isn't because the cloud is offloading the computation that everybody is going on about!
@nukeitall "My point was that if you read AND comprehend, then it is clear that the reason why Turn 10 can hit 1080p at 60fps is because the developer spends little time on the cloud due to all the inbuilt software infrastructure, so they can focus on optimizing Forza 5." You really swallowed it whole, yeah? Wow. "all the inbuilt software infrastructure" saves them time and lets them "focus on optimizing Forza 5"... smh... That's not how game optimisation works, that's not the kind of work that holds back a project and takes resources away from the visuals - different staffers completely. But you know, keep on chugging down that PR twaddle, it's made for you and your kind - #TeamPRGuff FTW!
I think they just f**ked up big time!
What a nice PR message... It was worth to ban a casual fan's console for this. What's the next announcement, the impossible internet bandwidth required to use the cloud correctly, soon followed by millions of cancelled pre-orders?
This still calls into question either XB1's power or Turn 10's coding ability. So they were able to not focus on things like AI and that gave them more time to make the game look better… so why are the backgrounds and lighting so last gen?
@Nuke No you are the one "missing the point". Riddle me this. How is it that Gran Turismo 6 is running at 1080p and 60fps on PS3 which has 1/16th the ram that the newer consoles have? To complicate this debacle GT6 also has 1200+ cars, 37 tracks(71 total layouts), day/night cycles, weather, and an arguably better but widely accepted physics engine? Polyphony Digital doesn't need to tap into some magical cloud computing to pull this off.. When will accept that there is no excuse for the poor execution of the X1??
Why aren't other games 1080p then? Shouldn't all Xbone exclusives have access to their cloud?
"Forza 5 wouldn't have been 1080p, 60fps without access to Xbox One's cloud" Let's just assume for a second that this is true. This literally means your games are never going to look 1080p 60fps if you don't have Xbox Gold Live. I can play 1080p games just fine on PS4 and PC even offline.
I'll wait for a very easy way to prove what this guy said... if I can activate an xbox one...then disconnect it from the internet and play offline...load up Forza 5...and see what happens, which will be one of two things... If Forza 5 automatically renders itself beneath 1080, or with a framerate of less than 60 fps...then i've been wrong all along, and MS truly has figured out a tangible way to make split rendering between a local device and a remote processing network...linked via a normal residential internet connection...function...and, literally, its going to change the world... OR: Forza 5 will still run at 1080/60fps while not connected to this phantom cloud...in which MS still is treating us like a bunch of retards and blatantly lying about what their marketing gimmick is capable of... I know i have my idea of what will happen...but i guess we'll wait and see...I mean 'Forza's physics aren't possible without cloud support'??? gtfo...that is so false i don't even know what to say at this point...
I hate to say this cause Nukeitall is a big troll in other articles, but he's right. The article has an update on the page. I can certainly see the mis-interpretation. It could have been clear from the beginning. "[Update - Here's the exact wording of the interviewer's request for clarification from our transcript: "So, if you hadn't had all this server technology provided by Microsoft, then you would have had to spend more time on that, so you wouldn't have been able to have it in 1080p."]"
It doesn't make sense as last gen could do driving games @1080p look at gt5.. They are lying out there asses to make cloud look something its not but actually crapping on the console to do so...
^@solid... still marketing BS...MS has been saying this cloud stuff is available to any developer on Xbox One...and Forza 5 is one of the only full retail titles hitting the 1080/60fps region...with a nearly unanimous clause from most hands on experience saying the game is 'great, but relatively simple' from a visual stand point...meaning, it hit 1080 because of simple lighting, simple physics, simple AI, etc... So yeah, Turn 10 saved some time because of 'built in' networking equipment for multiplayer, and prioritized it to optimization...but this doesn't address all the other titles, all of which are much more visually complex, falling well under the 1080/60fps region...and even worse...multiple multiplatform titles clearly being being 'better', technnically, on a competiting platform... if this 'time saving cloud' was true, wouldn't it work across any developer? Why would Ghosts run at half the pixel count on xbox one vs. Ps4?...if IW had so much cloud support to do all the networking stuff automatically for one version...wouldn't their increase in optimization time on that specific version make it perform closer to the PS4 version? its not adding up people...
This game had better run at below 1080p or well under 60fps when offline for me to ever believe that.
Exactly. All this means is that if you don't connect to the internet then your games will be much worse. So much for "not having to connect to the internet to ENJOY your games." This DRM case has just reopened.
How bout you get it straight by reading the actual article? Asked to clarify that Turn 10's ready access to the cloud has allowed it to spend more time improving Forza 5's resolution and physics, Greenawalt responded: "Right. And that's what's allowed us to, in three years, have a game that has innovation like Drivatar, looks beautiful as well as having the new things we're doing in physics, like the tyres and suspension." See how foolish stupid assumption make you look? You and every person who agreed without reading. So no, the Xbox One is not incapable of 1080 60fps. In fact it seems the only console delivering that at launch, online and single player. Would it hurt to read an article before commenting? Or is the urge to spread FUD too strong?
"So no, the Xbox One is not incapable of 1080 60fps. In fact it seems the only console delivering that at launch, online and single player." So CoD, BF4, Ryse, and DR3 are all 1080p and 6fps?
But that the misconception! It's not the only one delivering this at launch, online and single player. The fact that a 3rd party game that many have been quoted to say is not to be the prettiest game, "Call of Duty Ghost" is doing exactly that on the PS4, but yet for no explainable reason unable to do so on the Xbox1. So in reality this is Greenburg spreading even more FUD.
Its a racing game. Give me a break.
It is capable with the cloud, yes we know that. Guess what, thats a problem.
The cloud and help "segregate" duties i.e. computations like A.I. if resources are set aside as receivers. What it can't do is resolution unless the game is actually running on a server and you are STREAMing the game. If that's true, that means no internet = no game play. On a racing game, it would help with keeping records, or fastest laps. It can't make a game "look" better. On the OSI model of networking and how computers process data, you would see that graphics is done at the application layer which is locally on the machine. Here is a "simple" video, showing how this claim is bs. http://www.youtube.com/watc... I do this stuff for a living.
You know that kill zone is 1080p 60fps both single and multi too right? And those graphics looks in a different league to forza
@bundi you need to ignore these guys...they are so blinded and narrow minded..in their minds only ps4 can do 1080p and when more and more xbx games hit 1080p there is always an excuse..first it was" its just a racing game", then it was" its just fake lighting"..previews of forza 5 have been pouring out..everyone says its the best looking racer ever but yet they still make stupid. comments...nba 2k14 comes out 1080p but "its just a sports game",ea confirms ufc sports and "its just a fighting game", kinect sports rivals and "its just a kinect game?"many more have been announced recently and yet more excuses from gamers who never even intend to get the console..lmao..and yet they dont realise how pathetic they are...lmao...knack is 1080p and greatness awaits..lmao..im sure when halo5 comes out at 1080p they will find another excuse...their bias makes them look plain foolish.why they focus more on the xbx one than even their ps4 and keep downplaying every positive xbx one articles is beyond me.its funny& sometimes i just wish someone would do a case study on them....lmao...ignorant fanboys..... dude fanboys aside im looking forward to what ms can do with this cloud thing in the future..it sounds really awesome...titanfall and halo5 cant wait...you also need to check out penny arcades preview of the new kinect..the tech in that device is awesome ...great times are coming...ignore these trolls theyve got nothing on you or even the xbx one.
All I know is come next Friday we may be able to come to an XB1 article and have civil, productive conversations with each other as like-minded fans. Then again, I wouldn't be surprised if many of them are still lurking here, trying to dissuade us from our console of choice instead of playing theirs. This goes for some of the fanatical xbox ones out there as well.
Xbox One IS capable of 1080p and 60fps if long enough development time is put into it and if a few shortcuts are taken. The Cloud is not actively making the game 1080p and 60fps.
@bundi. Apologies dude. I must still be pissed from last night. I didn't read your post correctly. My bad :-) Message removed. Right. Time for a beer.
So without the cloud they would not have the time and resources in order to optimise and deliver the game with its feautures at 1080p and 60fps. Not sure if it is a good thing the game was not delayed. From the beginning it was known to have time/issues with its (required in order to run)day one update, to prolong development and finish the game before launch. But hey the game does look damn good.
Oh my god... Just when I start to get into the games on the Xbox1, there's something stupid that comes out and snaps me back to reality why I shouldn't support Microsoft. "TeH PoWeR of Teh CloUDz" has no f'in effect on resolution.
I can be wrong.. I am still trying to wrap my head around the whole idea and giving it a fair chance.. My understanding is that the cloud can help off load some of the easy codes giving devs more room, or full Room?, with the resources they Have.. Its like ok... Say you have 100 pieces of what ever and you want to make something out of it lets say a face... The cloud can help with something that doesn't move much, our ears.. Now say that uses 4 pieces now you have 96 pieces with the use of the cloud doing those 4 pieces for you that gives you 4 extra pieces for to do what ever with because you didn't have to use it on the ears.. Again i can be completely Wrong! And im still confused about what happens if you are off line then how does the game Look? And to be honest i wouldn't care because i have great internet and plan on using every bit of feature xb1 has to offer but it would be nice to know.. Ms should have launched at a later date focus on explaining the cloud with something to show everyone. It would be nice though to see ms clear the house with the current pr staff they Have especially that pill guy.. Imo ms has the better over all console but was presented so poorly. Pr is what killed the xb1 from a run away success from the start. Again that's just my opinion so i don't mean to anger anyone by that..
The cloud and help "segregate" duties i.e. computations like A.I. if resources are set aside as receivers. What it can't do is resolution unless the game is actually running on a server and you are STREAMing the game. If that's true, that means no internet = no game play. On a racing game, it would help with keeping records, or fastest laps. It can't make a game "look" better. On the OSI model of networking and how computers process data, you would see that graphics is done at the application layer which is locally on the machine. Here is a "simple" video, showing how this claim is bs.
Yeah I could understand them using it to offload calculations, AI, and some physics, but to say they couldn't do 1080p without it is just ridiculous. Resolution, textures, shaders, and other assets are all done on hardware.
What i can see in this line, the 2 possible things: 1º) if i play forza offline it will be under 1080p/60fps... ( no they are not dumb to do something like this, no way...) 2º) Forza offline A.I is realy bad... They put all the power in the graphics/physics and A.I is something for the clound. (this looks more like it... yeah i can see this happening...)
Maybe their talking about the power of actual clouds? Maybe they were getting hot one day in the office and the sun was beaming down on them and then some clouds rolled in...They got cooler and were able to ramp up production by 6%? I think i'm starting to really get the hang of this Microsoft cloud deally...Who knew clouds were so valuable helping them code games....
Its funny how MS have even said the cloud isn't ready yet! So, its been in development 4 years, twice as long as any other launch game and they still bring out a game that can't hit [email protected] without help (they said it not me) has pre baked lighting, simple reflections, still no day/night cycle, still no weather only 200 cars and worse 14 tracks! But the killers?... NO SUZUKA NO NURBURGRING!!! But surprise, surprise, day one DLC and every month 10 cars.
At a push!
IKR I'm like who is MS or turn 10 trying to fool the only reason y its able to do 1080P is it has fewer cars tracks no night or weather. I will say this again to people as many as it takes to make xbox morons or people who 2 stupid to know what cloud does is give u a slightly better connections AL. And able to save through cloud as well it does not and I mean it does not make the console give better graphics I mean let's be realistic here graphics r only made by humans with hardware and software not a cloud connections really I wish MS would just shut up and tell people the truth of what cloud really is cause its getting sicking these MS fanboys braking about something that is. Big F deal.
So basically the cloud is the X1's Spinach, without it, it's just a sailor.
Come to think of it, the cloud is probably the reason we can't test out the X1 outside of a microsoft store, because the games would just under perform.
^^^ lots of worried people
Read the article dumbass.
Man these guys would be better off just staying quiet!!!!!!! Every day some new BS just shut up and take your ass whoopin like men.
So basically X1 as offline console is NOT capable of Full HD gaming? Am I right? Does that mean, MS finally officially confirmed, that X1 is weaker console than PS4?
So let me get this straight. They are basically saying they didn't build any netcode for the game because they believe it will be flawless on the Cloud. So they spent all their time on making it pretty. Kinda scary concept to me that they did not work on netcode at all. I expect some lag.
I dont know if most of you read the article but the title is a little misleading. He just says that the cloud was so easy to work with it saved them time so they could bring the game up to 1080p 60fps. I know you have to read between the lines a lot because of his PR speak.
@Omegasyde "That leads me to believe: Why are they leaning on cloud already as a launch game? Is there not enough system resources? Forza will lack features online, perhaps limiting the number of cars per track? " @ ShinMaster "It's a marketing scheme. Xbox One IS capable of 1080p and 60fps if long enough development time is put into it and if a few shortcuts are taken." It's even worst than that, remember they wanted people connected 24/7, to be able to monitor them with kinect and push adds on their customers (and sell those add placements to other companies). But now that they have backpedaled on the online check every 24h they need to push the alleged "power of the cloud" to force you to be connected online as much as possible, if not always. And remember kinect doesn't need to be powered on to hear what you say and I bet it doesn't even need to be in order to see what you're doing. So again, they will push the "voice command" saying that kinect is totaly needed for games or to navigate the UI, etc. and you will probably need to have it plugged in even if its not "mandatory".
So lets get this straight, Forza can only be done with the help of the cloud? yet Driveclub which doesn't use the cloud still does 1080p and is visually far more impressive. the Xbone is so lacking it's laughable.
drive club is still a fart in the breeze. It may turn out to be a great game but at least i'll get to play forza in a couple of weeks. Enjoy the tube vids :)