720p @ 30fps is a huge disappointment. Do so many zombies on the screen at once really take up that much power? To be honest, the graphics don't particularly strike me as next gen either so im scratching my head as to why this only runs at 720p 30fps.
No doubt it looks fun, but that's a shocker. I thought 720p @ 30fps was going to be left behind in current gen.
@Septic
Yeah i understand it has alot going on at the same time but i would have at least expected 720 @60fps or 1080p at 30fps.
DR3 is a open world game running a lot of shiii on screen with no streaming or load screens at launch theres no other launch game doing this and its about go anywhere kill as many zombies as possible so this game is going to be great for what it does. The obsession of 1080p is silly if you want devs to push more than just visuals it depends on the game type.
@True_Samurai It was obvious it was a 360 game since E3 but let me guess YOU would have agreed with me back then? After coming off a weekend of The Last of Us and seeing the first 20 seconds of this game with the zombie in the car, I almost vomited how bad it looked.
I think next gen has more to do with what's actually going on. As Septic pointed out, no loading times, open world, and sh#t ton of zombies all on screen.
@Xsilver
Zombies don't move? But they are there, they are not a part of the background and they do attack if you get close enough so therefore they are taking up the RAM/CPU (whateves.
infamous SS is open world game with fully destructible environments and run at 1080p native/60fps and pretty much one of the very best looking next gen game along with killzone shadow fall
the fact that this game is exclusive to xbox one but yet can't run at nothing more than 720p native and not very stable 30fps is not good sign for xbox one hardware
@JokesOnYou: wonder what you have said the other way around. but you fanboys love to find a good reason to cherish your beloved brand.
to your knowledge, this gen we've seen many many open world games running native 720p. so big that they put your DR3 to shame even on "old gen consoles". what's the deal of the gen change to you then?
inFamous: Second Son might not have as many enemies at once as Dead Rising 3 has but it still has many enemies at once shooting, throwing grenades, launching RPGs + destructable environments while still graphically looking like a true next game and running at [email protected] (rumoured to be 60fps)
don't forget about it's beautiful animations and character models.
Don't the the framerate, but Infamous: Second Son is 1080p, open world, tons going on, destructible environment, and as far as we know no loading considering there was none in the PS3 games.
man the sh*t some of you spew is crazy. id rather have a 100 enemies on screen at sexy 1080p than 1 million enemies. plus the textures on this game are bad. ill wait for it to be used at 17 bucks ;]
And meanwhile in Deep Down, we have amazing graphics running at 1080p native 60fps on the PS4 and it's an online game. inFamous Second Son has true next-gen graphics and open world (fair enough not as many enemy AIs, but they're still attacking with force), 1080p native 30fps (rumored to be 60fps).
The XBO can't catch a break. What's next? Destiny? Titanfall?
I take my mind back to just after E3 this year where the PS4 games got absolutely eviscerated for what resolution and frame rate they had compared to the XB1 games....at THAT time.
Now it's this close to launch and it seems one after another they seemed to drop leaving Forza 5, a glossier F4 holding it's own, on it's own.
wow. that's not good. I mean this game is an exclusive and still only runs at 720p 30fps. Wow. This reinforces my feeling that I made the right decision to go from 360 to PS4 and not the bone.
on-topic: I'm thinking the issues are to do with Snap. Snap allows for the games to be shown alongside the UI with both running at the same time. The divide is likely killing it... that and the hardware being weaker. But some games like this and COD should not have an excuse so it can't be just hardware.
Stop using framerate and resolution as interchangeable. [email protected] don't consume all the exactly same resources as [email protected], that's not how it works. For instance having that many zombies at once hardly would affect resolution as would the individual quality of each zombie, but the number of zombies could indeed end up on bad drops if they force 60fps and the GPU is not strong enough.
I think it's pretty clear Xbox 360 have a bottleneck with ESRAM, it's simply not big enough for full HD frames with highly demanding assets, they need to get the byte per pixel down a lot (optimization) in order to make it viable (or, do as we already achieve 1080p on current gen, either gimp the assets or make less demanding games even when you use high quality assets, like racing), but this alone don't affect frame rate. Frame rate suffering, if it ever comes to be a constant issue, will be the result of a weaker GPU, not the memory (it would be if it only had slow DDR3 RAM, but ESRAM should not bottleneck the refresh process, it's fast enough and, apparently, it can read and write at the same time).
Anyway, to be completelly fair, I don't think it's simply hardware restrictions or the number of zombies at once here making the game run in [email protected] I could be wrong, but frankly I don't see how this game could choke Xbox One... In fact, what I've seen on videos and screenshots doesn't look like enough to choke a WiiU! Yes, Xbox One hardware restrictions could have had an impact if it really can't keep stead 30fps, but to me this literally looks like it was a Xbox 360 game, already aimed and engined to run 720p @ 30fps.
Chances are simply set the game to render the same assets on 1080p would not look very good, while redoing everything may not had been an option, so just render it at 720p and let the upscaller do it's thing may had been the best result with what they had at hand for resolution. And framerate, that would demand some reworking on the engine, which could mess up with other stuff (like number of zombies) and take some time. Which means I think they didn't even tried much to push it to 1080p and/or 60fps.
If you want to consider this would be a logical decision, lazy from devs or "evil" MS not allowing a needed delay, it's up to you, but remember I'm just gussing here, I don't have NOTHING to back that theory up.
If this was "just" a 360 it would not have had troubles keeping the framerate beyond 30fps @ 720p. But it had troubles even delivering this at first. It's the usual XBO limitation. Sure, streaming textures (TR, paging or what ever) might overcome the ESRAM size limit but it will never remove the bandwidth limitation which come with DDR3. Either TR don't work ATM or it isn't as efficient as it was planed/thought in the first place. This is where the problem comes from - this and the simply slower GPU. If devs can offset the memory issues and simply "assume" everything is in ESRAM (be it through intelligent paging or memory handling) than the XO can render (almost) the same fidelity as the PS4. But the reduced limitation points to the fact that buffers must be in ESRAM to actually achieve this. Having a static buffer which eats all the ESRAM isn't the smartest thing, either. Some mem will be needed for shaders and effects. IMO it's pretty cristal clear what the bottle neck is here, and it won't change throughout the live time of the XO.
I keep seeing this "thousands of zombies on screen" claim. Can somebody post a pic? Yeah, I've seen screens with a lot of zombies, but from everything I've seen, "thousands" is gross hyperbole.
everytime I read comments from the Xbone apologists, really makes me thinking that they are actually just zombies!
if you play zombie games, you would know. fall into the SAME TRAP/TRICKS over and over and they keep spewing the same $#!t and doing the same thing over and over too trying to eat our brains so we can be as dumb as them!
The game isn't even graphically amazing and it's running at 720p... lol I truly understand the 30fps because there's a lot of zombies on the screen but it should definitely be running at least 900p if you're going to be giving the excuse of no loading screens. And the "so much shii on one screen" doesn't even apply because that's up to the CPU also to process that.
You also got the use of the magical cloud that the Xbots here seem to not bring up. The cloud doesn't help with specs and Xbox One ESRAM is a big bottleneck...let's leave it at that.
You know what?...I was just saying this to a friend.
After playing both of them, if someone were to ask me between Killer Instinct and Dead Rising, which one was 1080p and which was 720p, I would have easily picked KI as the 1080p game and DR3 as the 720p one.
This is not good, but oh well, the game still looks fun.
My problem is that these are the exclusives. You can focus on this one system and fully maximize it. No splitting of teams and resources. No need to hold back because another system is too far behind or you cant implement this new area because another system cant handle it. How are these games coming out this way? Im getting KI day one and Dead Rising but damn. This is a bit concerning. Yeah its a lot of zombies on screen but a lot of them are inactive. The system still has to render them obviously, but they aren't going through all of the animations until you come within a unseen area and become active. To be honest I'd rather have less zombies on screen if that's what it took, just to achieve 60fps. Why KI is so underwhelming resolution wise is beyond me especially when its only got a handful of characters. The KI fan in me overlooks this, but the WTF in me is saying WTF! lol.
I can agree with you about DR3, but HOT [email protected], KI looks good. Like I said b4, if someone was to tell me that KI was running at 720p, I would have to see prof, because to me it looks amazing.
Another thing, while I was playing these games, I never thought about or wondered the resolution, I was just having a good time and enjoying the fun that me and my friends were having.
KI is 60fps that's why it's 720p, looks like the Bone won't have many [email protected] games if it cant even run A 2d fighting game at this level.
The Xbone games at e3 looked great because they were running on high end PC's. Dead rising 3 did look next gen then but it wont on the Xbone at [email protected]
Glad I'm PC+PS4, since the release of Kinect MS has failed to interest me.
Its either the Devs fault.. Or overly ambitious gameplay. The system is capable of it.. And it will only improve with time as tools mature and devs learn to optimize for it
esemce; The E3 gameplay for DR3 was bloody awesome. Slowly as the X1's release gets ever closer, the fact that PCs were used during E3 becomes more evident.
DR3 still looks like a game that will be a heck of a a lot of fun playing. It would be interesting to see DR3 on PS4 (although that wont happen).
Games are only played for graphics next gen :-\. That's why I can't wait to play RYSE, because visually it looks amazing. Yet when someone mentions RYSE, it's frowned upon because it's an XB1 game lol.
Seriously, I think this is the last gen that I buy consoles. I can't take the tit for tat, fanboy disputes anymore lol. We're 2 weeks from launch and people are still slandering Microsoft and Sony. Can you imagine when E3 rolls around? When will this nonsense end lol.
Look at the disagrees lol this site keeps getting better and better.
and how can you decide whats worth it for other people. if they want the exclusives they should get the console that they like.
he says progress but fail to realize the gfx are better than xb360. and what is this leap above, games on the new consoles have features that was missing that everyone said didn't matter last gen now people are focusing on the res just to bash it.
you want leaps above next gen get a pc, I could of sworn people on this website said its about exclusives even tho I don't like dead rising games
30fps is not a big issue for a game like this, as long its solid. Its not like its a twitch shooter or a fighter.
1080p would have been very nice on this game because theres so much going on onscreen it would definitely help pick out details better. 720 make it very cluttered and muddy looking. Oh well, I hope the framerate is steady at least.
Why is that not good? I would rather have a well polished game that is really fun running at 30 fps and 720p than a game that was absolutely gorgeous, ran at 60 fps, 1080p, and had lousy gameplay and was very boring.
Not every game this gen will be 1080p and 60 fps.
Developers need to choose where they spend the GPU and computing power. I would rather see it spent in gameplay, AI, and environment control rather than in a pretty screen.
Deadrising is not a lame franchise. It may not be your type of game, but there are a lot of people that are fans of the franchise. If you think Deadrising is lame, you are not a gamer. Gamers don't call franchises like DR lame.
@SpinalRemains138...
Like last generation when the PS3 started out with substandard framerates on many games, I am sure the X1 will pick it up as the gen continues.
As for "lame" exclusives... Frankly, the PS4 has the lamest launch exclusives right now... Killzone, Knack, and Resogun... Vs. X1... DR3, Forza 5, Ryse, Lococycle, KI3, Powerstar Golf, and Crimson Dragon.
But it doesn't really matter to me because I am getting them both!
@mistertwoturbo...
I agree, that's why I have both X1 and PS4 on pre-order. I get all the best games then!
I cancelled my preorder for the Xbox one and currently only picking up a PS4. But to be fair, this is because the multi platform game response. We really don't know how the PS4 would do with this type of aggressive graphics and amount of zombies on the screen at once. So instead of sounding bias, let's chalk this one up as "good for Microsoft for pushing for exclusives and keeping gaming alive", without this push and competition, gaming would remain stagnant overall....
Lol last gen was able to do this at 720p and 30fps. So far the PS4 is the only console to actually be a huge step up from last gen. Pretty sure this game could easily do 1080p at 30-60fps for this game as well. If the PS4 cans run DC Universe and Planetside 2 at 1080p and 60fps on what's comparable to high or ultra on PC then this game is no problem.
Wow 0_0 not good.