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The “AAA” Game: Where It’s Been, Where It’s Going, and Did It Kill the “Mid-Tier” Game?

Warp Zoned writes:

"With a new generation of consoles almost upon us, there is the worry that the spiraling budgets and massive teams required to create “AAA” games is hurting the industry. But for all the hand-wringing about how the “AAA” game is detrimental to mid-size developers, no one can seem to agree on what exactly a “AAA” game is or when the “AAA” designation was even first used. In attempting to solve this etymological mystery, I found that the “AAA” designation shares much in common with Supreme Court Justice Potter Stewart’s obscenity test from a 1964 case: “I know it when I see it.” But I also found out that “Will the AAA game survive?” is probably the wrong question to ask."

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1860d ago Replies(3)
ShutUpDonny1859d ago (Edited 1859d ago )

The indies killed the mid-tier games. AAA titles are the system seller and the most important part of the industrie, but the indies are there for giving us original experiences that the big boys can't risk. The mid-tier cost too much money to risk anything and they don't have the budget to really compete with the AAA. They lose in every way. I can play 4-5 AAA titles a year and fill the the rest of my time with cheap and original indies. Who need a generic middle range game?